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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptBuiltin.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "Resources/BsBuiltinResources.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptFont.generated.h"
- #include "BsScriptSpriteTexture.generated.h"
- namespace bs
- {
- ScriptBuiltin::ScriptBuiltin(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptBuiltin::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_GetWhiteTexture", (void*)&ScriptBuiltin::internal_GetWhiteTexture);
- metaData.scriptClass->addInternalCall("Internal_GetBuiltinShader", (void*)&ScriptBuiltin::internal_GetBuiltinShader);
- metaData.scriptClass->addInternalCall("Internal_GetMesh", (void*)&ScriptBuiltin::internal_GetMesh);
- metaData.scriptClass->addInternalCall("Internal_GetDefaultFont", (void*)&ScriptBuiltin::internal_GetDefaultFont);
- }
- MonoObject* ScriptBuiltin::internal_GetWhiteTexture()
- {
- HSpriteTexture whiteTexture = BuiltinResources::instance().getWhiteSpriteTexture();
- ScriptResourceBase* scriptSpriteTex = ScriptResourceManager::instance().getScriptResource(whiteTexture, true);
- return scriptSpriteTex->getManagedInstance();
- }
- MonoObject* ScriptBuiltin::internal_GetBuiltinShader(BuiltinShader type)
- {
- HShader diffuseShader = BuiltinResources::instance().getBuiltinShader(type);
- ScriptResourceBase* scriptShader = ScriptResourceManager::instance().getScriptResource(diffuseShader, true);
- return scriptShader->getManagedInstance();
- }
- MonoObject* ScriptBuiltin::internal_GetMesh(BuiltinMesh meshType)
- {
- HMesh mesh = BuiltinResources::instance().getMesh(meshType);
- ScriptResourceBase* scriptMesh = ScriptResourceManager::instance().getScriptResource(mesh, true);
- return scriptMesh->getManagedInstance();
- }
- MonoObject* ScriptBuiltin::internal_GetDefaultFont()
- {
- HFont font = BuiltinResources::instance().getDefaultFont();
- ScriptResourceBase* scriptFont = ScriptResourceManager::instance().getScriptResource(font, true);
- return scriptFont->getManagedInstance();
- }
- }
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