BearishSun b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
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BasePass.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
ColorSpace.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
DeferredLightCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
GBufferInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
GBufferOutput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
ImageBasedLighting.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
ImportanceSampling.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
LightGridCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
LightingCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
NormalVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
PPBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
PPEyeAdaptationCommon.bslinc.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
PPGaussianDOFCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
PPTonemapCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
PPWhiteBalance.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
PerCameraData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup 8 anni fa
PerObjectData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup 8 anni fa
RayMarch.bslinc.asset 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 anni fa
ReflectionCubemapCommon.bslinc.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
SHCommon.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
ShadowDepthBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
ShadowProjectionCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
SkinnedVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
SpriteImage.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
Surface.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
SurfaceData.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
TemporalResolve.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
VolumeRenderBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa