Marko Pintera 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
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BsManagedComponent.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArrayRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionary.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionaryRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableField.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableList.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableListRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObject.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfo.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfoRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRuntimeScriptObjects.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptEnginePrerequisites.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptFont.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptGUIArea.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElement.h eee0e6bbf4 GUIPanelContainer used in C# and working %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFixedSpace.h d1f7bb9e26 Added GUILayoutUtility wrapper %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.h d1f7bb9e26 Added GUILayoutUtility wrapper %!s(int64=11) %!d(string=hai) anos
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) %!s(int64=11) %!d(string=hai) anos
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayout.h d1f7bb9e26 Added GUILayoutUtility wrapper %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayoutUtility.h 5d4572b343 Calculating optimal layout size from C# works %!s(int64=11) %!d(string=hai) anos
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanel.h eee0e6bbf4 GUIPanelContainer used in C# and working %!s(int64=11) %!d(string=hai) anos
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUITexture.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGameObject.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptGameObjectManager.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptHString.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptObject.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptResource.h 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related %!s(int64=11) %!d(string=hai) anos
BsScriptResourceManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptSceneObject.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableProperty.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSpriteTexture.h 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related %!s(int64=11) %!d(string=hai) anos
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos