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- #include "BsSceneGrid.h"
- #include "BsMath.h"
- #include "BsShapeMeshes3D.h"
- #include "BsVertexDataDesc.h"
- #include "BsMaterial.h"
- #include "BsMesh.h"
- #include "BsDrawList.h"
- #include "BsBuiltinEditorResources.h"
- #include "BsCamera.h"
- #include "BsRect3.h"
- #include "BsEditorSettings.h"
- namespace BansheeEngine
- {
- const Color SceneGrid::GRID_LINE_COLOR = Color(0.5f, 0.5f, 0.5f);
- const float SceneGrid::LINE_WIDTH = 0.025f;
- const float SceneGrid::LINE_BORDER_WIDTH = 0.00075f;
- const float SceneGrid::MAJOR_AXIS_WIDTH = 0.075f;
- const float SceneGrid::MAJOR_AXIS_BORDER_WIDTH = 0.015f;
- const float SceneGrid::AXIS_MARKER_WIDTH = 0.1f;
- const float SceneGrid::AXIS_MARKER_BORDER_WIDTH = 0.02f;
- const Color SceneGrid::AXIS_X_MARKER_COLOR = Color::Red;
- const Color SceneGrid::AXIS_Z_MARKER_COLOR = Color::Blue;
- const float SceneGrid::FADE_OUT_START = 5.0f;
- const float SceneGrid::FADE_OUT_END = 40.0f;
- SceneGrid::SceneGrid()
- {
- mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
- mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- mVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
- mGridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
- mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
- mWorldCameraPosParam = mGridMaterial->getParamVec4("worldCameraPos");
- mGridColorParam = mGridMaterial->getParamColor("gridColor");
- mGridSpacingParam = mGridMaterial->getParamFloat("gridSpacing");
- mGridBorderWidthParam = mGridMaterial->getParamFloat("gridBorderWidth");
- mGridFadeOutStartParam = mGridMaterial->getParamFloat("gridFadeOutStart");
- mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
- updateGridMesh();
- }
- void SceneGrid::setOrigin(const Vector3& origin)
- {
- if (mOrigin != origin)
- {
- mOrigin = origin;
- updateGridMesh();
- }
- }
- void SceneGrid::setSize(UINT32 size)
- {
- if (mSize != size)
- {
- mSize = size;
- updateGridMesh();
- }
- }
- void SceneGrid::setSpacing(float spacing)
- {
- if (mSpacing != spacing)
- {
- mSpacing = spacing;
- updateGridMesh();
- }
- }
- void SceneGrid::setSettings(const EditorSettingsPtr& settings)
- {
- mSettings = settings;
- updateFromEditorSettings();
- }
- void SceneGrid::update()
- {
- if (mSettings != nullptr && mSettingsHash != mSettings->getHash())
- updateFromEditorSettings();
- }
- void SceneGrid::_render(const CameraHandlerPtr& camera, DrawList& drawList)
- {
- MaterialPtr mat = mGridMaterial.getInternalPtr();
- MeshPtr mesh = mGridMesh.getInternalPtr();
- Matrix4 projMatrix = camera->getProjectionMatrixRS();
- Matrix4 viewMatrix = camera->getViewMatrix();
- Matrix4 viewProjMatrix = projMatrix * viewMatrix;
- mViewProjParam.set(viewProjMatrix);
- mWorldCameraPosParam.set(Vector4(camera->getPosition(), 1.0f));
- mGridColorParam.set(GRID_LINE_COLOR);
- mGridSpacingParam.set(mSpacing);
- mGridBorderWidthParam.set(LINE_BORDER_WIDTH);
- mGridFadeOutStartParam.set(FADE_OUT_START);
- mGridFadeOutEndParam.set(FADE_OUT_END);
- drawList.add(mat, mesh, 0, Vector3::ZERO);
- }
- void SceneGrid::updateFromEditorSettings()
- {
- setSize(mSettings->getGridSize());
- setSpacing(mSettings->getGridSpacing());
- mSettingsHash = mSettings->getHash();
- }
- void SceneGrid::updateGridMesh()
- {
- std::array<Vector3, 2> axes;
- axes[0] = Vector3::UNIT_X;
- axes[1] = Vector3::UNIT_Z;
- std::array<float, 2> extents;
- extents[0] = mSize * 0.5f;
- extents[1] = mSize * 0.5f;
- Rect3 quad(mOrigin, axes, extents);
- MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(8, 12, mVertexDesc);
- ShapeMeshes3D::solidQuad(quad, meshData, 0, 0);
- mGridMesh = Mesh::create(meshData);
- }
- }
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