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DeferredBasePass.bslinc
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 年 前 |
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DeferredLightPass.bslinc
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 年 前 |
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DeferredPointLightPass.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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GBuffer.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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NormalVertexInput.bslinc
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 年 前 |
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PPBase.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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PPTonemapCommon.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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PPWhiteBalance.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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PerCameraData.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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PerObjectData.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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ResolveCommon.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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SkinnedVertexInput.bslinc
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 年 前 |
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SpriteImage.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |
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VolumeRenderBase.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年 前 |