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- #include "CmRenderStateManager.h"
- #include "CmSamplerState.h"
- #include "CmDepthStencilState.h"
- #include "CmRasterizerState.h"
- #include "CmBlendState.h"
- namespace BansheeEngine
- {
- SamplerStatePtr RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SamplerStatePtr samplerState = createSamplerStateImpl();
- samplerState->_setThisPtr(samplerState);
- samplerState->initialize(desc);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- DepthStencilStatePtr depthStencilState = createDepthStencilStateImpl();
- depthStencilState->_setThisPtr(depthStencilState);
- depthStencilState->initialize(desc);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- RasterizerStatePtr rasterizerState = createRasterizerStateImpl();
- rasterizerState->_setThisPtr(rasterizerState);
- rasterizerState->initialize(desc);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- BlendStatePtr blendState = createBlendStateImpl();
- blendState->_setThisPtr(blendState);
- blendState->initialize(desc);
- return blendState;
- }
- SamplerStatePtr RenderStateManager::createEmptySamplerState() const
- {
- SamplerStatePtr samplerState = createSamplerStateImpl();
- samplerState->_setThisPtr(samplerState);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::createEmptyDepthStencilState() const
- {
- DepthStencilStatePtr depthStencilState = createDepthStencilStateImpl();
- depthStencilState->_setThisPtr(depthStencilState);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::createEmptyRasterizerState() const
- {
- RasterizerStatePtr rasterizerState = createRasterizerStateImpl();
- rasterizerState->_setThisPtr(rasterizerState);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::createEmptyBlendState() const
- {
- BlendStatePtr blendState = createBlendStateImpl();
- blendState->_setThisPtr(blendState);
- return blendState;
- }
- const SamplerStatePtr& RenderStateManager::getDefaultSamplerState() const
- {
- if(mDefaultSamplerState == nullptr)
- mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
- return mDefaultSamplerState;
- }
- const BlendStatePtr& RenderStateManager::getDefaultBlendState() const
- {
- if(mDefaultBlendState == nullptr)
- mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
- return mDefaultBlendState;
- }
- const RasterizerStatePtr& RenderStateManager::getDefaultRasterizerState() const
- {
- if(mDefaultRasterizerState == nullptr)
- mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
- return mDefaultRasterizerState;
- }
- const DepthStencilStatePtr& RenderStateManager::getDefaultDepthStencilState() const
- {
- if(mDefaultDepthStencilState == nullptr)
- mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
- return mDefaultDepthStencilState;
- }
- SamplerStatePtr RenderStateManager::createSamplerStateImpl() const
- {
- return bs_core_ptr<SamplerState, PoolAlloc>();
- }
- BlendStatePtr RenderStateManager::createBlendStateImpl() const
- {
- return bs_core_ptr<BlendState, PoolAlloc>();
- }
- RasterizerStatePtr RenderStateManager::createRasterizerStateImpl() const
- {
- return bs_core_ptr<RasterizerState, PoolAlloc>();
- }
- DepthStencilStatePtr RenderStateManager::createDepthStencilStateImpl() const
- {
- return bs_core_ptr<DepthStencilState, PoolAlloc>();
- }
- }
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