BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
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Blit.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
Default.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 سال پیش
DeferredDirectionalLightPass.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
DeferredPointLightPassIn.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
DeferredPointLightPassOut.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
Diffuse.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 سال پیش
PPCreateTonemapLUT.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
PPDownsample.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
PPEyeAdaptHistogram.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
PPEyeAdaptHistogramReduce.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
PPEyeAdaptation.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
PPTonemapping.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
PPTonemapping_1.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
PPTonemapping_2.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
PPTonemapping_3.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
Resolve.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
SpriteImageAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
SpriteImageNoAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
SpriteLine.bsl.asset 3fa5c8e95e OpenGL line rendering shader 9 سال پیش
SpriteText.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش
TestFX.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش