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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsProjectLibrary.h"
- #include "BsScriptResource.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for ProjectLibrary.
- */
- class BS_SCR_BED_EXPORT ScriptProjectLibrary : public ScriptObject<ScriptProjectLibrary>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "ProjectLibrary")
- /**
- * @brief Initializes the project library callbacks. Must be called on library load.
- */
- void static startUp();
- /**
- * @brief Cleans up project library callbacks. Must be called before library shutdown.
- */
- void static shutDown();
- private:
- ScriptProjectLibrary(MonoObject* instance);
- /**
- * @brief Triggered when a new entry has been added to the library.
- *
- * @param path Absolute path to the new entry.
- */
- static void onEntryAdded(const Path& path);
- /**
- * @brief Triggered when a new entry has been removed to the library.
- *
- * @param path Absolute path to the removed entry.
- */
- static void onEntryRemoved(const Path& path);
- static HEvent mOnEntryAddedConn;
- static HEvent mOnEntryRemovedConn;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- typedef void(__stdcall *OnEntryChangedThunkDef) (MonoString*, MonoException**);
- static OnEntryChangedThunkDef OnEntryAddedThunk;
- static OnEntryChangedThunkDef OnEntryRemovedThunk;
- static MonoArray* internal_Refresh(MonoString* path, bool import);
- static void internal_Create(MonoObject* resource, MonoString* path);
- static MonoObject* internal_Load(MonoString* path);
- static void internal_Save(MonoObject* resource);
- static MonoObject* internal_GetRoot();
- static void internal_Reimport(MonoString* path, MonoObject* options, bool force);
- static MonoObject* internal_GetEntry(MonoString* path);
- static MonoString* internal_GetPathFromUUID(MonoString* uuid);
- static MonoString* internal_GetPath(MonoObject* resource);
- static MonoArray* internal_Search(MonoString* pattern, MonoArray* types);
- static void internal_Delete(MonoString* path);
- static void internal_CreateFolder(MonoString* path);
- static void internal_Rename(MonoString* path, MonoString* name, bool overwrite);
- static void internal_Move(MonoString* oldPath, MonoString* newPath, bool overwrite);
- static void internal_Copy(MonoString* source, MonoString* destination, bool overwrite);
- static MonoString* internal_GetResourceFolder();
- static void internal_SetIncludeInBuild(MonoString* path, bool include);
- };
- /**
- * @brief Base class for C++/CLR interop objects used for wrapping
- * LibraryEntry implementations.
- */
- class BS_SCR_BED_EXPORT ScriptLibraryEntryBase : public ScriptObjectBase
- {
- public:
- /**
- * @brief Returns the asset path of the library entry.
- */
- const Path& getAssetPath() const { return mAssetPath; }
- protected:
- ScriptLibraryEntryBase(MonoObject* instance);
- virtual ~ScriptLibraryEntryBase() {}
- Path mAssetPath;
- };
- /**
- * @brief Interop class between C++ & CLR for LibraryEntry.
- */
- class BS_SCR_BED_EXPORT ScriptLibraryEntry : public ScriptObject <ScriptLibraryEntry>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "LibraryEntry")
- private:
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoString* internal_GetPath(ScriptLibraryEntryBase* thisPtr);
- static MonoString* internal_GetName(ScriptLibraryEntryBase* thisPtr);
- static ProjectLibrary::LibraryEntryType internal_GetType(ScriptLibraryEntryBase* thisPtr);
- static MonoObject* internal_GetParent(ScriptLibraryEntryBase* thisPtr);
- };
- /**
- * @brief Interop class between C++ & CLR for DirectoryEntry.
- */
- class BS_SCR_BED_EXPORT ScriptDirectoryEntry : public ScriptObject <ScriptDirectoryEntry, ScriptLibraryEntryBase>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "DirectoryEntry")
- ScriptDirectoryEntry(MonoObject* instance, const Path& assetPath);
- /**
- * @brief Creates a new interop object that wraps the provided
- * native directory entry object.
- */
- static MonoObject* create(const ProjectLibrary::DirectoryEntry* entry);
- private:
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoArray* internal_GetChildren(ScriptDirectoryEntry* thisPtr);
- };
- /**
- * @brief Interop class between C++ & CLR for ResourceEntry.
- */
- class BS_SCR_BED_EXPORT ScriptFileEntry : public ScriptObject <ScriptFileEntry, ScriptLibraryEntryBase>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "FileEntry")
- ScriptFileEntry(MonoObject* instance, const Path& assetPath);
- /**
- * @brief Creates a new interop object that wraps the provided
- * native resource entry object.
- */
- static MonoObject* create(const ProjectLibrary::ResourceEntry* entry);
- private:
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_GetImportOptions(ScriptFileEntry* thisPtr);
- static MonoString* internal_GetUUID(ScriptFileEntry* thisPtr);
- static MonoObject* internal_GetIcon(ScriptFileEntry* thisPtr);
- static ScriptResourceType internal_GetResourceType(ScriptFileEntry* thisPtr);
- static bool internal_GetIncludeInBuild(ScriptFileEntry* thisPtr);
- };
- }
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