CmApplication.cpp 7.2 KB

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  1. #include "CmApplication.h"
  2. #include "OgreRenderSystem.h"
  3. #include "CmRenderSystemManager.h"
  4. #include "OgreWindowEventUtilities.h"
  5. #include "OgreHardwareBufferManager.h"
  6. #include "OgreRenderWindow.h"
  7. #include "OgreCamera.h"
  8. #include "OgreViewport.h"
  9. #include "OgreHighLevelGpuProgram.h"
  10. #include "OgreHighLevelGpuProgramManager.h"
  11. namespace CamelotEngine
  12. {
  13. Application::Application()
  14. :mRenderWindow(nullptr), mViewport(nullptr), mCamera(nullptr), mGpuProgramManager(nullptr)
  15. { }
  16. void Application::startUp()
  17. {
  18. mGpuProgramManager = new Ogre::HighLevelGpuProgramManager(); // TODO - Use Camelot::Module for instantiating this
  19. RenderSystemManager::initialize("D3D9RenderSystem");
  20. Ogre::RenderSystem* renderSystem = RenderSystemManager::getActive();
  21. renderSystem->_initialise(false, "Camelot Renderer");
  22. mRenderWindow = renderSystem->_createRenderWindow("Camelot Renderer", 800, 600, false);
  23. //renderSystem->setAmbientLight(1.0f, 1.0f, 1.0f);
  24. renderSystem->setLightingEnabled(false);
  25. mCamera = new Ogre::Camera("SimpleCam", nullptr);
  26. mCamera->setPosition(Ogre::Vector3(0,0,80));
  27. mCamera->lookAt(Ogre::Vector3(0,0,-300));
  28. mCamera->setNearClipDistance(5);
  29. mCamera->setAspectRatio(480.0f / 640.0f);
  30. mViewport = mRenderWindow->addViewport();
  31. Ogre::String fragShaderCode = "float4 ps_main() : COLOR0 \
  32. { \
  33. float4 color = float4(0, 0, 0, 0); \
  34. color.r = 1.0f; \
  35. color.a = 1.0f; \
  36. return color; \
  37. }";
  38. mFragProg = mGpuProgramManager->createProgram(fragShaderCode, "ps_main", "hlsl", Ogre::GPT_FRAGMENT_PROGRAM, Ogre::GPP_PS_2_0);
  39. mFragProg->load();
  40. Ogre::String vertShaderCode = "float4x4 matViewProjection; \
  41. float4 vs_main(float4 inPos : POSITION) : POSITION \
  42. { \
  43. return mul(matViewProjection, inPos); \
  44. }";
  45. mVertProg = mGpuProgramManager->createProgram(vertShaderCode, "vs_main", "hlsl", Ogre::GPT_VERTEX_PROGRAM, Ogre::GPP_VS_2_0);
  46. mVertProg->load();
  47. while(true)
  48. {
  49. Ogre::WindowEventUtilities::messagePump();
  50. DBG_renderSimpleFrame();
  51. }
  52. }
  53. void Application::shutDown()
  54. {
  55. if(RenderSystemManager::getActive() != nullptr)
  56. RenderSystemManager::getActive()->shutdown();
  57. if(mGpuProgramManager != nullptr)
  58. delete mGpuProgramManager;
  59. }
  60. void Application::DBG_renderSimpleFrame()
  61. {
  62. Ogre::RenderOperation ro;
  63. Ogre::IndexData* indexData = new Ogre::IndexData();
  64. indexData->indexCount = 36;
  65. indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
  66. Ogre::HardwareIndexBuffer::IT_16BIT,
  67. 36,
  68. Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
  69. unsigned short* idxData = static_cast<unsigned short*>(indexData->indexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL));
  70. idxData[0] = 0; idxData[1] = 1; idxData[2] = 2;
  71. idxData[3] = 2; idxData[4] = 3; idxData[5] = 0;
  72. idxData[6] = 4; idxData[7] = 5; idxData[8] = 6;
  73. idxData[9] = 6; idxData[10] = 7; idxData[11] = 4;
  74. idxData[12] = 0; idxData[13] = 3; idxData[14] = 5;
  75. idxData[15] = 5; idxData[16] = 4; idxData[17] = 0;
  76. idxData[18] = 3; idxData[19] = 2; idxData[20] = 6;
  77. idxData[21] = 6; idxData[22] = 5; idxData[23] = 3;
  78. idxData[24] = 2; idxData[25] = 1; idxData[26] = 7;
  79. idxData[27] = 7; idxData[28] = 6; idxData[29] = 2;
  80. idxData[30] = 1; idxData[31] = 0; idxData[32] = 4;
  81. idxData[33] = 4; idxData[34] = 7; idxData[35] = 1;
  82. indexData->indexBuffer->unlock();
  83. Ogre::VertexData* vertexData = new Ogre::VertexData();
  84. vertexData->vertexStart = 0;
  85. vertexData->vertexCount = 8;
  86. Ogre::VertexDeclaration* decl = vertexData->vertexDeclaration;
  87. decl->removeAllElements();
  88. size_t offset = 0;
  89. decl->addElement(0, offset, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
  90. offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
  91. //decl->addElement(0, offset, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
  92. //offset += Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR);
  93. Ogre::HardwareVertexBufferSharedPtr vertexBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
  94. vertexData->vertexDeclaration->getVertexSize(0),
  95. vertexData->vertexCount,
  96. Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
  97. vertexData->vertexBufferBinding->setBinding(0, vertexBuffer);
  98. size_t vertexSize = vertexBuffer->getVertexSize();
  99. char* vertBufferData = static_cast<char*>(vertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL));
  100. Ogre::Vector3 position(-5.0f, -5.0f, -5.0f);
  101. memcpy(vertBufferData, &position, vertexSize);
  102. vertBufferData += vertexSize;
  103. position = Ogre::Vector3(-5.0f, 5.0f, -5.0f);
  104. memcpy(vertBufferData, &position, vertexSize);
  105. vertBufferData += vertexSize;
  106. position = Ogre::Vector3(5.0f, 5.0f, -5.0f);
  107. memcpy(vertBufferData, &position, vertexSize);
  108. vertBufferData += vertexSize;
  109. position = Ogre::Vector3(5.0f, -5.0f, -5.0f);
  110. memcpy(vertBufferData, &position, vertexSize);
  111. vertBufferData += vertexSize;
  112. position = Ogre::Vector3(-5.0f, -5.0f, 5.0f);
  113. memcpy(vertBufferData, &position, vertexSize);
  114. vertBufferData += vertexSize;
  115. position = Ogre::Vector3(5.0f, -5.0f, 5.0f);
  116. memcpy(vertBufferData, &position, vertexSize);
  117. vertBufferData += vertexSize;
  118. position = Ogre::Vector3(5.0f, 5.0f, 5.0f);
  119. memcpy(vertBufferData, &position, vertexSize);
  120. vertBufferData += vertexSize;
  121. position = Ogre::Vector3(-5.0f, 5.0f, 5.0f);
  122. memcpy(vertBufferData, &position, vertexSize);
  123. vertBufferData += vertexSize;
  124. vertexBuffer->unlock();
  125. ro.indexData = indexData;
  126. ro.vertexData = vertexData;
  127. ro.useIndexes = true;
  128. ro.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  129. Ogre::RenderSystem* renderSystem = RenderSystemManager::getActive();
  130. renderSystem->_setViewport(mViewport);
  131. //Ogre::Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
  132. //renderSystem->_setProjectionMatrix(projMatrix);
  133. //Ogre::Matrix4 viewMatrix = mCamera->getViewMatrix(true);
  134. //renderSystem->_setViewMatrix(viewMatrix);
  135. Ogre::Matrix4 projMatrix = mCamera->getProjectionMatrix();
  136. Ogre::Matrix4 viewMatrix = mCamera->getViewMatrix(true);
  137. Ogre::Matrix4 viewProjMatrix = projMatrix * viewMatrix;
  138. renderSystem->setInvertVertexWinding(true);
  139. renderSystem->clearFrameBuffer(Ogre::FBT_COLOUR | Ogre::FBT_DEPTH, Ogre::ColourValue::Blue);
  140. renderSystem->_beginFrame();
  141. mVertProg->getDefaultParameters()->setNamedConstant("matViewProjection", viewProjMatrix);
  142. renderSystem->bindGpuProgramParameters(Ogre::GPT_VERTEX_PROGRAM, mVertProg->getDefaultParameters(), Ogre::GPV_ALL);
  143. renderSystem->bindGpuProgram(mVertProg->_getBindingDelegate()); // TODO - I don't like this. Shader should be able to be bound directly!
  144. renderSystem->bindGpuProgramParameters(Ogre::GPT_VERTEX_PROGRAM, mVertProg->getDefaultParameters(), Ogre::GPV_ALL);
  145. renderSystem->bindGpuProgram(mFragProg->_getBindingDelegate()); // TODO - I don't like this. Shader should be able to be bound directly!
  146. renderSystem->_render(ro);
  147. renderSystem->_endFrame();
  148. renderSystem->_swapAllRenderTargetBuffers(false);
  149. }
  150. Application& gApplication()
  151. {
  152. static Application application;
  153. return application;
  154. }
  155. }