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- #include "BsMaterial.h"
- #include "BsException.h"
- #include "BsShader.h"
- #include "BsTechnique.h"
- #include "BsPass.h"
- #include "BsRenderAPI.h"
- #include "BsHardwareBufferManager.h"
- #include "BsGpuProgram.h"
- #include "BsGpuParamBlockBuffer.h"
- #include "BsGpuParamDesc.h"
- #include "BsMaterialRTTI.h"
- #include "BsMaterialManager.h"
- #include "BsDebug.h"
- #include "BsResources.h"
- #include "BsFrameAlloc.h"
- namespace BansheeEngine
- {
- struct ShaderBlockDesc
- {
- String name;
- GpuParamBlockUsage usage;
- int size;
- bool create;
- };
- enum MaterialLoadFlags
- {
- Load_None = 0,
- Load_Shader = 1,
- Load_All = 2
- };
- SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
- {
- SPtr<PassParametersCore> passParameters = bs_shared_ptr<PassParametersCore>();
- if (passParams->mVertParams != nullptr)
- passParameters->mVertParams = passParams->mVertParams->getCore();
- else
- passParameters->mVertParams = nullptr;
- if (passParams->mFragParams != nullptr)
- passParameters->mFragParams = passParams->mFragParams->getCore();
- else
- passParameters->mFragParams = nullptr;
- if (passParams->mGeomParams != nullptr)
- passParameters->mGeomParams = passParams->mGeomParams->getCore();
- else
- passParameters->mGeomParams = nullptr;
- if (passParams->mHullParams != nullptr)
- passParameters->mHullParams = passParams->mHullParams->getCore();
- else
- passParameters->mHullParams = nullptr;
- if (passParams->mDomainParams != nullptr)
- passParameters->mDomainParams = passParams->mDomainParams->getCore();
- else
- passParameters->mDomainParams = nullptr;
- if (passParams->mComputeParams != nullptr)
- passParameters->mComputeParams = passParams->mComputeParams->getCore();
- else
- passParameters->mComputeParams = nullptr;
- return passParameters;
- }
- bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
- {
- bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
- && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
- if (!ignoreBufferOffsets)
- equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
- return equal;
- }
- Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
- {
- Map<String, const GpuParamDataDesc*> foundDataParams;
- Map<String, bool> validParams;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check regular data params
- for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- bool isParameterValid = true;
- const GpuParamDataDesc& curParam = iter2->second;
- auto dataFindIter = validParams.find(iter2->first);
- if (dataFindIter == validParams.end())
- {
- validParams[iter2->first] = true;
- foundDataParams[iter2->first] = &curParam;
- }
- else
- {
- if (validParams[iter2->first])
- {
- auto dataFindIter2 = foundDataParams.find(iter2->first);
- const GpuParamDataDesc* otherParam = dataFindIter2->second;
- if (!areParamsEqual(curParam, *otherParam, true))
- {
- validParams[iter2->first] = false;
- foundDataParams.erase(dataFindIter2);
- }
- }
- }
- }
- }
- return foundDataParams;
- }
- Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
- {
- Vector<const GpuParamObjectDesc*> validParams;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check sampler params
- for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- // Check texture params
- for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- // Check buffer params
- for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- }
- return validParams;
- }
- Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
- {
- // Make sure param blocks with the same name actually are the same
- Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
- Map<String, bool> validParamBlocks;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
- {
- bool isBlockValid = true;
- const GpuParamBlockDesc& curBlock = blockIter->second;
- if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
- continue;
- auto iterFind = uniqueParamBlocks.find(blockIter->first);
- if (iterFind == uniqueParamBlocks.end())
- {
- uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
- validParamBlocks[blockIter->first] = true;
- continue;
- }
- String otherBlockName = iterFind->second.first;
- GpuParamDescPtr otherDesc = iterFind->second.second;
- for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
- {
- const GpuParamDataDesc& myParam = myParamIter->second;
- if (myParam.paramBlockSlot != curBlock.slot)
- continue; // Param is in another block, so we will check it when its time for that block
- auto otherParamFind = otherDesc->params.find(myParamIter->first);
- // Cannot find other param, blocks aren't equal
- if (otherParamFind == otherDesc->params.end())
- {
- isBlockValid = false;
- break;
- }
- const GpuParamDataDesc& otherParam = otherParamFind->second;
- if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
- {
- isBlockValid = false;
- break;
- }
- }
- if (!isBlockValid)
- {
- if (validParamBlocks[blockIter->first])
- {
- LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
- validParamBlocks[blockIter->first] = false;
- }
- }
- }
- }
- Set<String> validParamBlocksReturn;
- for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
- {
- if (iter->second)
- validParamBlocksReturn.insert(iter->first);
- }
- return validParamBlocksReturn;
- }
- Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
- {
- Map<String, String> paramToParamBlock;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- const GpuParamDataDesc& curParam = iter2->second;
- auto iterFind = paramToParamBlock.find(curParam.name);
- if (iterFind != paramToParamBlock.end())
- continue;
- for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
- {
- if (iterBlock->second.slot == curParam.paramBlockSlot)
- {
- paramToParamBlock[curParam.name] = iterBlock->second.name;
- break;
- }
- }
- }
- }
- return paramToParamBlock;
- }
- Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs, const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
- const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParam)
- {
- Map<String, String> validParams;
- Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
- Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
- Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
- // Create data param mappings
- for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
- {
- auto findIter = validDataParameters.find(iter->second.gpuVariableName);
- // Not valid so we skip it
- if (findIter == validDataParameters.end())
- continue;
- if (findIter->second->type != iter->second.type)
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
- + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
- continue;
- }
- if (findIter->second->arraySize != iter->second.arraySize)
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
- + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
- continue;
- }
- auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
- if (findBlockIter == paramToParamBlockMap.end())
- BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
- String& paramBlockName = findBlockIter->second;
- validParams[iter->first] = iter->second.gpuVariableName;
- }
- // Create object param mappings
- for (auto iter = objectParam.begin(); iter != objectParam.end(); ++iter)
- {
- const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
- for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
- {
- for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
- {
- if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
- {
- validParams[iter->first] = *iter2;
- break;
- }
- }
- }
- }
- return validParams;
- }
- Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
- const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
- {
- Vector<ShaderBlockDesc> output;
- for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
- {
- ShaderBlockDesc shaderBlockDesc;
- shaderBlockDesc.create = true;
- shaderBlockDesc.usage = GPBU_STATIC;
- shaderBlockDesc.size = 0;
- shaderBlockDesc.name = *iter;
- auto iterFind = shaderDesc.find(*iter);
- if (iterFind != shaderDesc.end())
- {
- shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
- shaderBlockDesc.usage = iterFind->second.usage;
- }
- for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
- {
- auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
- if (findParamBlockDesc != (*iter2)->paramBlocks.end())
- {
- shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
- break;
- }
- }
- output.push_back(shaderBlockDesc);
- }
- return output;
- }
- Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
- {
- Vector<GpuParamDescPtr> allParamDescs;
- // Make sure all gpu programs are fully loaded
- for (UINT32 i = 0; i < technique->getNumPasses(); i++)
- {
- PassPtr curPass = technique->getPass(i);
- HGpuProgram vertProgram = curPass->getVertexProgram();
- if (vertProgram)
- {
- vertProgram.blockUntilLoaded();
- vertProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(vertProgram->getParamDesc());
- }
- HGpuProgram fragProgram = curPass->getFragmentProgram();
- if (fragProgram)
- {
- fragProgram.blockUntilLoaded();
- fragProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(fragProgram->getParamDesc());
- }
- HGpuProgram geomProgram = curPass->getGeometryProgram();
- if (geomProgram)
- {
- geomProgram.blockUntilLoaded();
- geomProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(geomProgram->getParamDesc());
- }
- HGpuProgram hullProgram = curPass->getHullProgram();
- if (hullProgram)
- {
- hullProgram.blockUntilLoaded();
- hullProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(hullProgram->getParamDesc());
- }
- HGpuProgram domainProgram = curPass->getDomainProgram();
- if (domainProgram)
- {
- domainProgram.blockUntilLoaded();
- domainProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(domainProgram->getParamDesc());
- }
- HGpuProgram computeProgram = curPass->getComputeProgram();
- if (computeProgram)
- {
- computeProgram.blockUntilLoaded();
- computeProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(computeProgram->getParamDesc());
- }
- }
- return allParamDescs;
- }
- Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
- {
- Vector<GpuParamDescPtr> allParamDescs;
- // Make sure all gpu programs are fully loaded
- for (UINT32 i = 0; i < technique->getNumPasses(); i++)
- {
- SPtr<PassCore> curPass = technique->getPass(i);
- SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
- if (vertProgram)
- allParamDescs.push_back(vertProgram->getParamDesc());
- SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
- if (fragProgram)
- allParamDescs.push_back(fragProgram->getParamDesc());
- SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
- if (geomProgram)
- allParamDescs.push_back(geomProgram->getParamDesc());
- SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
- if (hullProgram)
- allParamDescs.push_back(hullProgram->getParamDesc());
- SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
- if (domainProgram)
- allParamDescs.push_back(domainProgram->getParamDesc());
- SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
- if (computeProgram)
- allParamDescs.push_back(computeProgram->getParamDesc());
- }
- return allParamDescs;
- }
- template<bool Core>
- UINT32 TMaterial<Core>::getNumPasses() const
- {
- throwIfNotInitialized();
- return mShader->getBestTechnique()->getNumPasses();
- }
- template<bool Core>
- typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
- {
- if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
- BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
- return mShader->getBestTechnique()->getPass(passIdx);
- }
- template<bool Core>
- TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return TMaterialParamStruct<Core>();
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuParamStruct<Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasParam(gpuVarName))
- {
- gpuParams.push_back(TGpuParamStruct<Core>());
- paramPtr->getStructParam(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- return TMaterialParamStruct<Core>(gpuParams);
- }
- template<bool Core>
- TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return TMaterialParamTexture<Core>();
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuParamTexture<Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasTexture(gpuVarName))
- {
- gpuParams.push_back(TGpuParamTexture<Core>());
- paramPtr->getTextureParam(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- return TMaterialParamTexture<Core>(gpuParams);
- }
- template<bool Core>
- TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return TMaterialParamLoadStoreTexture<Core>();
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuParamLoadStoreTexture<Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasTexture(gpuVarName))
- {
- gpuParams.push_back(TGpuParamLoadStoreTexture<Core>());
- paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- return TMaterialParamLoadStoreTexture<Core>(gpuParams);
- }
- template<bool Core>
- TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return TMaterialParamSampState<Core>();
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuParamSampState<Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasSamplerState(gpuVarName))
- {
- gpuParams.push_back(TGpuParamSampState<Core>());
- paramPtr->getSamplerStateParam(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- return TMaterialParamSampState<Core>(gpuParams);
- }
- template<bool Core>
- void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
- {
- auto iterFind = mValidShareableParamBlocks.find(name);
- if (iterFind == mValidShareableParamBlocks.end())
- {
- LOGWRN("Material doesn't have a parameter block named " + name);
- return;
- }
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasParamBlock(name))
- paramPtr->setParamBlockBuffer(name, paramBlock);
- }
- }
- }
- }
- template<bool Core>
- void TMaterial<Core>::initBestTechnique()
- {
- mBestTechnique = nullptr;
- mParametersPerPass.clear();
- if (mShader)
- {
- mBestTechnique = mShader->getBestTechnique();
- if (mBestTechnique == nullptr)
- return;
- mValidShareableParamBlocks.clear();
- Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
- mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getObjectParams());
- // Fill out various helper structures
- Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
- Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
- Map<String, ParamBlockPtrType> paramBlockBuffers;
- // Create param blocks
- for (auto& paramBlock : paramBlockData)
- {
- ParamBlockPtrType newParamBlockBuffer;
- if (paramBlock.create)
- {
- newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
- }
- paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
- mValidShareableParamBlocks.insert(paramBlock.name);
- }
- for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
- {
- PassType curPass = mBestTechnique->getPass(i);
- SPtr<TPassParameters<Core>> params = SPtr<TPassParameters<Core>>(new TPassParameters<Core>());
- GpuProgramType vertProgram = curPass->getVertexProgram();
- if (vertProgram)
- params->mVertParams = vertProgram->createParameters();
- GpuProgramType fragProgram = curPass->getFragmentProgram();
- if (fragProgram)
- params->mFragParams = fragProgram->createParameters();
- GpuProgramType geomProgram = curPass->getGeometryProgram();
- if (geomProgram)
- params->mGeomParams = geomProgram->createParameters();
- GpuProgramType hullProgram = curPass->getHullProgram();
- if (hullProgram)
- params->mHullParams = hullProgram->createParameters();
- GpuProgramType domainProgram = curPass->getDomainProgram();
- if (domainProgram)
- params->mDomainParams = domainProgram->createParameters();
- GpuProgramType computeProgram = curPass->getComputeProgram();
- if (computeProgram)
- params->mComputeParams = computeProgram->createParameters();
- mParametersPerPass.push_back(params);
- }
- // Assign param block buffers
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- // Assign shareable buffers
- for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
- {
- const String& paramBlockName = *iterBlock;
- if (paramPtr->hasParamBlock(paramBlockName))
- {
- ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
- paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
- }
- }
- // Create non-shareable ones
- const GpuParamDesc& desc = paramPtr->getParamDesc();
- for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
- {
- if (!iterBlockDesc->second.isShareable)
- {
- ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
- paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
- }
- }
- }
- }
- }
- }
- }
- template <bool Core>
- template <typename T>
- void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuDataParam<T, Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasParam(gpuVarName))
- {
- gpuParams.push_back(TGpuDataParam<T, Core>());
- paramPtr->getParam<T>(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- output = TMaterialDataParam<T, Core>(gpuParams);
- }
- template<bool Core>
- void TMaterial<Core>::throwIfNotInitialized() const
- {
- if (mShader == nullptr)
- {
- BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
- }
- if (mBestTechnique == nullptr)
- {
- BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
- }
- }
- template class TMaterial < false > ;
- template class TMaterial < true > ;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
- MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
- {
- setShader(shader);
- }
- MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
- const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
- const Vector<SPtr<PassParametersCore>>& passParams)
- {
- mShader = shader;
- mBestTechnique = bestTechnique;
- mValidShareableParamBlocks = validShareableParamBlocks;
- mValidParams = validParams;
- mParametersPerPass = passParams;
- }
- void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
- {
- mShader = shader;
- initBestTechnique();
- _markCoreDirty();
- }
- void MaterialCore::syncToCore(const CoreSyncData& data)
- {
- char* dataPtr = (char*)data.getBuffer();
- mValidShareableParamBlocks.clear();
- mValidParams.clear();
- mParametersPerPass.clear();
- UINT32 numPasses = 0;
- dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
- dataPtr = rttiReadElem(mValidParams, dataPtr);
- dataPtr = rttiReadElem(numPasses, dataPtr);
- for (UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
- mParametersPerPass.push_back(*passParameters);
- passParameters->~SPtr<PassParametersCore>();
- dataPtr += sizeof(SPtr<PassParametersCore>);
- }
- SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
- mShader = *shader;
- shader->~SPtr<ShaderCore>();
- dataPtr += sizeof(SPtr<ShaderCore>);
- SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
- mBestTechnique = *technique;
- technique->~SPtr<TechniqueCore>();
- dataPtr += sizeof(SPtr<TechniqueCore>);
- }
- SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
- {
- MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
- SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
- materialPtr->_setThisPtr(materialPtr);
- materialPtr->initialize();
- return materialPtr;
- }
- Material::Material()
- :mLoadFlags(Load_None)
- { }
- Material::Material(const HShader& shader)
- :mLoadFlags(Load_None)
- {
- mShader = shader;
- }
- void Material::initialize()
- {
- setShader(mShader); // Not calling directly in constructor because it calls virtual methods
- Resource::initialize();
- }
- void Material::setShader(const HShader& shader)
- {
- mShader = shader;
- mBestTechnique = nullptr;
- mLoadFlags = Load_None;
- _markResourcesDirty();
- initializeIfLoaded();
- }
- void Material::_markCoreDirty()
- {
- markCoreDirty();
- }
- void Material::_markResourcesDirty()
- {
- markResourcesDirty();
- }
- SPtr<MaterialCore> Material::getCore() const
- {
- return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
- }
- SPtr<CoreObjectCore> Material::createCore() const
- {
- MaterialCore* material = nullptr;
- SPtr<ShaderCore> shader;
- if (mShader != nullptr)
- {
- shader = mShader->getCore();
- if (mBestTechnique != nullptr)
- {
- SPtr<TechniqueCore> technique = mBestTechnique->getCore();
- Vector<SPtr<PassParametersCore>> passParams;
- for (auto& passParam : mParametersPerPass)
- passParams.push_back(convertParamsToCore(passParam));
- material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
- }
- }
-
- if (material == nullptr)
- material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
- SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
- materialPtr->_setThisPtr(materialPtr);
- return materialPtr;
- }
- CoreSyncData Material::syncToCore(FrameAlloc* allocator)
- {
- UINT32 numPasses = (UINT32)mParametersPerPass.size();
- UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
- + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
- + rttiGetElemSize(mValidParams);
- UINT8* buffer = allocator->alloc(size);
- char* dataPtr = (char*)buffer;
- dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
- dataPtr = rttiWriteElem(mValidParams, dataPtr);
- dataPtr = rttiWriteElem(numPasses, dataPtr);
- for (UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
- *passParameters = convertParamsToCore(mParametersPerPass[i]);
- dataPtr += sizeof(SPtr<PassParametersCore>);
- }
- SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
- if (mShader != nullptr)
- *shader = mShader->getCore();
- else
- *shader = nullptr;
- dataPtr += sizeof(SPtr<ShaderCore>);
- SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
- if (mBestTechnique != nullptr)
- *technique = mBestTechnique->getCore();
- else
- *technique = nullptr;
- dataPtr += sizeof(SPtr<TechniqueCore>);
- return CoreSyncData(buffer, size);
- }
- void Material::getCoreDependencies(Vector<SPtr<CoreObject>>& dependencies)
- {
- if (mShader.isLoaded())
- dependencies.push_back(mShader.getInternalPtr());
- for (auto& params : mParametersPerPass)
- {
- UINT32 numParams = params->getNumParams();
- for (UINT32 i = 0; i < numParams; i++)
- {
- GpuParamsPtr gpuParams = params->getParamByIdx(i);
- if (gpuParams != nullptr)
- dependencies.push_back(gpuParams);
- }
- }
- }
- void Material::getResourceDependencies(Vector<HResource>& resources)
- {
- if (mShader != nullptr)
- {
- resources.push_back(mShader);
- if (mShader.isLoaded())
- {
- TechniquePtr bestTechnique = mShader->getBestTechnique();
- if (bestTechnique != nullptr)
- {
- UINT32 numPasses = bestTechnique->getNumPasses();
- for (UINT32 i = 0; i < numPasses; i++)
- {
- PassPtr pass = bestTechnique->getPass(i);
- HGpuProgram vertProg = pass->getVertexProgram();
- if (vertProg != nullptr)
- resources.push_back(vertProg);
- HGpuProgram fragProg = pass->getFragmentProgram();
- if (fragProg != nullptr)
- resources.push_back(fragProg);
- HGpuProgram geomProg = pass->getGeometryProgram();
- if (geomProg != nullptr)
- resources.push_back(geomProg);
- HGpuProgram domProg = pass->getDomainProgram();
- if (domProg != nullptr)
- resources.push_back(domProg);
- HGpuProgram hullProg = pass->getHullProgram();
- if (hullProg != nullptr)
- resources.push_back(hullProg);
- HGpuProgram computeProg = pass->getComputeProgram();
- if (computeProg != nullptr)
- resources.push_back(computeProg);
- HBlendState blendState = pass->getBlendState();
- if (blendState != nullptr)
- resources.push_back(blendState);
- HRasterizerState rasterizerState = pass->getRasterizerState();
- if (rasterizerState != nullptr)
- resources.push_back(rasterizerState);
- HDepthStencilState depthStencilState = pass->getDepthStencilState();
- if (depthStencilState != nullptr)
- resources.push_back(depthStencilState);
- }
- }
- }
- }
- }
- bool Material::checkIfDependenciesLoaded() const
- {
- if (mShader == nullptr) // No shader, so everything is technically loaded
- return true;
- if (!mShader.isLoaded())
- return false;
- TechniquePtr bestTechnique = mShader->getBestTechnique();
- if (bestTechnique == nullptr) // No valid technique, so everything is technically loaded
- return true;
- UINT32 numPasses = bestTechnique->getNumPasses();
- for (UINT32 i = 0; i < numPasses; i++)
- {
- PassPtr pass = bestTechnique->getPass(i);
- HGpuProgram vertProg = pass->getVertexProgram();
- if (vertProg != nullptr && !vertProg.isLoaded())
- return false;
- HGpuProgram fragProg = pass->getFragmentProgram();
- if (fragProg != nullptr && !fragProg.isLoaded())
- return false;
- HGpuProgram geomProg = pass->getGeometryProgram();
- if (geomProg != nullptr && !geomProg.isLoaded())
- return false;
- HGpuProgram domProg = pass->getDomainProgram();
- if (domProg != nullptr && !domProg.isLoaded())
- return false;
- HGpuProgram hullProg = pass->getHullProgram();
- if (hullProg != nullptr && !hullProg.isLoaded())
- return false;
- HGpuProgram computeProg = pass->getComputeProgram();
- if (computeProg != nullptr && !computeProg.isLoaded())
- return false;
- HBlendState blendState = pass->getBlendState();
- if (blendState != nullptr && !blendState.isLoaded())
- return false;
- HRasterizerState rasterizerState = pass->getRasterizerState();
- if (rasterizerState != nullptr && !rasterizerState.isLoaded())
- return false;
- HDepthStencilState depthStencilState = pass->getDepthStencilState();
- if (depthStencilState != nullptr && !depthStencilState.isLoaded())
- return false;
- }
- return true;
- }
- void Material::initializeIfLoaded()
- {
- if (checkIfDependenciesLoaded())
- {
- if (mLoadFlags != Load_All)
- {
- mLoadFlags = Load_All;
- initBestTechnique();
- markCoreDirty();
- }
- }
- else
- {
- if (mShader.isLoaded() && mLoadFlags == Load_None)
- {
- mLoadFlags = Load_Shader;
- markResourcesDirty(); // Need to register resources dependent on shader now
- }
- }
- }
- void Material::notifyResourceLoaded(const HResource& resource)
- {
- initializeIfLoaded();
- }
- void Material::notifyResourceDestroyed(const HResource& resource)
- {
- initializeIfLoaded();
- }
- void Material::notifyResourceChanged(const HResource& resource)
- {
- initializeIfLoaded();
- }
- HMaterial Material::create()
- {
- MaterialPtr materialPtr = MaterialManager::instance().create();
- return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
- }
- HMaterial Material::create(const HShader& shader)
- {
- MaterialPtr materialPtr = MaterialManager::instance().create(shader);
- return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
- }
- RTTITypeBase* Material::getRTTIStatic()
- {
- return MaterialRTTI::instance();
- }
- RTTITypeBase* Material::getRTTI() const
- {
- return Material::getRTTIStatic();
- }
- }
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