BearishSun 1ce5ec1bb4 Updated LightProbe generation code 8 år sedan
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BsGpuResourcePool.cpp 1a1b8bc0d5 Hierarchical Z generation 8 år sedan
BsImageBasedLighting.cpp 88f7cd4031 Skybox texture filtering now uses renderer tasks 8 år sedan
BsLightGrid.cpp f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code 8 år sedan
BsLightProbes.cpp 1ce5ec1bb4 Updated LightProbe generation code 8 år sedan
BsLightRendering.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 år sedan
BsObjectRendering.cpp 9aef51e069 All renderer materials refactored: 8 år sedan
BsPostProcessing.cpp 6715cb98ae PostProcessSettings -> RenderSettings 8 år sedan
BsRenderBeast.cpp 1ce5ec1bb4 Updated LightProbe generation code 8 år sedan
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsRenderBeastIBLUtility.cpp 39ee300919 Added support for renderer tasks 8 år sedan
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 år sedan
BsRenderCompositor.cpp 88f7cd4031 Skybox texture filtering now uses renderer tasks 8 år sedan
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsRendererScene.cpp 88f7cd4031 Skybox texture filtering now uses renderer tasks 8 år sedan
BsRendererTextures.cpp f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code 8 år sedan
BsRendererView.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 år sedan
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsShadowRendering.cpp f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code 8 år sedan
BsStandardDeferredLighting.cpp f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code 8 år sedan