Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
win32 21e4301182 More documentation пре 11 година
BsGLContext.cpp 21e4301182 More documentation пре 11 година
BsGLEventQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up пре 11 година
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items пре 11 година
BsGLRenderAPI.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread пре 11 година
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsGLSupport.cpp b23fbf3bad Renderer working as normal пре 11 година
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window пре 11 година
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsWin32GLSupport.cpp 24f99ac96e Various fixes in order to get handles operational пре 11 година
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality пре 11 година
BsWin32Window.cpp 24f99ac96e Various fixes in order to get handles operational пре 11 година
glew.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година