BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 år sedan
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DeferredBasePass.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
DeferredLightPass.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
DeferredPointLightPass.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
NormalVertexInput.bslinc a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 år sedan
PPBase.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
PPTonemapCommon.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
PPWhiteBalance.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
PerCameraData.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
PerObjectData.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
ResolveCommon.bslinc 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 år sedan
SkinnedVertexInput.bslinc a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 år sedan
SpriteImage.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan
VolumeRenderBase.bslinc 6f316d48bf Added support for shader technique inheritance 9 år sedan