Marko Pintera 8fa8ac5145 Added managed GUIContent 12 rokov pred
..
GLX 5f93eb1683 Remaining files after adding OIS and timers 13 rokov pred
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 rokov pred
Win32 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmAABox.cpp 37329cdb26 Added C# Matrix4 12 rokov pred
CmAsyncOp.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 rokov pred
CmBinarySerializer.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor 12 rokov pred
CmColor.cpp 5fa7bee5a7 Refactored Math 12 rokov pred
CmDataStream.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmDebug.cpp ea7362503f Added wide strings 12 rokov pred
CmDegree.cpp 5fa7bee5a7 Refactored Math 12 rokov pred
CmDynLib.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmDynLibManager.cpp c5f46545e8 A bunch more code ported to new alloc system 12 rokov pred
CmException.cpp ea7362503f Added wide strings 12 rokov pred
CmFileSerializer.cpp ea7362503f Added wide strings 12 rokov pred
CmFileSystem.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFrameAlloc.cpp 99f545b06f Added frame allocator 12 rokov pred
CmHString.cpp 8fa8ac5145 Added managed GUIContent 12 rokov pred
CmIReflectable.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it 12 rokov pred
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 rokov pred
CmMath.cpp 0f7bd6ed50 Added fast* trig methods to Math 12 rokov pred
CmMatrix3.cpp ae71d6b22b Added C# Matrix3 12 rokov pred
CmMatrix4.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 rokov pred
CmMemStack.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 rokov pred
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads 12 rokov pred
CmPlane.cpp 845c8ea021 Refactored Plane/Sphere 12 rokov pred
CmQuaternion.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 rokov pred
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRTTIType.cpp ea7362503f Added wide strings 12 rokov pred
CmRadian.cpp 5fa7bee5a7 Refactored Math 12 rokov pred
CmRay.cpp 5fa7bee5a7 Refactored Math 12 rokov pred
CmRectF.cpp 37329cdb26 Added C# Matrix4 12 rokov pred
CmRectI.cpp 37329cdb26 Added C# Matrix4 12 rokov pred
CmSphere.cpp 845c8ea021 Refactored Plane/Sphere 12 rokov pred
CmString.cpp 5fa7bee5a7 Refactored Math 12 rokov pred
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 rokov pred
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmTime.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 rokov pred
CmUUID.cpp ea7362503f Added wide strings 12 rokov pred
CmVector2.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 rokov pred
CmVector2I.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 rokov pred
CmVector3.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 rokov pred
CmVector4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmWorkQueue.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred