| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362 |
- #include "CmMesh.h"
- #include "CmMeshRTTI.h"
- #include "CmMeshData.h"
- #include "CmVector2.h"
- #include "CmVector3.h"
- #include "CmDebug.h"
- #include "CmHardwareBufferManager.h"
- #include "CmMeshManager.h"
- #include "CmRenderSystem.h"
- #include "CmAsyncOp.h"
- #if CM_DEBUG_MODE
- #define THROW_IF_NOT_RENDER_THREAD throwIfNotRenderThread();
- #else
- #define THROW_IF_NOT_RENDER_THREAD
- #endif
- namespace CamelotEngine
- {
- Mesh::Mesh()
- :mVertexData(nullptr), mIndexData(nullptr)
- {
- }
- Mesh::~Mesh()
- {
- }
- void Mesh::setMeshData(MeshDataPtr meshData)
- {
- RenderSystem::instancePtr()->queueCommand(boost::bind(&Mesh::setMeshData_internal, this, meshData), true);
- }
- void Mesh::setMeshData_internal(MeshDataPtr meshData)
- {
- THROW_IF_NOT_RENDER_THREAD;
- if(meshData == nullptr)
- {
- CM_EXCEPT(InternalErrorException, "Cannot load mesh. Mesh data is null.");
- }
- mSubMeshes.clear();
- if(mVertexData != nullptr)
- delete mVertexData;
- if(mIndexData != nullptr)
- delete mIndexData;
- // Submeshes
- for(UINT32 i = 0; i < meshData->subMeshes.size(); i++)
- mSubMeshes.push_back(SubMesh(meshData->subMeshes[i].indexOffset, meshData->subMeshes[i].indexCount));
- // Indices
- mIndexData = new IndexData();
- mIndexData->indexCount = meshData->indexCount;
- mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
- IndexBuffer::IT_32BIT,
- mIndexData->indexCount,
- GBU_STATIC);
- UINT32* idxData = static_cast<UINT32*>(mIndexData->indexBuffer->lock(GBL_WRITE_ONLY_DISCARD));
- for(UINT32 i = 0; i < mIndexData->indexCount; i++)
- {
- idxData[i] = (UINT32)meshData->index[i];
- }
- mIndexData->indexBuffer->unlock();
- // Vertices
- mVertexData = new VertexData();
- mVertexData->vertexCount = meshData->vertexCount;
- mVertexData->vertexDeclaration = meshData->declaration->clone();
- for(auto iter = meshData->vertexBuffers.begin(); iter != meshData->vertexBuffers.end(); ++iter)
- {
- int streamIdx = iter->first;
- VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
- mVertexData->vertexDeclaration->getVertexSize(streamIdx),
- mVertexData->vertexCount,
- GBU_STATIC);
- mVertexData->setBuffer(streamIdx, vertexBuffer);
- UINT32 vertexSize = vertexBuffer->getVertexSize();
- UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(GBL_WRITE_ONLY_DISCARD));
- UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
- for(UINT32 j = 0; j < numElements; j++)
- {
- const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
- VertexElementSemantic semantic = element->getSemantic();
- UINT32 offset = element->getOffset();
- UINT32 elemSize = element->getSize();
- std::shared_ptr<MeshData::VertexData> vertexData = meshData->vertexBuffers[streamIdx];
- UINT8* source = nullptr;
- switch(semantic)
- {
- case VES_POSITION:
- if(vertexData->vertex)
- source = (UINT8*)vertexData->vertex;
- break;
- case VES_COLOR:
- if(vertexData->color)
- source = (UINT8*)vertexData->color;
- break;
- case VES_NORMAL:
- if(vertexData->normal)
- source = (UINT8*)vertexData->normal;
- break;
- case VES_TANGENT:
- if(vertexData->tangent)
- source = (UINT8*)vertexData->tangent;
- break;
- case VES_BITANGENT:
- if(vertexData->bitangent)
- source = (UINT8*)vertexData->bitangent;
- break;
- case VES_TEXCOORD:
- if(element->getIndex() == 0)
- {
- if(vertexData->uv0)
- source = (UINT8*)vertexData->uv0;
- }
- else if(element->getIndex() == 1)
- {
- if(vertexData->uv1)
- source = (UINT8*)vertexData->uv1;
- }
- break;
- default:
- break;
- }
- if(source != nullptr)
- {
- for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
- memcpy(&vertBufferData[k * vertexSize + offset], &source[k * elemSize], elemSize);
- }
- else
- {
- LOGWRN("Vertex declaration contains semantic (" + toString(semantic) + ") but mesh doesn't have data for it. Data for the semantic will be zeroed out.");
- for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
- memset(&vertBufferData[k * vertexSize + offset], 0, elemSize);
- }
- }
- vertexBuffer->unlock();
- }
- }
- MeshDataPtr Mesh::getMeshData()
- {
- AsyncOp op = RenderSystem::instancePtr()->queueReturnCommand(boost::bind(&Mesh::getMeshData_internal, this, _1), true);
- return op.getReturnValue<MeshDataPtr>();
- }
- void Mesh::getMeshData_internal(AsyncOp& asyncOp)
- {
- MeshDataPtr meshData(new MeshData());
- meshData->declaration = mVertexData->vertexDeclaration->clone();
-
- for(UINT32 i = 0; i < mSubMeshes.size(); i++)
- {
- MeshData::SubMeshData subMesh;
- subMesh.indexCount = mSubMeshes[i].indexCount;
- subMesh.indexOffset = mSubMeshes[i].indexOffset;
- meshData->subMeshes.push_back(subMesh);
- }
- if(mIndexData)
- {
- meshData->indexCount = mIndexData->indexCount - mIndexData->indexStart;
- meshData->index = new int[meshData->indexCount];
- UINT32* idxData = static_cast<UINT32*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
- for(UINT32 i = 0; i < mIndexData->indexCount; i++)
- meshData->index[i] = (UINT32)idxData[i];
- mIndexData->indexBuffer->unlock();
- }
- if(mVertexData)
- {
- meshData->vertexCount = mVertexData->vertexCount;
-
- auto vertexBuffers = mVertexData->getBuffers();
- for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
- {
- VertexBufferPtr vertexBuffer = iter->second;
- UINT32 vertexSize = vertexBuffer->getVertexSize();
- UINT8* vertDataIter = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
- std::shared_ptr<MeshData::VertexData> vertexData(new MeshData::VertexData(meshData->vertexCount, iter->first));
- meshData->vertexBuffers[iter->first] = vertexData;
- UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
- for(UINT32 j = 0; j < numElements; j++)
- {
- const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
- VertexElementSemantic semantic = element->getSemantic();
- UINT32 offset = element->getOffset();
- UINT32 elemSize = element->getSize();
- UINT8* dest = nullptr;
- switch(semantic)
- {
- case VES_POSITION:
- vertexData->vertex = new Vector3[meshData->vertexCount];
- dest = (UINT8*)vertexData->vertex;
- break;
- case VES_COLOR:
- vertexData->color = new Color[meshData->vertexCount];
- dest = (UINT8*)vertexData->color;
- break;
- case VES_NORMAL:
- vertexData->normal = new Vector3[meshData->vertexCount];
- dest = (UINT8*)vertexData->normal;
- break;
- case VES_TANGENT:
- vertexData->tangent = new Vector3[meshData->vertexCount];
- dest = (UINT8*)vertexData->tangent;
- break;
- case VES_BITANGENT:
- vertexData->bitangent = new Vector3[meshData->vertexCount];
- dest = (UINT8*)vertexData->bitangent;
- break;
- case VES_TEXCOORD:
- if(element->getIndex() == 0)
- {
- vertexData->uv0 = new Vector2[meshData->vertexCount];
- dest = (UINT8*)vertexData->uv0;
- }
- else if(element->getIndex() == 1)
- {
- vertexData->uv1 = new Vector2[meshData->vertexCount];
- dest = (UINT8*)vertexData->uv1;
- }
- break;
- default:
- LOGWRN("Vertex declaration contains semantic (" + toString(semantic) + ") but mesh data can't store it.");
- break;
- }
- if(dest != nullptr)
- {
- for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
- memcpy(&dest[k * elemSize], &vertDataIter[k * vertexSize + offset], elemSize);
- }
- }
- vertexBuffer->unlock();
- }
- }
- asyncOp.completeOperation(meshData);
- }
- RenderOperation Mesh::getRenderOperation(UINT32 subMeshIdx) const
- {
- if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
- {
- CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
- + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString(mSubMeshes.size()));
- }
- // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing
- RenderOperation ro;
- ro.indexData = mIndexData;
- ro.vertexData = mVertexData;
- ro.useIndexes = true;
- ro.operationType = DOT_TRIANGLE_LIST;
- return ro;
- }
- void Mesh::initialize_internal()
- {
- THROW_IF_NOT_RENDER_THREAD;
- // TODO Low priority - Initialize an empty mesh. A better way would be to only initialize the mesh
- // once we set the proper mesh data (then we don't have to do it twice), but this makes the code less complex.
- // Consider changing it if there are performance issues.
- setMeshData_internal(MeshManager::instance().getNullMeshData());
- Resource::initialize_internal();
- }
- void Mesh::destroy_internal()
- {
- THROW_IF_NOT_RENDER_THREAD;
- if(mVertexData != nullptr)
- delete mVertexData;
- if(mIndexData != nullptr)
- delete mIndexData;
- Resource::destroy_internal();
- }
- void Mesh::throwIfNotRenderThread() const
- {
- if(CM_THREAD_CURRENT_ID != RenderSystem::instancePtr()->getRenderThreadId())
- CM_EXCEPT(InternalErrorException, "Calling an internal texture method from a non-render thread!");
- }
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- RTTITypeBase* Mesh::getRTTIStatic()
- {
- return MeshRTTI::instance();
- }
- RTTITypeBase* Mesh::getRTTI() const
- {
- return Mesh::getRTTIStatic();
- }
- /************************************************************************/
- /* STATICS */
- /************************************************************************/
- MeshHandle Mesh::create()
- {
- MeshPtr meshPtr = MeshManager::instance().create();
- return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
- }
- }
- #undef THROW_IF_NOT_RENDER_THREAD
|