CmGameObjectManager.cpp 2.4 KB

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  1. #include "CmGameObjectManager.h"
  2. #include "CmGameObject.h"
  3. namespace CamelotFramework
  4. {
  5. GameObjectManager::GameObjectManager()
  6. :mNextAvailableID(1), mIsDeserializationActive(false)
  7. {
  8. }
  9. GameObjectManager::~GameObjectManager()
  10. { }
  11. GameObjectHandleBase GameObjectManager::getObject(UINT64 id) const
  12. {
  13. auto iterFind = mObjects.find(id);
  14. if(iterFind != mObjects.end())
  15. return iterFind->second;
  16. return nullptr;
  17. }
  18. bool GameObjectManager::objectExists(UINT64 id) const
  19. {
  20. return mObjects.find(id) != mObjects.end();
  21. }
  22. GameObjectHandleBase GameObjectManager::registerObject(const std::shared_ptr<GameObject>& object)
  23. {
  24. object->initialize(object, mNextAvailableID);
  25. GameObjectHandleBase handle(object);
  26. mObjects[mNextAvailableID] = handle;
  27. mNextAvailableID++;
  28. return handle;
  29. }
  30. void GameObjectManager::unregisterObject(const GameObjectHandleBase& object)
  31. {
  32. mObjects.erase(object->getInstanceId());
  33. }
  34. void GameObjectManager::notifyDeserializationStarted(GameObject* object)
  35. {
  36. if(!mIsDeserializationActive)
  37. {
  38. mActiveDeserializedObject = object;
  39. mIsDeserializationActive = true;
  40. }
  41. }
  42. void GameObjectManager::notifyDeserializationEnded(GameObject* object)
  43. {
  44. if(object == mActiveDeserializedObject)
  45. {
  46. for(auto& unresolvedHandle : mUnresolvedHandles)
  47. {
  48. UINT64 instanceId = unresolvedHandle.getInstanceId();
  49. auto findIter = mIdMapping.find(instanceId);
  50. if(findIter != mIdMapping.end())
  51. {
  52. instanceId = findIter->second;
  53. }
  54. unresolvedHandle.resolve(getObject(instanceId));
  55. }
  56. mIsDeserializationActive = false;
  57. mActiveDeserializedObject = nullptr;
  58. mIdMapping.clear();
  59. mUnresolvedHandles.clear();
  60. }
  61. }
  62. void GameObjectManager::registerDeserializedId(UINT64 serializedId, UINT64 actualId)
  63. {
  64. #if CM_DEBUG_MODE
  65. if(!mIsDeserializationActive)
  66. {
  67. CM_EXCEPT(InvalidStateException, "ID mapping may only be modified while deserialization is active.");
  68. }
  69. #endif
  70. mIdMapping[serializedId] = actualId;
  71. }
  72. void GameObjectManager::registerUnresolvedHandle(const GameObjectHandleBase& object)
  73. {
  74. #if CM_DEBUG_MODE
  75. if(!mIsDeserializationActive)
  76. {
  77. CM_EXCEPT(InvalidStateException, "Unresolved handle queue only be modified while deserialization is active.");
  78. }
  79. #endif
  80. mUnresolvedHandles.push_back(object);
  81. }
  82. }