BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 år sedan
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 år sedan
Default.bsl cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 år sedan
Diffuse.bsl cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 år sedan
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 9 år sedan
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 år sedan
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 år sedan
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 år sedan
LightGridLLCreation.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 år sedan
LightGridLLReduction.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 år sedan
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 år sedan
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 år sedan
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 år sedan
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 år sedan
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 år sedan
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 år sedan
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 år sedan
ReflectionCubeImportanceSample.bsl d516e39cc3 More tweaks to cubemap importance sampling 8 år sedan
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 år sedan
Skybox.bsl 97d803e632 Added code for PBS model 8 år sedan
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 år sedan
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 år sedan
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 år sedan
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 år sedan
TestFX.bsl e4637da406 Added tags to material techniques 9 år sedan
TiledDeferredImageBasedLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes 8 år sedan
TiledDeferredLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes 8 år sedan
Transparent.bsl 9bc64c077b Reflection probe support added to forward path shaders 8 år sedan