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- #include "BsMaterial.h"
- #include "BsException.h"
- #include "BsShader.h"
- #include "BsTechnique.h"
- #include "BsPass.h"
- #include "BsRenderSystem.h"
- #include "BsHardwareBufferManager.h"
- #include "BsGpuProgram.h"
- #include "BsGpuParamBlockBuffer.h"
- #include "BsGpuParamDesc.h"
- #include "BsMaterialRTTI.h"
- #include "BsMaterialManager.h"
- #include "BsDebug.h"
- #include "BsResources.h"
- namespace BansheeEngine
- {
- Material::Material()
- :Resource(false), mCoreDirtyFlags(0xFFFFFFFF)
- {
- }
- Material::~Material()
- {
-
- }
- void Material::setShader(ShaderPtr shader)
- {
- mShader = shader;
- initBestTechnique();
- }
- void Material::initBestTechnique()
- {
- mBestTechnique = nullptr;
- mParametersPerPass.clear();
- freeParamBuffers();
- if(mShader)
- {
- mBestTechnique = mShader->getBestTechnique();
- if(mBestTechnique == nullptr)
- return;
- mValidShareableParamBlocks.clear();
- mValidParams.clear();
- Vector<GpuParamDescPtr> allParamDescs;
- // Make sure all gpu programs are fully loaded
- for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
- {
- PassPtr curPass = mBestTechnique->getPass(i);
- HGpuProgram vertProgram = curPass->getVertexProgram();
- if(vertProgram)
- {
- vertProgram.synchronize();
- allParamDescs.push_back(vertProgram->getParamDesc());
- }
- HGpuProgram fragProgram = curPass->getFragmentProgram();
- if(fragProgram)
- {
- fragProgram.synchronize();
- allParamDescs.push_back(fragProgram->getParamDesc());
- }
- HGpuProgram geomProgram = curPass->getGeometryProgram();
- if(geomProgram)
- {
- geomProgram.synchronize();
- allParamDescs.push_back(geomProgram->getParamDesc());
- }
- HGpuProgram hullProgram = curPass->getHullProgram();
- if(hullProgram)
- {
- hullProgram.synchronize();
- allParamDescs.push_back(hullProgram->getParamDesc());
- }
- HGpuProgram domainProgram = curPass->getDomainProgram();
- if(domainProgram)
- {
- domainProgram.synchronize();
- allParamDescs.push_back(domainProgram->getParamDesc());
- }
- HGpuProgram computeProgram = curPass->getComputeProgram();
- if(computeProgram)
- {
- computeProgram.synchronize();
- allParamDescs.push_back(computeProgram->getParamDesc());
- }
- }
- // Fill out various helper structures
- Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(allParamDescs);
- Set<String> validObjectParameters = determineValidObjectParameters(allParamDescs);
- Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
- Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
- Map<String, GpuParamBlockBufferPtr> paramBlockBuffers;
- // Create param blocks
- const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc = mShader->_getParamBlocks();
- for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
- {
- bool createBlockBuffer = true;
- GpuParamBlockUsage usage = GPBU_STATIC;
- auto iterFind = shaderDesc.find(*iter);
- if(iterFind != shaderDesc.end())
- {
- createBlockBuffer = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
- usage = iterFind->second.usage;
- }
- GpuParamBlockDesc blockDesc;
- for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
- {
- auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
- if(findParamBlockDesc != (*iter2)->paramBlocks.end())
- {
- blockDesc = findParamBlockDesc->second;
- break;
- }
- }
- GpuParamBlockBufferPtr newParamBlockBuffer;
- if(createBlockBuffer)
- {
- newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
- mParamBuffers.push_back(newParamBlockBuffer);
- }
- paramBlockBuffers[*iter] = newParamBlockBuffer;
- mValidShareableParamBlocks.insert(*iter);
- }
- // Create data param mappings
- const Map<String, SHADER_DATA_PARAM_DESC>& dataParamDesc = mShader->_getDataParams();
- for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
- {
- auto findIter = validDataParameters.find(iter->second.gpuVariableName);
- // Not valid so we skip it
- if(findIter == validDataParameters.end())
- continue;
- if(findIter->second->type != iter->second.type)
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
- + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
- continue;
- }
- if(findIter->second->arraySize != iter->second.arraySize)
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
- + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
- continue;
- }
- auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
- if(findBlockIter == paramToParamBlockMap.end())
- BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
- String& paramBlockName = findBlockIter->second;
- mValidParams[iter->first] = iter->second.gpuVariableName;
- }
- // Create object param mappings
- const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParamDesc = mShader->_getObjectParams();
- for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
- {
- auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
- // Not valid so we skip it
- if(findIter == validObjectParameters.end())
- continue;
- mValidParams[iter->first] = iter->second.gpuVariableName;
- }
- for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
- {
- PassPtr curPass = mBestTechnique->getPass(i);
- PassParametersPtr params = PassParametersPtr(new PassParameters());
- HGpuProgram vertProgram = curPass->getVertexProgram();
- if(vertProgram)
- params->mVertParams = vertProgram->createParameters();
- HGpuProgram fragProgram = curPass->getFragmentProgram();
- if(fragProgram)
- params->mFragParams = fragProgram->createParameters();
- HGpuProgram geomProgram = curPass->getGeometryProgram();
- if(geomProgram)
- params->mGeomParams = geomProgram->createParameters();
- HGpuProgram hullProgram = curPass->getHullProgram();
- if(hullProgram)
- params->mHullParams = hullProgram->createParameters();
- HGpuProgram domainProgram = curPass->getDomainProgram();
- if(domainProgram)
- params->mDomainParams = domainProgram->createParameters();
- HGpuProgram computeProgram = curPass->getComputeProgram();
- if(computeProgram)
- params->mComputeParams = computeProgram->createParameters();
- mParametersPerPass.push_back(params);
- }
- // Assign param block buffers
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- // Assign shareable buffers
- for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
- {
- const String& paramBlockName = *iterBlock;
- if(paramPtr->hasParamBlock(paramBlockName))
- {
- GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
- paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
- }
- }
- // Create non-shareable ones
- const GpuParamDesc& desc = paramPtr->getParamDesc();
- for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
- {
- if(!iterBlockDesc->second.isShareable)
- {
- GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
- mParamBuffers.push_back(newParamBlockBuffer);
- paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
- }
- }
- }
- }
- }
- }
- mCoreDirtyFlags = 0xFFFFFFFF;
- }
- Map<String, const GpuParamDataDesc*> Material::determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs) const
- {
- Map<String, const GpuParamDataDesc*> foundDataParams;
- Map<String, bool> validParams;
- for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check regular data params
- for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- bool isParameterValid = true;
- const GpuParamDataDesc& curParam = iter2->second;
- auto dataFindIter = validParams.find(iter2->first);
- if(dataFindIter == validParams.end())
- {
- validParams[iter2->first] = true;
- foundDataParams[iter2->first] = &curParam;
- }
- else
- {
- if(validParams[iter2->first])
- {
- auto dataFindIter2 = foundDataParams.find(iter2->first);
- const GpuParamDataDesc* otherParam = dataFindIter2->second;
- if(!areParamsEqual(curParam, *otherParam, true))
- {
- validParams[iter2->first] = false;
- foundDataParams.erase(dataFindIter2);
- }
- }
- }
- }
- }
- return foundDataParams;
- }
- Set<String> Material::determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs) const
- {
- Set<String> validParams;
- for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check sampler params
- for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
- {
- if(validParams.find(iter2->first) == validParams.end())
- validParams.insert(iter2->first);
- }
- // Check texture params
- for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
- {
- if(validParams.find(iter2->first) == validParams.end())
- validParams.insert(iter2->first);
- }
- // Check buffer params
- for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
- {
- if(validParams.find(iter2->first) == validParams.end())
- validParams.insert(iter2->first);
- }
- }
- return validParams;
- }
- Set<String> Material::determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs) const
- {
