CmOSInputHandler.cpp 6.2 KB

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  1. #include "CmOSInputHandler.h"
  2. #include "CmPlatform.h"
  3. #include "CmInput.h"
  4. #include "CmMath.h"
  5. using namespace std::placeholders;
  6. namespace BansheeEngine
  7. {
  8. OSInputHandler::OSInputHandler()
  9. :mMouseScroll(0.0f)
  10. {
  11. mCharInputConn = Platform::onCharInput.connect(std::bind(&OSInputHandler::charInput, this, _1));
  12. mCursorMovedConn = Platform::onCursorMoved.connect(std::bind(&OSInputHandler::cursorMoved, this, _1, _2));
  13. mCursorPressedConn = Platform::onCursorButtonPressed.connect(std::bind(&OSInputHandler::cursorPressed, this, _1, _2, _3));
  14. mCursorReleasedConn = Platform::onCursorButtonReleased.connect(std::bind(&OSInputHandler::cursorReleased, this, _1, _2, _3));
  15. mCursorDoubleClickConn = Platform::onCursorDoubleClick.connect(std::bind(&OSInputHandler::cursorDoubleClick, this, _1, _2));
  16. mInputCommandConn = Platform::onInputCommand.connect(std::bind(&OSInputHandler::inputCommandEntered, this, _1));
  17. mMouseWheelScrolledConn = Platform::onMouseWheelScrolled.connect(std::bind(&OSInputHandler::mouseWheelScrolled, this, _1));
  18. }
  19. OSInputHandler::~OSInputHandler()
  20. {
  21. mCharInputConn.disconnect();
  22. mCursorMovedConn.disconnect();
  23. mCursorPressedConn.disconnect();
  24. mCursorReleasedConn.disconnect();
  25. mCursorDoubleClickConn.disconnect();
  26. mInputCommandConn.disconnect();
  27. mMouseWheelScrolledConn.disconnect();
  28. }
  29. void OSInputHandler::_update()
  30. {
  31. WString inputString;
  32. Vector2I mousePosition;
  33. float mouseScroll;
  34. OSPointerButtonStates mouseMoveBtnState;
  35. Queue<ButtonStateChange> buttonStates;
  36. Queue<DoubleClick> doubleClicks;
  37. Queue<InputCommandType> inputCommands;
  38. {
  39. BS_LOCK_MUTEX(mOSInputMutex);
  40. inputString = mInputString;
  41. mInputString.clear();
  42. mousePosition = mCursorPosition;
  43. mouseScroll = mMouseScroll;
  44. mMouseScroll = 0.0f;
  45. mouseMoveBtnState = mMouseMoveBtnState;
  46. buttonStates = mButtonStates;
  47. mButtonStates = Queue<ButtonStateChange>();
  48. inputCommands = mInputCommands;
  49. mInputCommands = Queue<InputCommandType>();
  50. doubleClicks = mDoubleClicks;
  51. mDoubleClicks = Queue<DoubleClick>();
  52. }
  53. if(mousePosition != mLastCursorPos || (Math::abs(mouseScroll) > 0.00001f))
  54. {
  55. if(!onCursorMoved.empty())
  56. {
  57. PointerEvent event;
  58. event.alt = false;
  59. event.shift = mouseMoveBtnState.shift;
  60. event.control = mouseMoveBtnState.ctrl;
  61. event.buttonStates[0] = mouseMoveBtnState.mouseButtons[0];
  62. event.buttonStates[1] = mouseMoveBtnState.mouseButtons[1];
  63. event.buttonStates[2] = mouseMoveBtnState.mouseButtons[2];
  64. event.mouseWheelScrollAmount = mouseScroll;
  65. event.type = PointerEventType::CursorMoved;
  66. event.screenPos = mousePosition;
  67. onCursorMoved(event);
  68. }
  69. mLastCursorPos = mousePosition;
  70. }
  71. while(!buttonStates.empty())
  72. {
  73. ButtonStateChange& btnState = buttonStates.front();
  74. PointerEvent event;
  75. event.alt = false;
  76. event.shift = btnState.btnStates.shift;
  77. event.control = btnState.btnStates.ctrl;
  78. event.buttonStates[0] = btnState.btnStates.mouseButtons[0];
  79. event.buttonStates[1] = btnState.btnStates.mouseButtons[1];
  80. event.buttonStates[2] = btnState.btnStates.mouseButtons[2];
  81. switch(btnState.button)
  82. {
  83. case OSMouseButton::Left:
  84. event.button = PointerEventButton::Left;
  85. break;
  86. case OSMouseButton::Middle:
  87. event.button = PointerEventButton::Middle;
  88. break;
  89. case OSMouseButton::Right:
  90. event.button = PointerEventButton::Right;
  91. break;
  92. }
  93. event.screenPos = btnState.cursorPos;
  94. if(btnState.pressed)
  95. {
  96. event.type = PointerEventType::ButtonPressed;
  97. if(!onCursorPressed.empty())
  98. onCursorPressed(event);
  99. }
  100. else
  101. {
  102. event.type = PointerEventType::ButtonReleased;
  103. if(!onCursorReleased.empty())
  104. onCursorReleased(event);
  105. }
  106. buttonStates.pop();
  107. }
  108. while(!doubleClicks.empty())
  109. {
  110. if(!onDoubleClick.empty())
  111. {
  112. DoubleClick& btnState = doubleClicks.front();
  113. PointerEvent event;
  114. event.alt = false;
  115. event.shift = btnState.btnStates.shift;
  116. event.control = btnState.btnStates.ctrl;
  117. event.buttonStates[0] = btnState.btnStates.mouseButtons[0];
  118. event.buttonStates[1] = btnState.btnStates.mouseButtons[1];
  119. event.buttonStates[2] = btnState.btnStates.mouseButtons[2];
  120. event.button = PointerEventButton::Left;
  121. event.screenPos = btnState.cursorPos;
  122. event.type = PointerEventType::DoubleClick;
  123. onDoubleClick(event);
  124. }
  125. doubleClicks.pop();
  126. }
  127. while(!inputCommands.empty())
  128. {
  129. if(!onInputCommand.empty())
  130. onInputCommand(inputCommands.front());
  131. inputCommands.pop();
  132. }
  133. if(!onCharInput.empty())
  134. {
  135. for(auto& curChar : inputString)
  136. {
  137. onCharInput((UINT32)curChar);
  138. }
  139. }
  140. }
  141. void OSInputHandler::charInput(UINT32 character)
  142. {
  143. BS_LOCK_MUTEX(mOSInputMutex);
  144. mInputString += character;
  145. }
  146. void OSInputHandler::cursorMoved(const Vector2I& cursorPos, OSPointerButtonStates& btnStates)
  147. {
  148. BS_LOCK_MUTEX(mOSInputMutex);
  149. mCursorPosition = cursorPos;
  150. mMouseMoveBtnState = btnStates;
  151. }
  152. void OSInputHandler::cursorPressed(const Vector2I& cursorPos,
  153. OSMouseButton button, OSPointerButtonStates& btnStates)
  154. {
  155. BS_LOCK_MUTEX(mOSInputMutex);
  156. mButtonStates.push(ButtonStateChange());
  157. ButtonStateChange& btnState = mButtonStates.back();
  158. btnState.cursorPos = cursorPos;
  159. btnState.button = button;
  160. btnState.pressed = true;
  161. btnState.btnStates = btnStates;
  162. }
  163. void OSInputHandler::cursorReleased(const Vector2I& cursorPos,
  164. OSMouseButton button, OSPointerButtonStates& btnStates)
  165. {
  166. BS_LOCK_MUTEX(mOSInputMutex);
  167. mButtonStates.push(ButtonStateChange());
  168. ButtonStateChange& btnState = mButtonStates.back();
  169. btnState.cursorPos = cursorPos;
  170. btnState.button = button;
  171. btnState.pressed = false;
  172. btnState.btnStates = btnStates;
  173. }
  174. void OSInputHandler::cursorDoubleClick(const Vector2I& cursorPos, OSPointerButtonStates& btnStates)
  175. {
  176. BS_LOCK_MUTEX(mOSInputMutex);
  177. mDoubleClicks.push(DoubleClick());
  178. DoubleClick& btnState = mDoubleClicks.back();
  179. btnState.cursorPos = cursorPos;
  180. btnState.btnStates = btnStates;
  181. }
  182. void OSInputHandler::inputCommandEntered(InputCommandType commandType)
  183. {
  184. BS_LOCK_MUTEX(mOSInputMutex);
  185. mInputCommands.push(commandType);
  186. }
  187. void OSInputHandler::mouseWheelScrolled(float scrollPos)
  188. {
  189. BS_LOCK_MUTEX(mOSInputMutex);
  190. mMouseScroll = scrollPos;
  191. }
  192. }