Marko Pintera 550b861440 Individual core object syncing with dependencies vor 11 Jahren
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
win32 21e4301182 More documentation vor 11 Jahren
BsGLContext.cpp 21e4301182 More documentation vor 11 Jahren
BsGLEventQuery.cpp 19a14f5940 GPU profiler working vor 11 Jahren
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working vor 11 Jahren
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up vor 11 Jahren
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items vor 11 Jahren
BsGLRenderAPI.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread vor 11 Jahren
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsGLSupport.cpp b23fbf3bad Renderer working as normal vor 11 Jahren
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window vor 11 Jahren
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working vor 11 Jahren
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead vor 11 Jahren
BsWin32GLSupport.cpp 24f99ac96e Various fixes in order to get handles operational vor 11 Jahren
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality vor 11 Jahren
BsWin32Window.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
glew.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren