BsScriptGUIGameObjectField.cpp 4.1 KB

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  1. #include "BsScriptGUIGameObjectField.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIGameObjectField.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptGUIArea.h"
  16. #include "BsScriptHString.h"
  17. #include "BsScriptGUIContent.h"
  18. #include "BsScriptGameObject.h"
  19. #include "BsScriptGameObjectManager.h"
  20. using namespace std::placeholders;
  21. namespace BansheeEngine
  22. {
  23. ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
  24. ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
  25. :TScriptGUIElement(instance, GOField)
  26. {
  27. }
  28. void ScriptGUIGameObjectField::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIGameObjectField::internal_createInstance);
  31. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIGameObjectField::internal_getValue);
  32. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIGameObjectField::internal_setValue);
  33. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1).getThunk();
  34. }
  35. void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth,
  36. MonoString* style, MonoArray* guiOptions, bool withTitle)
  37. {
  38. GUIOptions options;
  39. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  40. for (UINT32 i = 0; i < arrayLen; i++)
  41. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  42. String styleName = toString(MonoUtil::monoToWString(style));
  43. MonoType* monoType = mono_reflection_type_get_type(type);
  44. ::MonoClass* monoClass = mono_type_get_class(monoType);
  45. String typeNamespace = mono_class_get_namespace(monoClass);
  46. String typeName = mono_class_get_name(monoClass);
  47. String fullTypeName = typeNamespace + "::" + typeName;
  48. GUIGameObjectField* guiGameObjectField = nullptr;
  49. if (withTitle)
  50. {
  51. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  52. guiGameObjectField = GUIGameObjectField::create(fullTypeName, nativeContent, titleWidth, options, styleName);
  53. }
  54. else
  55. {
  56. guiGameObjectField = GUIGameObjectField::create(fullTypeName, options, styleName);
  57. }
  58. guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, instance, _1));
  59. ScriptGUIGameObjectField* nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
  60. }
  61. void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
  62. {
  63. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  64. HGameObject gameObject = gameObjectField->getValue();
  65. *output = nativeToManagedGO(gameObject);
  66. }
  67. void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
  68. {
  69. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  70. if (value == nullptr)
  71. gameObjectField->setValue(HGameObject());
  72. else
  73. {
  74. ScriptGameObjectBase* scriptGO = ScriptGameObject::toNative(value);
  75. gameObjectField->setValue(scriptGO->getNativeHandle());
  76. }
  77. }
  78. void ScriptGUIGameObjectField::onChanged(MonoObject* instance, const HGameObject& newValue)
  79. {
  80. MonoException* exception = nullptr;
  81. MonoObject* managedObj = nativeToManagedGO(newValue);
  82. onChangedThunk(instance, managedObj, &exception);
  83. MonoUtil::throwIfException(exception);
  84. }
  85. MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
  86. {
  87. if (instance == nullptr)
  88. {
  89. return nullptr;
  90. }
  91. else
  92. {
  93. ScriptGameObjectBase* scriptGO = ScriptGameObjectManager::instance().getScriptGameObject(instance->getInstanceId());
  94. if (scriptGO == nullptr)
  95. return nullptr;
  96. else
  97. return scriptGO->getManagedInstance();
  98. }
  99. }
  100. }