BsHardwareBufferManager.cpp 5.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsHardwareBufferManager.h"
  4. #include "BsVertexData.h"
  5. #include "BsGpuBuffer.h"
  6. #include "BsVertexDeclaration.h"
  7. #include "BsGpuParamBlockBuffer.h"
  8. #include "BsVertexDataDesc.h"
  9. #include "BsGpuParams.h"
  10. namespace BansheeEngine
  11. {
  12. HardwareBufferManager::HardwareBufferManager()
  13. {
  14. }
  15. HardwareBufferManager::~HardwareBufferManager()
  16. {
  17. }
  18. SPtr<VertexDeclaration> HardwareBufferManager::createVertexDeclaration(const SPtr<VertexDataDesc>& desc)
  19. {
  20. VertexDeclaration* decl = new (bs_alloc<VertexDeclaration>()) VertexDeclaration(desc->createElements());
  21. SPtr<VertexDeclaration> declPtr = bs_core_ptr<VertexDeclaration>(decl);
  22. declPtr->_setThisPtr(declPtr);
  23. declPtr->initialize();
  24. return declPtr;
  25. }
  26. SPtr<VertexBuffer> HardwareBufferManager::createVertexBuffer(const VERTEX_BUFFER_DESC& desc)
  27. {
  28. SPtr<VertexBuffer> vbuf = bs_core_ptr<VertexBuffer>(new (bs_alloc<VertexBuffer>()) VertexBuffer(desc));
  29. vbuf->_setThisPtr(vbuf);
  30. vbuf->initialize();
  31. return vbuf;
  32. }
  33. SPtr<IndexBuffer> HardwareBufferManager::createIndexBuffer(const INDEX_BUFFER_DESC& desc)
  34. {
  35. SPtr<IndexBuffer> ibuf = bs_core_ptr<IndexBuffer>(new (bs_alloc<IndexBuffer>()) IndexBuffer(desc));
  36. ibuf->_setThisPtr(ibuf);
  37. ibuf->initialize();
  38. return ibuf;
  39. }
  40. SPtr<GpuParamBlockBuffer> HardwareBufferManager::createGpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage)
  41. {
  42. SPtr<GpuParamBlockBuffer> paramBlockPtr = bs_core_ptr<GpuParamBlockBuffer>(new (bs_alloc<GpuParamBlockBuffer>()) GpuParamBlockBuffer(size, usage));
  43. paramBlockPtr->_setThisPtr(paramBlockPtr);
  44. paramBlockPtr->initialize();
  45. return paramBlockPtr;
  46. }
  47. SPtr<GpuBuffer> HardwareBufferManager::createGpuBuffer(const GPU_BUFFER_DESC& desc)
  48. {
  49. SPtr<GpuBuffer> gbuf = bs_core_ptr<GpuBuffer>(new (bs_alloc<GpuBuffer>()) GpuBuffer(desc));
  50. gbuf->_setThisPtr(gbuf);
  51. gbuf->initialize();
  52. return gbuf;
  53. }
  54. SPtr<GpuParams> HardwareBufferManager::createGpuParams(const SPtr<GpuPipelineParamInfo>& paramInfo)
  55. {
  56. GpuParams* params = new (bs_alloc<GpuParams>()) GpuParams(paramInfo);
  57. SPtr<GpuParams> paramsPtr = bs_core_ptr<GpuParams>(params);
  58. paramsPtr->_setThisPtr(paramsPtr);
  59. paramsPtr->initialize();
  60. return paramsPtr;
  61. }
  62. SPtr<IndexBufferCore> HardwareBufferCoreManager::createIndexBuffer(const INDEX_BUFFER_DESC& desc,
  63. GpuDeviceFlags deviceMask)
  64. {
  65. SPtr<IndexBufferCore> ibuf = createIndexBufferInternal(desc, deviceMask);
  66. ibuf->initialize();
  67. return ibuf;
  68. }
  69. SPtr<VertexBufferCore> HardwareBufferCoreManager::createVertexBuffer(const VERTEX_BUFFER_DESC& desc,
  70. GpuDeviceFlags deviceMask)
  71. {
  72. SPtr<VertexBufferCore> vbuf = createVertexBufferInternal(desc, deviceMask);
  73. vbuf->initialize();
  74. return vbuf;
  75. }
  76. SPtr<VertexDeclarationCore> HardwareBufferCoreManager::createVertexDeclaration(const SPtr<VertexDataDesc>& desc,
  77. GpuDeviceFlags deviceMask)
  78. {
  79. SPtr<VertexDeclarationCore> declPtr = createVertexDeclarationInternal(desc->createElements(), deviceMask);
  80. declPtr->initialize();
  81. return declPtr;
  82. }
  83. SPtr<GpuParamsCore> HardwareBufferCoreManager::createGpuParams(const SPtr<GpuPipelineParamInfo>& paramInfo,
  84. GpuDeviceFlags deviceMask)
  85. {
  86. SPtr<GpuParamsCore> params = createGpuParamsInternal(paramInfo, deviceMask);
  87. params->initialize();
  88. return params;
  89. }
  90. SPtr<VertexDeclarationCore> HardwareBufferCoreManager::createVertexDeclaration(const List<VertexElement>& elements,
  91. GpuDeviceFlags deviceMask)
  92. {
  93. SPtr<VertexDeclarationCore> declPtr = createVertexDeclarationInternal(elements, deviceMask);
  94. declPtr->initialize();
  95. return declPtr;
  96. }
  97. SPtr<GpuParamBlockBufferCore> HardwareBufferCoreManager::createGpuParamBlockBuffer(UINT32 size,
  98. GpuParamBlockUsage usage, GpuDeviceFlags deviceMask)
  99. {
  100. SPtr<GpuParamBlockBufferCore> paramBlockPtr = createGpuParamBlockBufferInternal(size, usage, deviceMask);
  101. paramBlockPtr->initialize();
  102. return paramBlockPtr;
  103. }
  104. SPtr<GpuBufferCore> HardwareBufferCoreManager::createGpuBuffer(const GPU_BUFFER_DESC& desc,
  105. GpuDeviceFlags deviceMask)
  106. {
  107. SPtr<GpuBufferCore> gbuf = createGpuBufferInternal(desc, deviceMask);
  108. gbuf->initialize();
  109. return gbuf;
  110. }
  111. SPtr<VertexDeclarationCore> HardwareBufferCoreManager::createVertexDeclarationInternal(
  112. const List<VertexElement>& elements, GpuDeviceFlags deviceMask)
  113. {
  114. VertexDeclarationCore* decl = new (bs_alloc<VertexDeclarationCore>()) VertexDeclarationCore(elements, deviceMask);
  115. SPtr<VertexDeclarationCore> ret = bs_shared_ptr<VertexDeclarationCore>(decl);
  116. ret->_setThisPtr(ret);
  117. return ret;
  118. }
  119. SPtr<GpuParamsCore> HardwareBufferCoreManager::createGpuParamsInternal(const SPtr<GpuPipelineParamInfo>& paramInfo,
  120. GpuDeviceFlags deviceMask)
  121. {
  122. GpuParamsCore* params = new (bs_alloc<GpuParamsCore>()) GpuParamsCore(paramInfo, deviceMask);
  123. SPtr<GpuParamsCore> paramsPtr = bs_shared_ptr<GpuParamsCore>(params);
  124. paramsPtr->_setThisPtr(paramsPtr);
  125. return paramsPtr;
  126. }
  127. }