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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __GpuProgramManager_H_
- #define __GpuProgramManager_H_
- // Precompiler options
- #include "OgrePrerequisites.h"
- #include "OgreException.h"
- #include "CmGpuProgram.h"
- #include "OgreSingleton.h"
- namespace CamelotEngine {
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup Resources
- * @{
- */
- class CM_EXPORT GpuProgramManager : public Singleton<GpuProgramManager>
- {
- public:
- typedef set<String>::type SyntaxCodes;
- typedef map<String, GpuSharedParametersPtr>::type SharedParametersMap;
- protected:
- SharedParametersMap mSharedParametersMap;
- /** General create method
- */
- virtual GpuProgram* create(GpuProgramType gptype, const String& syntaxCode) = 0;
- public:
- GpuProgramManager();
- virtual ~GpuProgramManager();
- /** Loads a GPU program from a string of assembly code.
- @remarks
- The assembly code must be compatible with this manager - call the
- getSupportedSyntax method for details of the supported syntaxes
- @param name The identifying name to give this program, which can be used to
- retrieve this program later with getByName.
- @param groupName The name of the resource group
- @param code A string of assembly code which will form the program to run
- @param gptype The type of program to create.
- @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
- */
- virtual GpuProgramPtr load(const String& code, GpuProgramType gptype,
- const String& syntaxCode);
- /** Returns the syntaxes that this manager supports. */
- virtual const SyntaxCodes& getSupportedSyntax(void) const;
-
- /** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */
- virtual bool isSyntaxSupported(const String& syntaxCode) const;
-
- /** Creates a new GpuProgramParameters instance which can be used to bind
- parameters to your programs.
- @remarks
- Program parameters can be shared between multiple programs if you wish.
- */
- virtual GpuProgramParametersSharedPtr createParameters(void);
-
- /** Create a GPU program from a string of assembly code.
- @remarks
- Use this method in preference to the 'load' methods if you wish to define
- a GpuProgram, but not load it yet; useful for saving memory.
- @par
- The assembly code must be compatible with this manager - call the
- getSupportedSyntax method for details of the supported syntaxes
- @param name The identifying name to give this program, which can be used to
- retrieve this program later with getByName.
- @param groupName The name of the resource group
- @param code A string of assembly code which will form the program to run
- @param gptype The type of program to create.
- @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
- */
- virtual GpuProgramPtr createProgram(const String& code,
- GpuProgramType gptype, const String& syntaxCode);
- /** Create a new set of shared parameters, which can be used across many
- GpuProgramParameters objects of different structures.
- @param name The name to give the shared parameters so you can refer to them
- later.
- */
- virtual GpuSharedParametersPtr createSharedParameters(const String& name);
- /** Retrieve a set of shared parameters, which can be used across many
- GpuProgramParameters objects of different structures.
- */
- virtual GpuSharedParametersPtr getSharedParameters(const String& name) const;
- /** Get (const) access to the available shared parameter sets.
- */
- virtual const SharedParametersMap& getAvailableSharedParameters() const;
- /** Override standard Singleton retrieval.
- @remarks
- Why do we do this? Well, it's because the Singleton
- implementation is in a .h file, which means it gets compiled
- into anybody who includes it. This is needed for the
- Singleton template to work, but we actually only want it
- compiled into the implementation of the class based on the
- Singleton, not all of them. If we don't change this, we get
- link errors when trying to use the Singleton-based class from
- an outside dll.
- @par
- This method just delegates to the template version anyway,
- but the implementation stays in this single compilation unit,
- preventing link errors.
- */
- static GpuProgramManager& getSingleton(void);
- /** Override standard Singleton retrieval.
- @remarks
- Why do we do this? Well, it's because the Singleton
- implementation is in a .h file, which means it gets compiled
- into anybody who includes it. This is needed for the
- Singleton template to work, but we actually only want it
- compiled into the implementation of the class based on the
- Singleton, not all of them. If we don't change this, we get
- link errors when trying to use the Singleton-based class from
- an outside dll.
- @par
- This method just delegates to the template version anyway,
- but the implementation stays in this single compilation unit,
- preventing link errors.
- */
- static GpuProgramManager* getSingletonPtr(void);
-
- };
- /** @} */
- /** @} */
- }
- #endif
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