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- #include "BsScriptGUISceneTreeView.h"
- #include "BsScriptMeta.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "BsGUISceneTreeView.h"
- #include "BsGUIOptions.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptSceneObject.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- ScriptGUISceneTreeView::OnModifiedThunkDef ScriptGUISceneTreeView::onModifiedThunk;
- ScriptGUISceneTreeView::OnResourceDroppedThunkDef ScriptGUISceneTreeView::onResourceDroppedThunk;
- ScriptGUISceneTreeView::ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView)
- :TScriptGUIElement(instance, treeView)
- {
- mOnModifiedConn = treeView->onModified.connect(std::bind(&ScriptGUISceneTreeView::sceneModified, this));
- mOnResourceDroppedConn = treeView->onResourceDropped.connect(
- std::bind(&ScriptGUISceneTreeView::resourceDropped, this, _1, _2));
- }
- ScriptGUISceneTreeView::~ScriptGUISceneTreeView()
- {
- mOnModifiedConn.disconnect();
- mOnResourceDroppedConn.disconnect();
- }
- void ScriptGUISceneTreeView::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUISceneTreeView::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_Update", &ScriptGUISceneTreeView::internal_update);
- onModifiedThunk = (OnModifiedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnModified", 0)->getThunk();
- onResourceDroppedThunk = (OnResourceDroppedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnResourceDropped", 2)->getThunk();
- }
- void ScriptGUISceneTreeView::sceneModified()
- {
- MonoUtil::invokeThunk(onModifiedThunk, getManagedInstance());
- }
- void ScriptGUISceneTreeView::resourceDropped(const HSceneObject& parent, const Vector<Path>& resourcePaths)
- {
- MonoObject* sceneMonoObject = nullptr;
- if (parent != nullptr)
- {
- ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent);
- sceneMonoObject = scriptSceneObject->getManagedInstance();
- }
- UINT32 numPaths = (UINT32)resourcePaths.size();
- ScriptArray array = ScriptArray::create<WString>(numPaths);
- for (UINT32 i = 0; i < numPaths; i++)
- array.set(i, resourcePaths[i].toWString());
- MonoUtil::invokeThunk(onResourceDroppedThunk, getManagedInstance(), sceneMonoObject, array.getInternal());
- }
- void ScriptGUISceneTreeView::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
- {
- GUIOptions options;
- UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(mono_array_get(guiOptions, GUIOption, i));
- String styleName = toString(MonoUtil::monoToWString(style));
- GUISceneTreeView* treeView = GUISceneTreeView::create(options);
- ScriptGUISceneTreeView* nativeInstance = new (bs_alloc<ScriptGUISceneTreeView>()) ScriptGUISceneTreeView(instance, treeView);
- }
- void ScriptGUISceneTreeView::internal_update(ScriptGUISceneTreeView* thisPtr)
- {
- if (thisPtr->mIsDestroyed)
- return;
- GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
- treeView->_update();
- }
- }
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