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GLSL
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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пре 11 година |
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win32
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21e4301182
More documentation
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пре 11 година |
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BsGLContext.cpp
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21e4301182
More documentation
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пре 11 година |
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BsGLEventQuery.cpp
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19a14f5940
GPU profiler working
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пре 11 година |
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BsGLFrameBufferObject.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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пре 11 година |
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BsGLGpuBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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пре 11 година |
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BsGLGpuParamBlockBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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пре 11 година |
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BsGLHardwareBufferManager.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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пре 11 година |
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BsGLIndexBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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пре 11 година |
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BsGLMultiRenderTexture.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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пре 11 година |
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BsGLOcclusionQuery.cpp
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19a14f5940
GPU profiler working
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пре 11 година |
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BsGLPixelBuffer.cpp
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a328c6e377
OpenGL render texture depth buffer is properly hooked up
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пре 11 година |
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BsGLPixelFormat.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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пре 11 година |
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BsGLQueryManager.cpp
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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пре 11 година |
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BsGLRenderAPI.cpp
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5bfcb3bde6
Fixed an exception due to sim object getting destroyed on core thread
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пре 11 година |
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BsGLRenderAPIFactory.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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пре 11 година |
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BsGLRenderTexture.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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пре 11 година |
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BsGLRenderWindowManager.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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пре 11 година |
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BsGLSLParamParser.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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пре 11 година |
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BsGLSupport.cpp
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b23fbf3bad
Renderer working as normal
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пре 11 година |
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BsGLTexture.cpp
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d61a7ecffd
A lot more work on C# scene window
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пре 11 година |
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BsGLTextureManager.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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пре 11 година |
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BsGLTimerQuery.cpp
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19a14f5940
GPU profiler working
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пре 11 година |
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BsGLVertexArrayObjectManager.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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пре 11 година |
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BsGLVertexBuffer.cpp
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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пре 11 година |
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BsWin32GLSupport.cpp
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24f99ac96e
Various fixes in order to get handles operational
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пре 11 година |
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BsWin32VideoModeInfo.cpp
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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пре 11 година |
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BsWin32Window.cpp
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24f99ac96e
Various fixes in order to get handles operational
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пре 11 година |
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glew.cpp
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17afc600a7
Massive Cm->Bs file rename
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пре 11 година |