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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __HighLevelGpuProgramManager_H__
- #define __HighLevelGpuProgramManager_H__
- #include "OgrePrerequisites.h"
- #include "OgreSingleton.h"
- #include "OgreException.h"
- #include "CmHighLevelGpuProgram.h"
- namespace CamelotEngine {
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup Resources
- * @{
- */
- /** Interface definition for factories of HighLevelGpuProgram. */
- class CM_EXPORT HighLevelGpuProgramFactory
- {
- public:
- HighLevelGpuProgramFactory() {}
- virtual ~HighLevelGpuProgramFactory();
- /// Get the name of the language this factory creates programs for
- virtual const String& getLanguage(void) const = 0;
- virtual HighLevelGpuProgram* create(const String& source, const String& entryPoint, GpuProgramProfile profile) = 0;
- virtual void destroy(HighLevelGpuProgram* prog) = 0;
- };
- /** This ResourceManager manages high-level vertex and fragment programs.
- @remarks
- High-level vertex and fragment programs can be used instead of assembler programs
- as managed by GpuProgramManager; however they typically result in a GpuProgram
- being created as a derivative of the high-level program. High-level programs are
- easier to write, and can often be API-independent, unlike assembler programs.
- @par
- This class not only manages the programs themselves, it also manages the factory
- classes which allow the creation of high-level programs using a variety of high-level
- syntaxes. Plugins can be created which register themselves as high-level program
- factories and as such the engine can be extended to accept virtually any kind of
- program provided a plugin is written.
- */
- class CM_EXPORT HighLevelGpuProgramManager : public Singleton<HighLevelGpuProgramManager>
- {
- public:
- typedef map<String, HighLevelGpuProgramFactory*>::type FactoryMap;
- protected:
- /// Factories capable of creating HighLevelGpuProgram instances
- FactoryMap mFactories;
- /// Factory for dealing with programs for languages we can't create
- HighLevelGpuProgramFactory* mNullFactory;
- HighLevelGpuProgramFactory* getFactory(const String& language);
- public:
- HighLevelGpuProgramManager();
- ~HighLevelGpuProgramManager();
- /** Add a new factory object for high-level programs of a given language. */
- void addFactory(HighLevelGpuProgramFactory* factory);
- /** Remove a factory object for high-level programs of a given language. */
- void removeFactory(HighLevelGpuProgramFactory* factory);
- /** Returns whether a given high-level language is supported. */
- bool isLanguageSupported(const String& lang);
- /** Create a new, unloaded HighLevelGpuProgram.
- @par
- This method creates a new program of the type specified as the second and third parameters.
- You will have to call further methods on the returned program in order to
- define the program fully before you can load it.
- @param name The identifying name of the program
- @param groupName The name of the resource group which this program is
- to be a member of
- @param language Code of the language to use (e.g. "cg")
- @param gptype The type of program to create
- */
- HighLevelGpuProgramPtr createProgram(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile);
- /** Override standard Singleton retrieval.
- @remarks
- Why do we do this? Well, it's because the Singleton
- implementation is in a .h file, which means it gets compiled
- into anybody who includes it. This is needed for the
- Singleton template to work, but we actually only want it
- compiled into the implementation of the class based on the
- Singleton, not all of them. If we don't change this, we get
- link errors when trying to use the Singleton-based class from
- an outside dll.
- @par
- This method just delegates to the template version anyway,
- but the implementation stays in this single compilation unit,
- preventing link errors.
- */
- static HighLevelGpuProgramManager& getSingleton(void);
- /** Override standard Singleton retrieval.
- @remarks
- Why do we do this? Well, it's because the Singleton
- implementation is in a .h file, which means it gets compiled
- into anybody who includes it. This is needed for the
- Singleton template to work, but we actually only want it
- compiled into the implementation of the class based on the
- Singleton, not all of them. If we don't change this, we get
- link errors when trying to use the Singleton-based class from
- an outside dll.
- @par
- This method just delegates to the template version anyway,
- but the implementation stays in this single compilation unit,
- preventing link errors.
- */
- static HighLevelGpuProgramManager* getSingletonPtr(void);
- };
- /** @} */
- /** @} */
- }
- #endif
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