BsScriptScriptCode.cpp 4.8 KB

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  1. #include "BsScriptScriptCode.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptAssemblyManager.h"
  9. #include "BsManagedSerializableObjectInfo.h"
  10. #include <regex>
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. ScriptScriptCode::ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode)
  15. :ScriptObject(instance), mScriptCode(scriptCode)
  16. {
  17. }
  18. void ScriptScriptCode::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptScriptCode::internal_createInstance);
  21. metaData.scriptClass->addInternalCall("Internal_GetText", &ScriptScriptCode::internal_getText);
  22. metaData.scriptClass->addInternalCall("Internal_SetText", &ScriptScriptCode::internal_setText);
  23. metaData.scriptClass->addInternalCall("Internal_GetTypes", &ScriptScriptCode::internal_getTypes);
  24. }
  25. void ScriptScriptCode::internal_createInstance(MonoObject* instance, MonoString* text)
  26. {
  27. WString strText = MonoUtil::monoToWString(text);
  28. HScriptCode scriptCode = ScriptCode::create(strText);
  29. ScriptScriptCode* scriptInstance;
  30. ScriptResourceManager::instance().createScriptResource(instance, scriptCode, &scriptInstance);
  31. }
  32. MonoString* ScriptScriptCode::internal_getText(ScriptScriptCode* thisPtr)
  33. {
  34. HScriptCode scriptCode = thisPtr->mScriptCode;
  35. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), scriptCode->getString());
  36. }
  37. void ScriptScriptCode::internal_setText(ScriptScriptCode* thisPtr, MonoString* text)
  38. {
  39. HScriptCode scriptCode = thisPtr->mScriptCode;
  40. scriptCode->setString(MonoUtil::monoToWString(text));
  41. }
  42. MonoArray* ScriptScriptCode::internal_getTypes(ScriptScriptCode* thisPtr)
  43. {
  44. Vector<FullTypeName> types;
  45. if (thisPtr->getScriptCodeHandle().isLoaded())
  46. types = parseTypes(thisPtr->getScriptCodeHandle()->getString());
  47. Vector<MonoReflectionType*> validTypes;
  48. for (auto& type : types)
  49. {
  50. ManagedSerializableObjectInfoPtr objInfo;
  51. if (ScriptAssemblyManager::instance().getSerializableObjectInfo(toString(type.first), toString(type.second), objInfo))
  52. {
  53. MonoType* monoType = mono_class_get_type(objInfo->mTypeInfo->getMonoClass());
  54. validTypes.push_back(mono_type_get_object(MonoManager::instance().getDomain(), monoType));
  55. }
  56. }
  57. UINT32 numValidTypes = (UINT32)validTypes.size();
  58. MonoClass* typeClass = ScriptAssemblyManager::instance().getSystemTypeClass();
  59. MonoArray* output = mono_array_new(MonoManager::instance().getDomain(), typeClass->_getInternalClass(), numValidTypes);
  60. for (UINT32 i = 0; i < numValidTypes; i++)
  61. mono_array_set(output, MonoReflectionType*, i, validTypes[i]);
  62. return output;
  63. }
  64. void ScriptScriptCode::_onManagedInstanceDeleted()
  65. {
  66. mManagedInstance = nullptr;
  67. if (!mRefreshInProgress)
  68. ScriptResourceManager::instance().destroyScriptResource(this);
  69. }
  70. void ScriptScriptCode::setNativeHandle(const HResource& resource)
  71. {
  72. mScriptCode = static_resource_cast<ScriptCode>(resource);
  73. }
  74. Vector<ScriptScriptCode::FullTypeName> ScriptScriptCode::parseTypes(const WString& code)
  75. {
  76. struct NamespaceData
  77. {
  78. WString ns;
  79. INT32 bracketIdx;
  80. };
  81. Vector<FullTypeName> output;
  82. Stack<NamespaceData> namespaces;
  83. // TODO: Won't match non latin characters because C++ regex doesn't support unicode character classes
  84. // and writing out Unicode ranges for all the characters C# supports as identifiers is too tedious at the moment.
  85. // Classes that need to match: \p{Lu}\p{Ll}\p{Lt}\p{Lm}\p{Lo}\p{Nl}\p{Mn}\p{Mc}\p{Nd}\p{Pc}\p{Cf}
  86. WString identifierPattern = LR"([_@a-zA-Z][_\da-zA-Z]*)";
  87. std::wregex identifierRegex(identifierPattern);
  88. WString nsToken = L"namespace";
  89. WString classToken = L"class";
  90. UINT32 idx = 0;
  91. INT32 bracketIdx = 0;
  92. for (auto iter = code.begin(); iter != code.end(); ++iter)
  93. {
  94. wchar_t ch = *iter;
  95. if (code.compare(idx, classToken.size(), classToken) == 0)
  96. {
  97. std::wsmatch results;
  98. if (std::regex_search(iter + classToken.size(), code.end(), results, identifierRegex))
  99. {
  100. WString ns = L"";
  101. if (!namespaces.empty())
  102. ns = namespaces.top().ns;
  103. std::wstring tempStr = results[0];
  104. WString typeName = tempStr.c_str();
  105. output.push_back(FullTypeName());
  106. FullTypeName& nsTypePair = output.back();
  107. nsTypePair.first = ns;
  108. nsTypePair.second = typeName;
  109. }
  110. }
  111. else if (code.compare(idx, nsToken.size(), nsToken) == 0)
  112. {
  113. std::wsmatch results;
  114. if (std::regex_search(iter + nsToken.size(), code.end(), results, identifierRegex))
  115. {
  116. std::wstring tempStr = results[0];
  117. WString ns = tempStr.c_str();
  118. namespaces.push({ ns, bracketIdx + 1 });
  119. }
  120. }
  121. else if (ch == '{')
  122. {
  123. bracketIdx++;
  124. }
  125. else if (ch == '}')
  126. {
  127. bracketIdx--;
  128. }
  129. idx++;
  130. }
  131. return output;
  132. }
  133. }