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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptGameObject : public ScriptObjectBase
- {
- public:
- ScriptGameObject(MonoObject* instance)
- :ScriptObjectBase(instance)
- { }
- virtual ~ScriptGameObject() { }
- virtual HGameObject getNativeHandle() const = 0;
- virtual void setNativeHandle(const HGameObject& gameObject) = 0;
- };
- }
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