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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsRenderBeastPrerequisites.h"
- #include "BsRenderableHandler.h"
- #include "BsGpuParamDesc.h"
- #include "BsGpuParam.h"
- #include "BsRenderableElement.h"
- #include "BsRenderBeast.h"
- #include "BsParamBlocks.h"
- namespace BansheeEngine
- {
- /** @addtogroup RenderBeast
- * @{
- */
- BS_PARAM_BLOCK_BEGIN(PerFrameParamBuffer)
- BS_PARAM_BLOCK_ENTRY(float, gTime)
- BS_PARAM_BLOCK_END
- BS_PARAM_BLOCK_BEGIN(PerCameraParamBuffer)
- BS_PARAM_BLOCK_ENTRY(Vector3, gViewDir)
- BS_PARAM_BLOCK_ENTRY(Vector3, gViewOrigin)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatViewProj)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatView)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatProj)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvProj)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvViewProj)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatScreenToWorld)
- BS_PARAM_BLOCK_ENTRY(Vector2, gDeviceZToWorldZ)
- BS_PARAM_BLOCK_ENTRY(Vector4, gClipToUVScaleOffset)
- BS_PARAM_BLOCK_END
- BS_PARAM_BLOCK_BEGIN(PerObjectParamBuffer)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldViewProj)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorld)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorld)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldNoScale)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorldNoScale)
- BS_PARAM_BLOCK_ENTRY(float, gWorldDeterminantSign)
- BS_PARAM_BLOCK_END
- /** Renderable handler that manages initializing, updating and rendering of static renderable objects. */
- class BS_BSRND_EXPORT StaticRenderableHandler : public RenderableHandler
- {
- public:
- /** Contains lit tex renderable data unique for each object. */
- struct PerObjectData
- {
- Vector<RenderableElement::BufferBindInfo> perObjectBuffers;
- };
- StaticRenderableHandler();
- /** @copydoc RenderableHandler::initializeRenderElem */
- void initializeRenderElem(RenderableElement& element) override;
- /** @copydoc RenderableHandler::bindPerObjectBuffers */
- void bindPerObjectBuffers(const RenderableElement& element) override;
- /** Updates global per frame parameter buffers with new values. To be called at the start of every frame. */
- void updatePerFrameBuffers(float time);
- /**
- * Updates global per frame parameter buffers with new values. To be called at the start of rendering for every
- * camera.
- */
- void updatePerCameraBuffers(const CameraShaderData& cameraData);
- /**
- * Updates object specific parameter buffers with new values. To be called whenever object specific values change.
- */
- void updatePerObjectBuffers(RenderableElement& element, const RenderableShaderData& data, const Matrix4& wvpMatrix);
- /** Returns a buffer that stores per-camera parameters. */
- const PerCameraParamBuffer& getPerCameraParams() const { return mPerCameraParams; }
- protected:
- PerFrameParamBuffer mPerFrameParams;
- PerCameraParamBuffer mPerCameraParams;
- PerObjectParamBuffer mPerObjectParams;
- };
- /** @} */
- }
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