BsReflectionProbeSampling.cpp 2.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsReflectionProbeSampling.h"
  4. #include "BsMaterial.h"
  5. #include "BsShader.h"
  6. #include "BsRenderBeast.h"
  7. #include "BsGpuBuffer.h"
  8. #include "BsReflectionProbe.h"
  9. #include "BsReflectionCubemapCache.h"
  10. namespace bs { namespace ct
  11. {
  12. static const UINT32 BUFFER_INCREMENT = 16 * sizeof(ReflProbeData);
  13. ReflProbeParamsParamDef gReflProbeParamsParamDef;
  14. GPUReflProbeData::GPUReflProbeData()
  15. :mNumProbes(0)
  16. { }
  17. void GPUReflProbeData::setProbes(const Vector<ReflProbeData>& probeData, UINT32 numProbes)
  18. {
  19. mNumProbes = numProbes;
  20. UINT32 size = numProbes * sizeof(ReflProbeData);
  21. UINT32 curBufferSize;
  22. if (mProbeBuffer != nullptr)
  23. curBufferSize = mProbeBuffer->getSize();
  24. else
  25. curBufferSize = 0;
  26. if (size > curBufferSize || curBufferSize == 0)
  27. {
  28. // Allocate at least one block even if no probes, to avoid issues with null buffers
  29. UINT32 bufferSize = std::max(1, Math::ceilToInt(size / (float)BUFFER_INCREMENT)) * BUFFER_INCREMENT;
  30. GPU_BUFFER_DESC bufferDesc;
  31. bufferDesc.type = GBT_STRUCTURED;
  32. bufferDesc.elementCount = bufferSize / sizeof(ReflProbeData);
  33. bufferDesc.elementSize = sizeof(ReflProbeData);
  34. bufferDesc.format = BF_UNKNOWN;
  35. mProbeBuffer = GpuBuffer::create(bufferDesc);
  36. }
  37. if (size > 0)
  38. mProbeBuffer->writeData(0, size, probeData.data(), BWT_DISCARD);
  39. }
  40. RendererReflectionProbe::RendererReflectionProbe(ReflectionProbe* probe)
  41. :probe(probe)
  42. {
  43. arrayIdx = -1;
  44. texture = nullptr;
  45. customTexture = probe->getCustomTexture() != nullptr;
  46. textureDirty = ReflectionCubemapCache::instance().isDirty(probe->getUUID());
  47. arrayDirty = true;
  48. errorFlagged = false;
  49. }
  50. void RendererReflectionProbe::getParameters(ReflProbeData& output) const
  51. {
  52. output.type = probe->getType() == ReflectionProbeType::Sphere ? 0
  53. : probe->getType() == ReflectionProbeType::Box ? 1 : 2;
  54. output.position = probe->getPosition();
  55. output.boxExtents = probe->getExtents();
  56. if (probe->getType() == ReflectionProbeType::Sphere)
  57. output.radius = probe->getRadius();
  58. else
  59. output.radius = output.boxExtents.length();
  60. output.transitionDistance = probe->getTransitionDistance();
  61. output.cubemapIdx = arrayIdx;
  62. output.invBoxTransform.setInverseTRS(output.position, probe->getRotation(), output.boxExtents);
  63. }
  64. }}