BsD3D11TextureView.cpp 7.9 KB

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  1. #include "BsD3D11TextureView.h"
  2. #include "BsD3D11RenderAPI.h"
  3. #include "BsD3D11Device.h"
  4. #include "BsD3D11Texture.h"
  5. #include "BsUtil.h"
  6. #include "BsRenderStats.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. D3D11TextureView::D3D11TextureView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc)
  11. :TextureView(texture, desc), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr)
  12. {
  13. D3D11TextureCore* d3d11Texture = static_cast<D3D11TextureCore*>(mOwnerTexture.get());
  14. if ((mDesc.usage & GVU_RANDOMWRITE) != 0)
  15. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  16. else if ((mDesc.usage & GVU_RENDERTARGET) != 0)
  17. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  18. else if ((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  19. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  20. else
  21. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  22. }
  23. D3D11TextureView::~D3D11TextureView()
  24. {
  25. SAFE_RELEASE(mSRV);
  26. SAFE_RELEASE(mUAV);
  27. SAFE_RELEASE(mDSV);
  28. SAFE_RELEASE(mRTV);
  29. }
  30. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11TextureCore* texture,
  31. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  32. {
  33. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  34. ZeroMemory(&desc, sizeof(desc));
  35. const TextureProperties& texProps = texture->getProperties();
  36. switch (texProps.getTextureType())
  37. {
  38. case TEX_TYPE_1D:
  39. desc.Texture1D.MipLevels = numMips;
  40. desc.Texture1D.MostDetailedMip = mostDetailMip;
  41. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  42. break;
  43. case TEX_TYPE_2D:
  44. if (texProps.getMultisampleCount() > 0)
  45. {
  46. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  47. }
  48. else
  49. {
  50. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  51. desc.Texture2D.MipLevels = numMips;
  52. desc.Texture2D.MostDetailedMip = mostDetailMip;
  53. }
  54. break;
  55. case TEX_TYPE_3D:
  56. desc.Texture3D.MipLevels = numMips;
  57. desc.Texture3D.MostDetailedMip = mostDetailMip;
  58. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  59. break;
  60. case TEX_TYPE_CUBE_MAP:
  61. desc.TextureCube.MipLevels = numMips;
  62. desc.TextureCube.MostDetailedMip = mostDetailMip;
  63. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  64. break;
  65. default:
  66. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  67. }
  68. desc.Format = texture->getDXGIFormat();
  69. ID3D11ShaderResourceView* srv = nullptr;
  70. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  71. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  72. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  73. {
  74. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  75. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  76. }
  77. return srv;
  78. }
  79. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11TextureCore* texture,
  80. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  81. {
  82. D3D11_RENDER_TARGET_VIEW_DESC desc;
  83. ZeroMemory(&desc, sizeof(desc));
  84. const TextureProperties& texProps = texture->getProperties();
  85. switch (texProps.getTextureType())
  86. {
  87. case TEX_TYPE_1D:
  88. desc.Texture1D.MipSlice = mipSlice;
  89. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  90. break;
  91. case TEX_TYPE_2D:
  92. if (texProps.getMultisampleCount() > 0)
  93. {
  94. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  95. }
  96. else
  97. {
  98. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  99. desc.Texture2D.MipSlice = mipSlice;
  100. }
  101. break;
  102. case TEX_TYPE_3D:
  103. desc.Texture3D.MipSlice = mipSlice;
  104. desc.Texture3D.FirstWSlice = firstArraySlice;
  105. desc.Texture3D.WSize = numArraySlices;
  106. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  107. break;
  108. case TEX_TYPE_CUBE_MAP:
  109. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  110. desc.Texture2DArray.ArraySize = numArraySlices;
  111. desc.Texture2DArray.MipSlice = mipSlice;
  112. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  113. break;
  114. default:
  115. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  116. }
  117. desc.Format = texture->getDXGIFormat();
  118. ID3D11RenderTargetView* rtv = nullptr;
  119. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  120. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  121. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  122. {
  123. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  124. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  125. }
  126. return rtv;
  127. }
  128. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11TextureCore* texture,
  129. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  130. {
  131. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  132. ZeroMemory(&desc, sizeof(desc));
  133. switch(texture->getProperties().getTextureType())
  134. {
  135. case TEX_TYPE_1D:
  136. desc.Texture1D.MipSlice = mipSlice;
  137. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  138. break;
  139. case TEX_TYPE_2D:
  140. desc.Texture2D.MipSlice = mipSlice;
  141. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  142. break;
  143. case TEX_TYPE_3D:
  144. desc.Texture3D.MipSlice = mipSlice;
  145. desc.Texture3D.FirstWSlice = firstArraySlice;
  146. desc.Texture3D.WSize = numArraySlices;
  147. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  148. break;
  149. case TEX_TYPE_CUBE_MAP:
  150. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  151. desc.Texture2DArray.ArraySize = numArraySlices;
  152. desc.Texture2DArray.MipSlice = mipSlice;
  153. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  154. break;
  155. default:
  156. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  157. }
  158. desc.Format = texture->getDXGIFormat();
  159. ID3D11UnorderedAccessView* uav = nullptr;
  160. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  161. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  162. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  163. {
  164. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  165. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  166. }
  167. return uav;
  168. }
  169. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11TextureCore* texture,
  170. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  171. {
  172. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  173. ZeroMemory(&desc, sizeof(desc));
  174. const TextureProperties& texProps = texture->getProperties();
  175. switch (texProps.getTextureType())
  176. {
  177. case TEX_TYPE_1D:
  178. desc.Texture1D.MipSlice = mipSlice;
  179. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  180. break;
  181. case TEX_TYPE_2D:
  182. if (texProps.getMultisampleCount() > 0)
  183. {
  184. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  185. }
  186. else
  187. {
  188. desc.Texture2D.MipSlice = mipSlice;
  189. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  190. }
  191. break;
  192. case TEX_TYPE_3D:
  193. case TEX_TYPE_CUBE_MAP:
  194. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  195. desc.Texture2DArray.ArraySize = numArraySlices;
  196. desc.Texture2DArray.MipSlice = mipSlice;
  197. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  198. break;
  199. default:
  200. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  201. }
  202. desc.Format = texture->getDXGIFormat();
  203. ID3D11DepthStencilView* dsv = nullptr;
  204. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  205. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  206. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  207. {
  208. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  209. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  210. }
  211. return dsv;
  212. }
  213. }