BsGUITabbedTitleBar.cpp 11 KB

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  1. #include "BsGUITabbedTitleBar.h"
  2. #include "BsGUIArea.h"
  3. #include "BsGUILayout.h"
  4. #include "BsGUITexture.h"
  5. #include "BsGUIButton.h"
  6. #include "BsGUITabButton.h"
  7. #include "BsGUISpace.h"
  8. #include "BsGUIWindowDropArea.h"
  9. #include "BsEngineGUI.h"
  10. #include "BsGUIWidget.h"
  11. #include "CmMath.h"
  12. #include "CmPlatform.h"
  13. using namespace CamelotFramework;
  14. using namespace BansheeEngine;
  15. namespace BansheeEditor
  16. {
  17. const UINT32 GUITabbedTitleBar::TAB_SPACING = 20;
  18. const UINT32 GUITabbedTitleBar::OPTION_BTN_SPACING = 3;
  19. GUITabbedTitleBar::GUITabbedTitleBar(GUIWidget& parent, RenderWindow* parentWindow, GUIElementStyle* backgroundStyle, GUIElementStyle* tabBtnStyle,
  20. GUIElementStyle* minBtnStyle, GUIElementStyle* closeBtnStyle, const GUILayoutOptions& layoutOptions)
  21. :GUIElementContainer(parent, layoutOptions), mParentWindow(parentWindow), mMinBtn(nullptr),
  22. mCloseBtn(nullptr), mBackgroundImage(nullptr), mUniqueTabIdx(0), mActiveTabIdx(0),
  23. mDragInProgress(false), mDraggedBtn(nullptr), mDragBtnOffset(0), mInitialDragOffset(0), mBackgroundStyle(backgroundStyle),
  24. mTabBtnStyle(tabBtnStyle), mMinimizeBtnStyle(minBtnStyle), mCloseBtnStyle(closeBtnStyle)
  25. {
  26. if(mBackgroundStyle == nullptr)
  27. mBackgroundStyle = parent.getSkin().getStyle("TitleBarBackground");
  28. if(mMinimizeBtnStyle == nullptr)
  29. mMinimizeBtnStyle = parent.getSkin().getStyle("WinMinimizeBtn");
  30. if(mCloseBtnStyle == nullptr)
  31. mCloseBtnStyle = parent.getSkin().getStyle("WinCloseBtn");
  32. if(mTabBtnStyle == nullptr)
  33. mTabBtnStyle = parent.getSkin().getStyle("TabbedBarBtn");
  34. mBackgroundImage = GUITexture::create(parent, mBackgroundStyle);
  35. mMinBtn = GUIButton::create(parent, HString(L""), mMinimizeBtnStyle);
  36. mCloseBtn = GUIButton::create(parent, HString(L""), mCloseBtnStyle);
  37. mCloseBtn->onClick.connect(boost::bind(&GUITabbedTitleBar::tabClosed, this));
  38. mTabToggleGroup = GUIToggle::createToggleGroup();
  39. }
  40. GUITabbedTitleBar::~GUITabbedTitleBar()
  41. {
  42. for(UINT32 i = 0; i < getNumChildElements(); i++)
  43. GUIElement::destroy(getChildElement(i));
  44. }
  45. GUITabbedTitleBar* GUITabbedTitleBar::create(GUIWidget& parent, RenderWindow* parentWindow, GUIElementStyle* backgroundStyle,
  46. GUIElementStyle* tabBtnStyle, GUIElementStyle* minBtnStyle, GUIElementStyle* closeBtnStyle)
  47. {
  48. return new (cm_alloc<GUITabbedTitleBar, PoolAlloc>()) GUITabbedTitleBar(parent, parentWindow, backgroundStyle, tabBtnStyle,
  49. minBtnStyle, closeBtnStyle, GUILayoutOptions::create(&GUISkin::DefaultStyle));
  50. }
  51. GUITabbedTitleBar* GUITabbedTitleBar::create(GUIWidget& parent, RenderWindow* parentWindow, const GUILayoutOptions& layoutOptions)
  52. {
  53. return new (cm_alloc<GUITabbedTitleBar, PoolAlloc>()) GUITabbedTitleBar(parent, parentWindow, nullptr, nullptr,
  54. nullptr, nullptr, layoutOptions);
  55. }
  56. GUITabbedTitleBar* GUITabbedTitleBar::create(GUIWidget& parent, RenderWindow* parentWindow, const GUILayoutOptions& layoutOptions,
  57. GUIElementStyle* backgroundStyle, GUIElementStyle* tabBtnStyle, GUIElementStyle* minBtnStyle, GUIElementStyle* closeBtnStyle)
  58. {
  59. return new (cm_alloc<GUITabbedTitleBar, PoolAlloc>()) GUITabbedTitleBar(parent, parentWindow, backgroundStyle, tabBtnStyle,
  60. minBtnStyle, closeBtnStyle, layoutOptions);
  61. }
  62. void GUITabbedTitleBar::addTab(const CM::HString& name)
  63. {
  64. insertTab((UINT32)mTabButtons.size(), name);
  65. }
  66. void GUITabbedTitleBar::insertTab(UINT32 idx, const CM::HString& name)
  67. {
  68. GUITabButton* newTabToggle = GUITabButton::create(*mParent, mTabToggleGroup, mUniqueTabIdx, name, mTabBtnStyle);
  69. idx = Math::clamp(idx, 0U, (UINT32)mTabButtons.size());
  70. newTabToggle->onToggled.connect(boost::bind(&GUITabbedTitleBar::tabToggled, this, mUniqueTabIdx));
  71. newTabToggle->onDragged.connect(boost::bind(&GUITabbedTitleBar::tabDragged, this, _1, _2));
  72. newTabToggle->onDragEnd.connect(boost::bind(&GUITabbedTitleBar::tabDragEnd, this, _1, _2));
  73. mTabButtons.insert(mTabButtons.begin() + idx, newTabToggle);
  74. mUniqueTabIdx++;
  75. }
  76. void GUITabbedTitleBar::removeTab(UINT32 idx)
  77. {
  78. if(mTabButtons.size() == 0)
  79. return;
  80. idx = Math::clamp(idx, 0U, (UINT32)mTabButtons.size() - 1);
  81. GUIElement::destroy(mTabButtons[idx]);
  82. mTabButtons.erase(mTabButtons.begin() + idx);
  83. }
  84. bool GUITabbedTitleBar::mouseEvent(const GUIMouseEvent& ev)
  85. {
  86. // TODO
  87. return false;
  88. }
  89. UINT32 GUITabbedTitleBar::getNumChildElements() const
  90. {
  91. return 3 + (UINT32)mTabButtons.size();
  92. }
  93. GUIElement* GUITabbedTitleBar::getChildElement(CM::UINT32 idx) const
  94. {
  95. switch (idx)
  96. {
  97. case 0:
  98. return mBackgroundImage;
  99. case 1:
  100. return mMinBtn;
  101. case 2:
  102. return mCloseBtn;
  103. }
  104. return mTabButtons[idx - 3];
  105. }
  106. void GUITabbedTitleBar::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
  107. RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth)
  108. {
  109. CM::Vector<CM::RectI>::type nonClientAreas;
  110. {
  111. Vector2I optimalSize = mBackgroundImage->_getOptimalSize();
  112. Vector2I offset(x + 1, y + 1);
  113. mBackgroundImage->_setOffset(offset);
  114. mBackgroundImage->_setWidth(width - 2);
  115. mBackgroundImage->_setHeight(optimalSize.y);
  116. mBackgroundImage->_setAreaDepth(areaDepth + 1);
  117. mBackgroundImage->_setWidgetDepth(widgetDepth);
  118. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  119. mBackgroundImage->_setClipRect(elemClipRect);
  120. }
  121. UINT32 curX = x + 1;
  122. UINT32 curY = y;
  123. UINT32 tabBtnHeight = 0;
  124. for(UINT32 i = 0; i < (UINT32)mTabButtons.size(); i++)
  125. {
  126. GUITabButton* btn = mTabButtons[i];
  127. Vector2I optimalSize = btn->_getOptimalSize();
  128. tabBtnHeight = optimalSize.y;
  129. nonClientAreas.push_back(RectI(curX, curY, TAB_SPACING, tabBtnHeight));
  130. curX += TAB_SPACING;
  131. Vector2I offset(curX, curY);
  132. btn->_setOffset(offset);
  133. btn->_setWidth(optimalSize.x);
  134. btn->_setHeight(optimalSize.y);
  135. btn->_setAreaDepth(areaDepth);
  136. btn->_setWidgetDepth(widgetDepth);
  137. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  138. btn->_setClipRect(elemClipRect);
  139. curX += optimalSize.x;
  140. }
  141. Vector2I minBtnOptimalSize = mMinBtn->_getOptimalSize();
  142. Vector2I closeBtnOptimalSize = mCloseBtn->_getOptimalSize();
  143. UINT32 endButtonWidth = minBtnOptimalSize.x + closeBtnOptimalSize.x + OPTION_BTN_SPACING;
  144. UINT32 remainingWidth = (UINT32)std::max(0, (INT32)(width - curX - endButtonWidth - 1));
  145. nonClientAreas.push_back(RectI(curX, curY, remainingWidth, tabBtnHeight));
  146. INT32 optionBtnXPos = x + width - endButtonWidth - 1;
  147. {
  148. INT32 optionBtnYPos = curY + Math::floorToInt((tabBtnHeight - minBtnOptimalSize.y) * 0.5f);
  149. Vector2I offset(optionBtnXPos, optionBtnYPos);
  150. mMinBtn->_setOffset(offset);
  151. mMinBtn->_setWidth(minBtnOptimalSize.x);
  152. mMinBtn->_setHeight(minBtnOptimalSize.y);
  153. mMinBtn->_setAreaDepth(areaDepth);
  154. mMinBtn->_setWidgetDepth(widgetDepth);
  155. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  156. mMinBtn->_setClipRect(elemClipRect);
  157. }
  158. optionBtnXPos += minBtnOptimalSize.x + OPTION_BTN_SPACING;
  159. {
  160. INT32 optionBtnYPos = curY + Math::floorToInt((tabBtnHeight - closeBtnOptimalSize.y) * 0.5f);
  161. Vector2I offset(optionBtnXPos, optionBtnYPos);
  162. mCloseBtn->_setOffset(offset);
  163. mCloseBtn->_setWidth(closeBtnOptimalSize.x);
  164. mCloseBtn->_setHeight(closeBtnOptimalSize.y);
  165. mCloseBtn->_setAreaDepth(areaDepth);
  166. mCloseBtn->_setWidgetDepth(widgetDepth);
  167. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  168. mCloseBtn->_setClipRect(elemClipRect);
  169. }
  170. Platform::setCaptionNonClientAreas(*mParentWindow, nonClientAreas);
  171. }
  172. void GUITabbedTitleBar::tabToggled(CM::UINT32 tabIdx)
  173. {
  174. INT32 idx = uniqueIdxToSeqIdx(tabIdx);
  175. if(idx != -1)
  176. {
  177. if(!onTabActivated.empty())
  178. onTabActivated(idx);
  179. }
  180. mActiveTabIdx = tabIdx;
  181. }
  182. void GUITabbedTitleBar::tabClosed()
  183. {
  184. INT32 idx = uniqueIdxToSeqIdx(mActiveTabIdx);
  185. if(idx != -1)
  186. {
  187. removeTab(idx);
  188. if(mTabButtons.size() > 0)
  189. mActiveTabIdx = mTabButtons[0]->getIndex();
  190. if(!onTabClosed.empty())
  191. onTabClosed(idx);
  192. }
  193. }
  194. void GUITabbedTitleBar::tabDragged(CM::UINT32 tabIdx, const Vector2I& dragPos)
  195. {
  196. INT32 idx = uniqueIdxToSeqIdx(tabIdx);
  197. if(idx != -1)
  198. {
  199. RectI bounds = getBounds();
  200. if(bounds.contains(dragPos))
  201. {
  202. mDraggedBtn = mTabButtons[idx];
  203. if(!mDragInProgress)
  204. {
  205. Vector2I offset = mDraggedBtn->_getOffset();
  206. mInitialDragOffset = (dragPos.x - offset.x);
  207. mDragInProgress = true;
  208. }
  209. mDragBtnOffset = dragPos.x - mInitialDragOffset;
  210. Vector2I offset = mDraggedBtn->_getOffset();
  211. INT32 diff = mDragBtnOffset - offset.x;
  212. offset.x += diff;
  213. mDraggedBtn->_setOffset(offset);
  214. RectI clipRect = mDraggedBtn->_getClipRect();
  215. clipRect.x -= diff;
  216. mDraggedBtn->_setClipRect(clipRect);
  217. mDragInProgress = true;
  218. for(INT32 i = 0; i < idx; i++)
  219. {
  220. UINT32 width = mTabButtons[i]->_getWidth();
  221. INT32 centerX = mTabButtons[i]->_getOffset().x + width / 2;
  222. if(dragPos.x < centerX)
  223. {
  224. GUITabButton* temp = mTabButtons[i];
  225. mTabButtons[i] = mTabButtons[idx];
  226. mTabButtons[idx] = temp;
  227. break;
  228. }
  229. }
  230. for(UINT32 i = idx + 1; i < (UINT32)mTabButtons.size(); i++)
  231. {
  232. UINT32 width = mTabButtons[i]->_getWidth();
  233. INT32 centerX = mTabButtons[i]->_getOffset().x + width / 2;
  234. if(dragPos.x > centerX)
  235. {
  236. GUITabButton* temp = mTabButtons[i];
  237. mTabButtons[i] = mTabButtons[idx];
  238. mTabButtons[idx] = temp;
  239. break;
  240. }
  241. }
  242. }
  243. else
  244. {
  245. mDragInProgress = false;
  246. mDraggedBtn = nullptr;
  247. if(!onTabDraggedOff.empty())
  248. onTabDraggedOff(idx);
  249. }
  250. }
  251. }
  252. void GUITabbedTitleBar::tabDragEnd(CM::UINT32 tabIdx, const Vector2I& dragPos)
  253. {
  254. mDragInProgress = false;
  255. mDraggedBtn = nullptr;
  256. markContentAsDirty();
  257. }
  258. void GUITabbedTitleBar::tabDraggedOn(CM::UINT32 tabIdx)
  259. {
  260. INT32 idx = uniqueIdxToSeqIdx(tabIdx);
  261. if(idx != -1)
  262. {
  263. if(!onTabDraggedOn.empty())
  264. onTabDraggedOn(idx + 1);
  265. }
  266. }
  267. CM::INT32 GUITabbedTitleBar::uniqueIdxToSeqIdx(CM::UINT32 uniqueIdx) const
  268. {
  269. UINT32 idx = 0;
  270. for(auto& tab : mTabButtons)
  271. {
  272. if(tab->getIndex() == uniqueIdx)
  273. return idx;
  274. idx++;
  275. }
  276. return -1;
  277. }
  278. const String& GUITabbedTitleBar::getGUITypeName()
  279. {
  280. static String typeName = "TabbedTitleBar";
  281. return typeName;
  282. }
  283. }