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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsHardwareBufferManager.h"
- #include "BsVertexData.h"
- #include "BsGpuBuffer.h"
- #include "BsVertexDeclaration.h"
- #include "BsGpuParamBlockBuffer.h"
- #include "BsVertexDataDesc.h"
- #include "BsGpuParams.h"
- namespace BansheeEngine
- {
- HardwareBufferManager::HardwareBufferManager()
- {
- }
- HardwareBufferManager::~HardwareBufferManager()
- {
- }
- SPtr<VertexDeclaration> HardwareBufferManager::createVertexDeclaration(const SPtr<VertexDataDesc>& desc)
- {
- VertexDeclaration* decl = new (bs_alloc<VertexDeclaration>()) VertexDeclaration(desc->createElements());
- SPtr<VertexDeclaration> declPtr = bs_core_ptr<VertexDeclaration>(decl);
- declPtr->_setThisPtr(declPtr);
- declPtr->initialize();
- return declPtr;
- }
- SPtr<VertexBuffer> HardwareBufferManager::createVertexBuffer(const VERTEX_BUFFER_DESC& desc)
- {
- SPtr<VertexBuffer> vbuf = bs_core_ptr<VertexBuffer>(new (bs_alloc<VertexBuffer>()) VertexBuffer(desc));
- vbuf->_setThisPtr(vbuf);
- vbuf->initialize();
- return vbuf;
- }
- SPtr<IndexBuffer> HardwareBufferManager::createIndexBuffer(const INDEX_BUFFER_DESC& desc)
- {
- SPtr<IndexBuffer> ibuf = bs_core_ptr<IndexBuffer>(new (bs_alloc<IndexBuffer>()) IndexBuffer(desc));
- ibuf->_setThisPtr(ibuf);
- ibuf->initialize();
- return ibuf;
- }
- SPtr<GpuParamBlockBuffer> HardwareBufferManager::createGpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage)
- {
- SPtr<GpuParamBlockBuffer> paramBlockPtr = bs_core_ptr<GpuParamBlockBuffer>(new (bs_alloc<GpuParamBlockBuffer>()) GpuParamBlockBuffer(size, usage));
- paramBlockPtr->_setThisPtr(paramBlockPtr);
- paramBlockPtr->initialize();
- return paramBlockPtr;
- }
- SPtr<GpuBuffer> HardwareBufferManager::createGpuBuffer(const GPU_BUFFER_DESC& desc)
- {
- SPtr<GpuBuffer> gbuf = bs_core_ptr<GpuBuffer>(new (bs_alloc<GpuBuffer>()) GpuBuffer(desc));
- gbuf->_setThisPtr(gbuf);
- gbuf->initialize();
- return gbuf;
- }
- SPtr<GpuParams> HardwareBufferManager::createGpuParams(const SPtr<GpuPipelineParamInfo>& paramInfo)
- {
- GpuParams* params = new (bs_alloc<GpuParams>()) GpuParams(paramInfo);
- SPtr<GpuParams> paramsPtr = bs_core_ptr<GpuParams>(params);
- paramsPtr->_setThisPtr(paramsPtr);
- paramsPtr->initialize();
- return paramsPtr;
- }
- SPtr<IndexBufferCore> HardwareBufferCoreManager::createIndexBuffer(const INDEX_BUFFER_DESC& desc,
- GpuDeviceFlags deviceMask)
- {
- SPtr<IndexBufferCore> ibuf = createIndexBufferInternal(desc, deviceMask);
- ibuf->initialize();
- return ibuf;
- }
- SPtr<VertexBufferCore> HardwareBufferCoreManager::createVertexBuffer(const VERTEX_BUFFER_DESC& desc,
- GpuDeviceFlags deviceMask)
- {
- SPtr<VertexBufferCore> vbuf = createVertexBufferInternal(desc, deviceMask);
- vbuf->initialize();
- return vbuf;
- }
- SPtr<VertexDeclarationCore> HardwareBufferCoreManager::createVertexDeclaration(const SPtr<VertexDataDesc>& desc,
- GpuDeviceFlags deviceMask)
- {
- SPtr<VertexDeclarationCore> declPtr = createVertexDeclarationInternal(desc->createElements(), deviceMask);
- declPtr->initialize();
- return declPtr;
- }
- SPtr<GpuParamsCore> HardwareBufferCoreManager::createGpuParams(const SPtr<GpuPipelineParamInfo>& paramInfo,
- GpuDeviceFlags deviceMask)
- {
- SPtr<GpuParamsCore> params = createGpuParamsInternal(paramInfo, deviceMask);
- params->initialize();
- return params;
- }
- SPtr<VertexDeclarationCore> HardwareBufferCoreManager::createVertexDeclaration(const List<VertexElement>& elements,
- GpuDeviceFlags deviceMask)
- {
- SPtr<VertexDeclarationCore> declPtr = createVertexDeclarationInternal(elements, deviceMask);
- declPtr->initialize();
- return declPtr;
- }
- SPtr<GpuParamBlockBufferCore> HardwareBufferCoreManager::createGpuParamBlockBuffer(UINT32 size,
- GpuParamBlockUsage usage, GpuDeviceFlags deviceMask)
- {
- SPtr<GpuParamBlockBufferCore> paramBlockPtr = createGpuParamBlockBufferInternal(size, usage, deviceMask);
- paramBlockPtr->initialize();
- return paramBlockPtr;
- }
- SPtr<GpuBufferCore> HardwareBufferCoreManager::createGpuBuffer(const GPU_BUFFER_DESC& desc,
- GpuDeviceFlags deviceMask)
- {
- SPtr<GpuBufferCore> gbuf = createGpuBufferInternal(desc, deviceMask);
- gbuf->initialize();
- return gbuf;
- }
- SPtr<VertexDeclarationCore> HardwareBufferCoreManager::createVertexDeclarationInternal(
- const List<VertexElement>& elements, GpuDeviceFlags deviceMask)
- {
- VertexDeclarationCore* decl = new (bs_alloc<VertexDeclarationCore>()) VertexDeclarationCore(elements, deviceMask);
- SPtr<VertexDeclarationCore> ret = bs_shared_ptr<VertexDeclarationCore>(decl);
- ret->_setThisPtr(ret);
- return ret;
- }
- SPtr<GpuParamsCore> HardwareBufferCoreManager::createGpuParamsInternal(const SPtr<GpuPipelineParamInfo>& paramInfo,
- GpuDeviceFlags deviceMask)
- {
- GpuParamsCore* params = new (bs_alloc<GpuParamsCore>()) GpuParamsCore(paramInfo, deviceMask);
- SPtr<GpuParamsCore> paramsPtr = bs_shared_ptr<GpuParamsCore>(params);
- paramsPtr->_setThisPtr(paramsPtr);
- return paramsPtr;
- }
- }
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