BsScriptGameObject.cpp 934 B

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  1. #include "BsScriptGameObject.h"
  2. #include "BsDebug.h"
  3. namespace BansheeEngine
  4. {
  5. ScriptGameObjectBase::ScriptGameObjectBase(MonoObject* instance)
  6. :PersistentScriptObjectBase(instance), mRefreshInProgress(false)
  7. { }
  8. ScriptObjectBackup ScriptGameObjectBase::beginRefresh()
  9. {
  10. mRefreshInProgress = true;
  11. return PersistentScriptObjectBase::beginRefresh();
  12. }
  13. void ScriptGameObjectBase::endRefresh(const ScriptObjectBackup& backupData)
  14. {
  15. mRefreshInProgress = false;
  16. PersistentScriptObjectBase::endRefresh(backupData);
  17. }
  18. ScriptGameObject::ScriptGameObject(MonoObject* instance)
  19. :ScriptObject(instance)
  20. { }
  21. void ScriptGameObject::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_GetInstanceId", &ScriptGameObject::internal_getInstanceId);
  24. }
  25. UINT64 ScriptGameObject::internal_getInstanceId(ScriptGameObject* nativeInstance)
  26. {
  27. return nativeInstance->getNativeHandle().getInstanceId();
  28. }
  29. }