Marko Pintera 0714a6ad8d Components foldout render (kinda) 11 éve
..
BsManagedComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 éve
BsManagedSerializableArray.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 éve
BsManagedSerializableDictionary.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 éve
BsManagedSerializableField.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 éve
BsManagedSerializableList.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 éve
BsManagedSerializableObject.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 éve
BsManagedSerializableObjectInfo.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 éve
BsRuntimeScriptObjects.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 éve
BsScriptComponent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptDebug.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptEnginePlugin.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 éve
BsScriptFont.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIArea.cpp 0714a6ad8d Components foldout render (kinda) 11 éve
BsScriptGUIButton.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIElement.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUIElementStateStyle.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIElementStyle.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIFixedSpace.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIFlexibleSpace.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIInputBox.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUILabel.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUILayout.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUIListBox.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUIPanel.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIScrollArea.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUITexture.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUIToggle.cpp 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUIToggleGroup.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGameObjectManager.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptHString.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptObject.cpp 0714a6ad8d Components foldout render (kinda) 11 éve
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptResourceManager.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSceneObject.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSerializableArray.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSerializableField.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSerializableObject.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSerializableProperty.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSpriteTexture.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptTexture2D.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve