BearishSun c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load 8 jaren geleden
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Blit.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Blit_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Blit_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Blit_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Blit_4.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Blit_5.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Blit_6.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Blit_7.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Clear.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
DebugDraw.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
DebugDraw_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
DebugDraw_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
Default.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredDirectionalLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredDirectionalLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredDirectionalLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredPointLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredPointLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredPointLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredPointLight_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredPointLight_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
DeferredPointLight_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
Diffuse.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
FlatFramebufferToTexture.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
IrradianceAccumulateCubeSH.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceAccumulateSH.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceComputeSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceComputeSHFrag.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceComputeSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceEvaluate.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceEvaluate_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceEvaluate_2.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceEvaluate_3.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceEvaluate_4.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceEvaluate_5.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceProjectSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceReduceSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
IrradianceReduceSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
LightGridLLCreation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
LightGridLLReduction.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
MSAACoverage.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
MSAACoverageStencil.bsl.asset c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load 8 jaren geleden
MSAACoverage_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
MSAACoverage_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPBuildHiZ.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPCreateTonemapLUT.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPCreateTonemapLUT_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPDownsample.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
PPDownsample_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
PPDownsample_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
PPDownsample_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
PPEncodeDepth.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPEyeAdaptHistogram.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
PPEyeAdaptHistogramReduce.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
PPEyeAdaptation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPEyeAdaptationBasic.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPEyeAdaptationBasicSetup.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPFXAA.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
PPGaussianBlur.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
PPGaussianDOFCombine.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPGaussianDOFCombine_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPGaussianDOFCombine_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPGaussianDOFSeparate.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPGaussianDOFSeparate_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPGaussianDOFSeparate_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAOBlur.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAOBlur_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAODownsample.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_16.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_17.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_18.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_19.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSAO_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSRResolve.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPSSRResolve_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPSSRStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSRStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSRStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
PPSSRTrace.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_1.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_10.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_11.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_12.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_13.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_14.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_2.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_3.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_4.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_5.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_6.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_7.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_8.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPSSRTrace_9.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 jaren geleden
PPTonemapping.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
PPTonemapping_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ReflectionCubeDownsample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ReflectionCubeImportanceSample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowDepthCube.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowDepthDirectional.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowDepthNormal.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProject.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProjectOmni.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectOmni_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProjectStencil_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
ShadowProject_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
ShadowProject_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
Skybox.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
Skybox_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
SpriteImageAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
SpriteImageNoAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
SpriteLine.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
SpriteText.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
TetrahedraRender.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
TetrahedraRender_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
TetrahedraRender_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
TiledDeferredImageBasedLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
TiledDeferredImageBasedLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
TiledDeferredImageBasedLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
TiledDeferredImageBasedLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
TiledDeferredLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
TiledDeferredLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
TiledDeferredLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
TiledDeferredLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden
Transparent.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 jaren geleden