BearishSun ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 years ago
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanCommandBuffer.h 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope 9 years ago
BsVulkanCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanFramebuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuParams.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanHardwareBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanQueue.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanSwapChain.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanTexture.h ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 years ago
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanUtility.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago