Marko Pintera 1eafbaa11b More new alloc system porting 12 jaren geleden
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 12 jaren geleden
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
CmApplication.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCommandQueue.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCoreObject.h a8994b5d6a Slight modification to the new allocators 12 jaren geleden
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmCursor.h b0b6182dab Working OS cursor in DX11 12 jaren geleden
CmDeferredRenderContext.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 jaren geleden
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmFontDesc.h f215bc5700 Added custom allocator for most STL containers 12 jaren geleden
CmFontImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmFontRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 jaren geleden
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuBuffer.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 jaren geleden
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 jaren geleden
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuParams.h 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 jaren geleden
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 jaren geleden
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData 12 jaren geleden
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 jaren geleden
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 jaren geleden
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 jaren geleden
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmInput.h c6a04b525a Removing Input mouse/key callbacks 12 jaren geleden
CmInputHandler.h 637530c1f1 GUI manager mouse events implemented (not tested) 12 jaren geleden
CmMaterial.h 07ca908526 Ported byte allocations to an easier to use system 12 jaren geleden
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmMaterialRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmMesh.h 8737226e5f Added a dummy texture and a dummy mesh 12 jaren geleden
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit 12 jaren geleden
CmMeshDataRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 jaren geleden
CmMeshManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 jaren geleden
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 jaren geleden
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmPixelData.h b0b6182dab Working OS cursor in DX11 12 jaren geleden
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 jaren geleden
CmPrerequisites.h 9c598ab4ef Added a stack allocator 12 jaren geleden
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 jaren geleden
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 jaren geleden
CmRenderSystemCapabilities.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRenderSystemManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmRenderTarget.h 1d4fc4cd6f GUIWidgets update only if they're actually dirty 12 jaren geleden
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRenderWindow.h bc285cfa86 Even more layout changes 12 jaren geleden
CmRenderWindowManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 jaren geleden
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmRendererManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmResourceHandle.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmResourceHandleRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 jaren geleden
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSceneObject.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmTextUtility.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmTexture.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 jaren geleden
CmTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 jaren geleden
CmTextureRTTI.h 1bd1a032b7 Preparing for some major allocation changes 12 jaren geleden
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 jaren geleden
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 jaren geleden
CmViewport.h cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves 12 jaren geleden
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 12 jaren geleden
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden