BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
..
Linux 2fbd9ab673 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
Managers 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
Win32 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanCommandBuffer.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanCommandBuffer.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanDescriptorLayout.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanDescriptorLayout.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanDescriptorPool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanDescriptorPool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanDescriptorSet.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanDescriptorSet.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanDevice.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanDevice.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanEventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanEventQuery.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanFramebuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanFramebuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuBuffer.cpp 1a798cadff Bugfix: Fixing Vulkan buffer copies %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuBuffer.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuParamBlockBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuParamBlockBuffer.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuParams.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuParams.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuPipelineParamInfo.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuPipelineParamInfo.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuPipelineState.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuPipelineState.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuProgram.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanGpuProgram.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanHardwareBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanHardwareBuffer.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanIndexBuffer.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanOcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanOcclusionQuery.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanPrerequisites.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanQueue.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanQueue.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanRenderAPI.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanRenderAPI.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanRenderTexture.cpp 2bd675d648 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanRenderTexture.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanResource.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanResource.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanSamplerState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanSamplerState.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanSwapChain.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanSwapChain.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanTexture.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanTexture.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanTimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanTimerQuery.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanUtility.cpp 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanUtility.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsVulkanVertexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVulkanVertexBuffer.h 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt d2d96449c1 Feature: C# 7.0 support %!s(int64=8) %!d(string=hai) anos
CMakeSources.cmake 55bf4ddfd9 WIP: Linux port %!s(int64=8) %!d(string=hai) anos