| 12345678910111213141516171819202122232425262728 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- class SerializedSceneObject;
- class BS_SCR_BED_EXPORT ScriptSerializedSceneObject : public ScriptObject<ScriptSerializedSceneObject>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SerializedSceneObject")
- ScriptSerializedSceneObject(MonoObject* managedInstance, const SPtr<SerializedSceneObject>& value);
- SPtr<SerializedSceneObject> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<SerializedSceneObject>& value);
- private:
- SPtr<SerializedSceneObject> mInternal;
- static void Internal_SerializedSceneObject(MonoObject* managedInstance, MonoObject* sceneObject, bool hierarchy);
- static void Internal_restore(ScriptSerializedSceneObject* thisPtr);
- };
- }
|