- // Make sure param blocks with the same name actually are the same
- Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
- Map<String, bool> validParamBlocks;
- for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
- {
- bool isBlockValid = true;
- const GpuParamBlockDesc& curBlock = blockIter->second;
- if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
- continue;
- auto iterFind = uniqueParamBlocks.find(blockIter->first);
- if(iterFind == uniqueParamBlocks.end())
- {
- uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
- validParamBlocks[blockIter->first] = true;
- continue;
- }
- String otherBlockName = iterFind->second.first;
- GpuParamDescPtr otherDesc = iterFind->second.second;
- for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
- {
- const GpuParamDataDesc& myParam = myParamIter->second;
- if(myParam.paramBlockSlot != curBlock.slot)
- continue; // Param is in another block, so we will check it when its time for that block
- auto otherParamFind = otherDesc->params.find(myParamIter->first);
- // Cannot find other param, blocks aren't equal
- if(otherParamFind == otherDesc->params.end())
- {
- isBlockValid = false;
- break;
- }
- const GpuParamDataDesc& otherParam = otherParamFind->second;
- if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
- {
- isBlockValid = false;
- break;
- }
- }
- if(!isBlockValid)
- {
- if(validParamBlocks[blockIter->first])
- {
- LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
- validParamBlocks[blockIter->first] = false;
- }
- }
- }
- }
- Set<String> validParamBlocksReturn;
- for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
- {
- if(iter->second)
- validParamBlocksReturn.insert(iter->first);
- }
- return validParamBlocksReturn;
- }
- Map<String, String> Material::determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
- {
- Map<String, String> paramToParamBlock;
- for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- const GpuParamDataDesc& curParam = iter2->second;
-
- auto iterFind = paramToParamBlock.find(curParam.name);
- if(iterFind != paramToParamBlock.end())
- continue;
- for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
- {
- if(iterBlock->second.slot == curParam.paramBlockSlot)
- {
- paramToParamBlock[curParam.name] = iterBlock->second.name;
- break;
- }
- }
- }
- }
- return paramToParamBlock;
- }
- bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
- {
- bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
- && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
- if(!ignoreBufferOffsets)
- equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
- return equal;
- }
- void Material::throwIfNotInitialized() const
- {
- if(mShader == nullptr)
- {
- BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
- }
- if(mBestTechnique == nullptr)
- {
- BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
- }
- }
- void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
- {
- return getParamVec4(name).set(Vector4(value.r, value.g, value.b, value.a), arrayIdx);
- }
- void Material::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
- {
- auto iterFind = mValidShareableParamBlocks.find(name);
- if(iterFind == mValidShareableParamBlocks.end())
- {
- LOGWRN("Material doesn't have a parameter block named " + name);
- return;
- }
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- if(paramPtr->hasParamBlock(name))
- paramPtr->setParamBlockBuffer(name, paramBlockBuffer);
- }
- }
- }
- }
- UINT32 Material::getNumPasses() const
- {
- throwIfNotInitialized();
- return mShader->getBestTechnique()->getNumPasses();
- }
- PassPtr Material::getPass(UINT32 passIdx) const
- {
- if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
- BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
- return mShader->getBestTechnique()->getPass(passIdx);
- }
- PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
- {
- if(passIdx < 0 || passIdx >= mParametersPerPass.size())
- BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
- PassParametersPtr params = mParametersPerPass[passIdx];
- return params;
- }
- Material::StructData Material::getStructData(const String& name, UINT32 arrayIdx) const
- {
- GpuParamStruct structParam = getParamStruct(name);
- StructData data(structParam.getElementSize());
- structParam.get(data.data.get(), structParam.getElementSize(), arrayIdx);
- return data;
- }
- GpuParamFloat Material::getParamFloat(const String& name) const
- {
- TGpuDataParam<float> gpuParam;
- getParam(name, gpuParam);
- return gpuParam;
- }
- GpuParamVec2 Material::getParamVec2(const String& name) const
- {
- TGpuDataParam<Vector2> gpuParam;
- getParam(name, gpuParam);
- return gpuParam;
- }
- GpuParamVec3 Material::getParamVec3(const String& name) const
- {
- TGpuDataParam<Vector3> gpuParam;
- getParam(name, gpuParam);
- return gpuParam;
- }
- GpuParamVec4 Material::getParamVec4(const String& name) const
- {
- TGpuDataParam<Vector4> gpuParam;
- getParam(name, gpuParam);
- return gpuParam;
- }
- GpuParamMat3 Material::getParamMat3(const String& name) const
- {
- TGpuDataParam<Matrix3> gpuParam;
- getParam(name, gpuParam);
- return gpuParam;
- }
- GpuParamMat4 Material::getParamMat4(const String& name) const
- {
- TGpuDataParam<Matrix4> gpuParam;
- getParam(name, gpuParam);
- return gpuParam;
- }
- GpuParamStruct Material::getParamStruct(const String& name) const
- {
- throwIfNotInitialized();
- GpuParamStruct gpuParam;
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return gpuParam;
- }
- const String& gpuVarName = iterFind->second;
- GpuParamsPtr params = findParamsWithName(gpuVarName);
- params->getStructParam(gpuVarName, gpuParam);
- return gpuParam;
- }
- GpuParamTexture Material::getParamTexture(const String& name) const
- {
- throwIfNotInitialized();
- GpuParamTexture gpuParam;
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return gpuParam;
- }
- const String& gpuVarName = iterFind->second;
- GpuParamsPtr params = findTexWithName(gpuVarName);
- params->getTextureParam(gpuVarName, gpuParam);
- return gpuParam;
- }
- GpuParamSampState Material::getParamSamplerState(const String& name) const
- {
- throwIfNotInitialized();
- GpuParamSampState gpuParam;
- auto iterFind = mValidParams.find(name);
- if(iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return gpuParam;
- }
- const String& gpuVarName = iterFind->second;
- GpuParamsPtr params = findSamplerStateWithName(gpuVarName);
- params->getSamplerStateParam(gpuVarName, gpuParam);
- return gpuParam;
- }
- GpuParamsPtr Material::findParamsWithName(const String& name) const
- {
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- if(paramPtr->hasParam(name))
- return paramPtr;
- }
- }
- }
- BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
- }
- GpuParamsPtr Material::findTexWithName(const String& name) const
- {
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- if(paramPtr->hasTexture(name))
- return paramPtr;
- }
- }
- }
- BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
- }
- GpuParamsPtr Material::findSamplerStateWithName(const String& name) const
- {
- for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- PassParametersPtr params = *iter;
- for(UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsPtr& paramPtr = params->getParamByIdx(i);
- if(paramPtr)
- {
- if(paramPtr->hasSamplerState(name))
- return paramPtr;
- }
- }
- }
- BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
- }
- bool Material::_isCoreDirty(MaterialDirtyFlag flag) const
- {
- if (flag == MaterialDirtyFlag::Params)
- {
- for (auto& paramsPerPass : mParametersPerPass)
- {
- for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
- {
- GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
- if (params != nullptr && params->_isCoreDirty())
- return true;
- }
- }
- return false;
- }
- else
- return (mCoreDirtyFlags & (UINT32)flag) != 0 || (mShader != nullptr && mShader->_isCoreDirty(ShaderDirtyFlag::Shader));
- }
- void Material::_markCoreClean(MaterialDirtyFlag flag)
- {
- mCoreDirtyFlags &= ~(UINT32)flag;
- if (flag == MaterialDirtyFlag::Material)
- {
- if (mShader != nullptr)
- mShader->_markCoreClean(ShaderDirtyFlag::Shader);
- }
-
- if (flag == MaterialDirtyFlag::Material || flag == MaterialDirtyFlag::Params)
- {
- for (auto& paramsPerPass : mParametersPerPass)
- {
- for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
- {
- GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
- if (params != nullptr)
- params->_markCoreClean();
- }
- }
- }
- }
- Vector<MaterialProxy::ParamsBindInfo> Material::_getDirtyProxyParams()
- {
- Vector<MaterialProxy::ParamsBindInfo> dirtyParams;
- UINT32 idx = 0;
- UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
- for (UINT32 i = 0; i < numPasses; i++)
- {
- PassParametersPtr params = mParametersPerPass[i];
- PassPtr pass = mShader->getBestTechnique()->getPass(i);
- if (pass->hasVertexProgram())
- {
- if (params->mVertParams->_isCoreDirty())
- dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mVertParams));
- idx++;
- }
- if (pass->hasFragmentProgram())
- {
- if (params->mFragParams->_isCoreDirty())
- dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mFragParams));
- idx++;
- }
- if (pass->hasGeometryProgram())
- {
- if (params->mGeomParams->_isCoreDirty())
- dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mGeomParams));
- idx++;
- }
- if (pass->hasHullProgram())
- {
- if (params->mHullParams->_isCoreDirty())
- dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mHullParams));
- idx++;
- }
- if (pass->hasDomainProgram())
- {
- if (params->mDomainParams->_isCoreDirty())
- dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mDomainParams));
- idx++;
- }
- if (pass->hasComputeProgram())
- {
- if (params->mComputeParams->_isCoreDirty())
- dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mComputeParams));
- idx++;
- }
- }
- return dirtyParams;
- }
- MaterialProxyPtr Material::_createProxy()
- {
- throwIfNotInitialized();
- MaterialProxyPtr proxy = bs_shared_ptr<MaterialProxy>();
- UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
- for (UINT32 i = 0; i < numPasses; i++)
- {
- PassParametersPtr params = mParametersPerPass[i];
- PassPtr pass = mShader->getBestTechnique()->getPass(i);
- proxy->passes.push_back(MaterialProxyPass());
- MaterialProxyPass& passData = proxy->passes.back();
- if (pass->hasVertexProgram())
- {
- passData.vertexProg = pass->getVertexProgram();
- passData.vertexProgParamsIdx = (UINT32)proxy->params.size();
- proxy->params.push_back(params->mVertParams->_cloneForCore());
- }
- else
- passData.vertexProgParamsIdx = 0;
- if (pass->hasFragmentProgram())
- {
- passData.fragmentProg = pass->getFragmentProgram();
- passData.fragmentProgParamsIdx = (UINT32)proxy->params.size();
- proxy->params.push_back(params->mFragParams->_cloneForCore());
- }
- else
- passData.fragmentProgParamsIdx = 0;
- if (pass->hasGeometryProgram())
- {
- passData.geometryProg = pass->getGeometryProgram();
- passData.geometryProgParamsIdx = (UINT32)proxy->params.size();
- proxy->params.push_back(params->mGeomParams->_cloneForCore());
- }
- else
- passData.geometryProgParamsIdx = 0;
- if (pass->hasHullProgram())
- {
- passData.hullProg = pass->getHullProgram();
- passData.hullProgParamsIdx = (UINT32)proxy->params.size();
- proxy->params.push_back(params->mHullParams->_cloneForCore());
- }
- else
- passData.hullProgParamsIdx = 0;
- if (pass->hasDomainProgram())
- {
- passData.domainProg = pass->getDomainProgram();
- passData.domainProgParamsIdx = (UINT32)proxy->params.size();
- proxy->params.push_back(params->mDomainParams->_cloneForCore());
- }
- else
- passData.domainProgParamsIdx = 0;
- if (pass->hasComputeProgram())
- {
- passData.computeProg = pass->getComputeProgram();
- passData.computeProgParamsIdx = (UINT32)proxy->params.size();
- proxy->params.push_back(params->mComputeParams->_cloneForCore());
- }
- else
- passData.computeProgParamsIdx = 0;
- passData.blendState = pass->getBlendState();
- passData.rasterizerState = pass->getRasterizerState();
- passData.depthStencilState = pass->getDepthStencilState();
- passData.stencilRefValue = pass->getStencilRefValue();
- }
- if (mShader->_isCoreDirty(ShaderDirtyFlag::Proxy))
- {
- mShader->_setActiveProxy(mShader->_createProxy());
- mShader->_markCoreClean(ShaderDirtyFlag::Proxy);
- }
- proxy->shader = mShader->_getActiveProxy();
- return proxy;
- }
- void Material::destroy_internal()
- {
- freeParamBuffers();
- Resource::destroy_internal();
- }
- void Material::freeParamBuffers()
- {
- mParamBuffers.clear();
- }
- HMaterial Material::create()
- {
- MaterialPtr materialPtr = MaterialManager::instance().create();
- return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
- }
- HMaterial Material::create(ShaderPtr shader)
- {
- MaterialPtr materialPtr = MaterialManager::instance().create(shader);
- return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
- }
- RTTITypeBase* Material::getRTTIStatic()
- {
- return MaterialRTTI::instance();
- }
- RTTITypeBase* Material::getRTTI() const
- {
- return Material::getRTTIStatic();
- }
- }
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