BearishSun c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
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GUI a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
Math c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
AsyncOp.cs 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
Bounds.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
Camera.cs c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
Color.cs 4356e8e773 Main camera aspect ratio switching works %!s(int64=10) %!d(string=hai) anos
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
Debug.cs dd61a6d788 Update status bar when debug log contents are removed %!s(int64=10) %!d(string=hai) anos
DirectoryEx.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
DontSerializeField.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
FileEx.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects %!s(int64=10) %!d(string=hai) anos
GameObject.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
HideInInspector.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
Input.cs 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
InputConfiguration.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
Layers.cs e99b926919 Added multi-select list boxes (untested) %!s(int64=10) %!d(string=hai) anos
Light.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector %!s(int64=10) %!d(string=hai) anos
MBansheeEngine.csproj 761e9e8511 Fixing Scene view interaction so that pointer coordinates properly map to the scene view texture %!s(int64=10) %!d(string=hai) anos
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
Mesh.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
MeshData.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
MissingComponent.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit %!s(int64=10) %!d(string=hai) anos
NativeLight.cs fdb3896efc Fixed crash that occurred when deleting a light from the scene %!s(int64=10) %!d(string=hai) anos
NativeRenderable.cs e4192cbdca Renderable inspector will now properly update renderable material %!s(int64=10) %!d(string=hai) anos
PathEx.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
Prefab.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
ProfilerOverlayInternal.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
Program.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
Range.cs 5efdd7772b Added Camera inspector %!s(int64=10) %!d(string=hai) anos
RenderTarget.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
RenderTexture.cs 9c07b1508e Documentation %!s(int64=10) %!d(string=hai) anos
RenderTexture2D.cs 9c07b1508e Documentation %!s(int64=10) %!d(string=hai) anos
Renderable.cs 05adde1dae Fixed bound calculations for renderables with no meshes %!s(int64=10) %!d(string=hai) anos
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful %!s(int64=10) %!d(string=hai) anos
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always %!s(int64=10) %!d(string=hai) anos
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename %!s(int64=10) %!d(string=hai) anos
SceneObject.cs dab2b32982 Scene view frame object functionality %!s(int64=10) %!d(string=hai) anos
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
ScriptObject.cs d4f4151761 Documentation %!s(int64=10) %!d(string=hai) anos
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) %!s(int64=10) %!d(string=hai) anos
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) %!s(int64=10) %!d(string=hai) anos
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types %!s(int64=10) %!d(string=hai) anos
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) %!s(int64=10) %!d(string=hai) anos
SerializableObject.cs 5efdd7772b Added Camera inspector %!s(int64=10) %!d(string=hai) anos
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor %!s(int64=10) %!d(string=hai) anos
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) %!s(int64=10) %!d(string=hai) anos
SerializeField.cs 91148fd66b Documentation %!s(int64=10) %!d(string=hai) anos
SerializeObject.cs 91148fd66b Documentation %!s(int64=10) %!d(string=hai) anos
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector %!s(int64=10) %!d(string=hai) anos
ShaderInclude.cs d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
ShortcutKey.cs 91148fd66b Documentation %!s(int64=10) %!d(string=hai) anos
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects %!s(int64=10) %!d(string=hai) anos
StringTables.cs ee3552b8d8 More work on GUI dictionary fields %!s(int64=10) %!d(string=hai) anos
Texture.cs 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
Texture2D.cs 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
Texture3D.cs 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
TextureCube.cs 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API %!s(int64=10) %!d(string=hai) anos
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos