BsRenderWindowManager.cpp 4.9 KB

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  1. #include "BsRenderWindowManager.h"
  2. #include "BsPlatform.h"
  3. using namespace std::placeholders;
  4. namespace BansheeEngine
  5. {
  6. RenderWindowManager::RenderWindowManager()
  7. :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr)
  8. {
  9. Platform::onWindowFocusReceived.connect(std::bind(&RenderWindowManager::windowFocusReceived, this, _1));
  10. Platform::onWindowFocusLost.connect(std::bind(&RenderWindowManager::windowFocusLost, this, _1));
  11. Platform::onMouseLeftWindow.connect(std::bind(&RenderWindowManager::windowMouseLeft, this, _1));
  12. }
  13. RenderWindowPtr RenderWindowManager::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  14. {
  15. RenderWindowPtr renderWindow = createImpl(desc, parentWindow);
  16. renderWindow->_setThisPtr(renderWindow);
  17. renderWindow->initialize();
  18. {
  19. BS_LOCK_MUTEX(mWindowMutex);
  20. mCreatedWindows.push_back(renderWindow.get());
  21. mCoreToNonCoreMap[renderWindow->getCore().get()] = renderWindow.get();
  22. }
  23. return renderWindow;
  24. }
  25. void RenderWindowManager::windowDestroyed(RenderWindow* window)
  26. {
  27. {
  28. BS_LOCK_MUTEX(mWindowMutex);
  29. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  30. if(iterFind == mCreatedWindows.end())
  31. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  32. mCreatedWindows.erase(iterFind);
  33. auto iterFind2 = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window);
  34. if(iterFind2 != mMovedOrResizedWindows.end())
  35. mMovedOrResizedWindows.erase(iterFind2);
  36. mCoreToNonCoreMap.erase(window->getCore().get());
  37. }
  38. }
  39. void RenderWindowManager::windowFocusReceived(RenderWindowCore* coreWindow)
  40. {
  41. coreWindow->_windowFocusReceived();
  42. RenderWindow* window = getNonCore(coreWindow);
  43. BS_LOCK_MUTEX(mWindowMutex);
  44. mNewWindowInFocus = window;
  45. }
  46. void RenderWindowManager::windowFocusLost(RenderWindowCore* window)
  47. {
  48. window->_windowFocusLost();
  49. BS_LOCK_MUTEX(mWindowMutex);
  50. mNewWindowInFocus = nullptr;
  51. }
  52. void RenderWindowManager::windowMovedOrResized(RenderWindow* window)
  53. {
  54. bool isValidWindow = false;
  55. {
  56. BS_LOCK_MUTEX(mWindowMutex);
  57. isValidWindow = std::find(begin(mCreatedWindows), end(mCreatedWindows), window) != mCreatedWindows.end();
  58. }
  59. if(!isValidWindow)
  60. return;
  61. BS_LOCK_MUTEX(mWindowMutex);
  62. auto iterFind = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window);
  63. if(iterFind == end(mMovedOrResizedWindows))
  64. mMovedOrResizedWindows.push_back(window);
  65. }
  66. void RenderWindowManager::windowMouseLeft(RenderWindowCore* coreWindow)
  67. {
  68. BS_LOCK_MUTEX(mWindowMutex);
  69. RenderWindow* window = getNonCore(coreWindow);
  70. auto iterFind = std::find(begin(mMouseLeftWindows), end(mMouseLeftWindows), window);
  71. if (iterFind == end(mMouseLeftWindows))
  72. mMouseLeftWindows.push_back(window);
  73. }
  74. void RenderWindowManager::_update()
  75. {
  76. RenderWindow* newWinInFocus = nullptr;
  77. Vector<RenderWindow*> movedOrResizedWindows;
  78. Vector<RenderWindow*> mouseLeftWindows;
  79. {
  80. BS_LOCK_MUTEX(mWindowMutex);
  81. newWinInFocus = mNewWindowInFocus;
  82. movedOrResizedWindows = mMovedOrResizedWindows;
  83. mMovedOrResizedWindows.clear();
  84. mouseLeftWindows = mMouseLeftWindows;
  85. mMouseLeftWindows.clear();
  86. }
  87. if(mWindowInFocus != newWinInFocus)
  88. {
  89. if(mWindowInFocus != nullptr)
  90. {
  91. if(!onFocusLost.empty())
  92. onFocusLost(*mWindowInFocus);
  93. }
  94. if(newWinInFocus != nullptr)
  95. {
  96. if(!onFocusGained.empty())
  97. onFocusGained(*newWinInFocus);
  98. }
  99. mWindowInFocus = newWinInFocus;
  100. }
  101. for(auto& window : movedOrResizedWindows)
  102. {
  103. if(!window->onResized.empty())
  104. window->onResized();
  105. }
  106. if (!onMouseLeftWindow.empty())
  107. {
  108. for (auto& window : mouseLeftWindows)
  109. onMouseLeftWindow(*window);
  110. }
  111. }
  112. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  113. {
  114. BS_LOCK_MUTEX(mWindowMutex);
  115. return mCreatedWindows;
  116. }
  117. RenderWindow* RenderWindowManager::getNonCore(const RenderWindowCore* window) const
  118. {
  119. auto iterFind = mCoreToNonCoreMap.find(window);
  120. if (iterFind != mCoreToNonCoreMap.end())
  121. return iterFind->second;
  122. return nullptr;
  123. }
  124. SPtr<RenderWindowCore> RenderWindowCoreManager::create(RENDER_WINDOW_DESC& desc)
  125. {
  126. SPtr<RenderWindowCore> renderWindow = createInternal(desc);
  127. renderWindow->initialize();
  128. return renderWindow;
  129. }
  130. void RenderWindowCoreManager::windowCreated(RenderWindowCore* window)
  131. {
  132. BS_LOCK_MUTEX(mWindowMutex);
  133. mCreatedWindows.push_back(window);
  134. }
  135. void RenderWindowCoreManager::windowDestroyed(RenderWindowCore* window)
  136. {
  137. {
  138. BS_LOCK_MUTEX(mWindowMutex);
  139. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  140. if (iterFind == mCreatedWindows.end())
  141. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  142. mCreatedWindows.erase(iterFind);
  143. }
  144. }
  145. Vector<RenderWindowCore*> RenderWindowCoreManager::getRenderWindows() const
  146. {
  147. BS_LOCK_MUTEX(mWindowMutex);
  148. return mCreatedWindows;
  149. }
  150. }