BsScriptGUISceneTreeView.cpp 3.2 KB

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  1. #include "BsScriptGUISceneTreeView.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsGUISceneTreeView.h"
  8. #include "BsGUIOptions.h"
  9. #include "BsScriptGameObjectManager.h"
  10. #include "BsScriptSceneObject.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. ScriptGUISceneTreeView::OnModifiedThunkDef ScriptGUISceneTreeView::onModifiedThunk;
  15. ScriptGUISceneTreeView::OnResourceDroppedThunkDef ScriptGUISceneTreeView::onResourceDroppedThunk;
  16. ScriptGUISceneTreeView::ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView)
  17. :TScriptGUIElement(instance, treeView)
  18. {
  19. mOnModifiedConn = treeView->onModified.connect(std::bind(&ScriptGUISceneTreeView::sceneModified, this));
  20. mOnResourceDroppedConn = treeView->onResourceDropped.connect(
  21. std::bind(&ScriptGUISceneTreeView::resourceDropped, this, _1, _2));
  22. }
  23. ScriptGUISceneTreeView::~ScriptGUISceneTreeView()
  24. {
  25. mOnModifiedConn.disconnect();
  26. mOnResourceDroppedConn.disconnect();
  27. }
  28. void ScriptGUISceneTreeView::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUISceneTreeView::internal_createInstance);
  31. metaData.scriptClass->addInternalCall("Internal_Update", &ScriptGUISceneTreeView::internal_update);
  32. onModifiedThunk = (OnModifiedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnModified", 0)->getThunk();
  33. onResourceDroppedThunk = (OnResourceDroppedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnResourceDropped", 2)->getThunk();
  34. }
  35. void ScriptGUISceneTreeView::sceneModified()
  36. {
  37. MonoUtil::invokeThunk(onModifiedThunk, getManagedInstance());
  38. }
  39. void ScriptGUISceneTreeView::resourceDropped(const HSceneObject& parent, const Vector<Path>& resourcePaths)
  40. {
  41. MonoObject* sceneMonoObject = nullptr;
  42. if (parent != nullptr)
  43. {
  44. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent);
  45. sceneMonoObject = scriptSceneObject->getManagedInstance();
  46. }
  47. UINT32 numPaths = (UINT32)resourcePaths.size();
  48. ScriptArray array = ScriptArray::create<WString>(numPaths);
  49. for (UINT32 i = 0; i < numPaths; i++)
  50. array.set(i, resourcePaths[i].toWString());
  51. MonoUtil::invokeThunk(onResourceDroppedThunk, getManagedInstance(), sceneMonoObject, array.getInternal());
  52. }
  53. void ScriptGUISceneTreeView::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
  54. {
  55. GUIOptions options;
  56. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  57. for (UINT32 i = 0; i < arrayLen; i++)
  58. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  59. String styleName = toString(MonoUtil::monoToWString(style));
  60. GUISceneTreeView* treeView = GUISceneTreeView::create(options);
  61. ScriptGUISceneTreeView* nativeInstance = new (bs_alloc<ScriptGUISceneTreeView>()) ScriptGUISceneTreeView(instance, treeView);
  62. }
  63. void ScriptGUISceneTreeView::internal_update(ScriptGUISceneTreeView* thisPtr)
  64. {
  65. if (thisPtr->mIsDestroyed)
  66. return;
  67. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  68. treeView->_update();
  69. }
  70. }