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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLGpuProgram.h"
- #include "CmException.h"
- namespace CamelotEngine
- {
- GLGpuProgram::GLGpuProgram(const String& source, const String& entryPoint, const String& language,
- GpuProgramType gptype, GpuProgramProfile profile, bool isAdjacencyInfoRequired)
- : GpuProgram(source, entryPoint, language, gptype, profile, isAdjacencyInfoRequired)
- {
- }
- GLGpuProgram::~GLGpuProgram()
- {
- // have to call this here reather than in Resource destructor
- // since calling virtual methods in base destructors causes crash
- unload_internal();
- }
- GLuint GLGpuProgram::getAttributeIndex(VertexElementSemantic semantic, CamelotEngine::UINT32 index)
- {
- return getFixedAttributeIndex(semantic, index);
- }
- GLuint GLGpuProgram::getFixedAttributeIndex(VertexElementSemantic semantic, CamelotEngine::UINT32 index)
- {
- // Some drivers (e.g. OS X on nvidia) incorrectly determine the attribute binding automatically
- // and end up aliasing existing built-ins. So avoid! Fixed builtins are:
- // a builtin custom attrib name
- // ----------------------------------------------
- // 0 gl_Vertex vertex
- // 1 n/a blendWeights
- // 2 gl_Normal normal
- // 3 gl_Color colour
- // 4 gl_SecondaryColor secondary_colour
- // 5 gl_FogCoord fog_coord
- // 7 n/a blendIndices
- // 8 gl_MultiTexCoord0 uv0
- // 9 gl_MultiTexCoord1 uv1
- // 10 gl_MultiTexCoord2 uv2
- // 11 gl_MultiTexCoord3 uv3
- // 12 gl_MultiTexCoord4 uv4
- // 13 gl_MultiTexCoord5 uv5
- // 14 gl_MultiTexCoord6 uv6, tangent
- // 15 gl_MultiTexCoord7 uv7, binormal
- switch(semantic)
- {
- case VES_POSITION:
- return 0;
- case VES_BLEND_WEIGHTS:
- return 1;
- case VES_NORMAL:
- return 2;
- case VES_DIFFUSE:
- return 3;
- case VES_SPECULAR:
- return 4;
- case VES_BLEND_INDICES:
- return 7;
- case VES_TEXTURE_COORDINATES:
- return 8 + index;
- case VES_TANGENT:
- return 14;
- case VES_BITANGENT:
- return 15;
- default:
- assert(false && "Missing attribute!");
- return 0;
- };
- }
- bool GLGpuProgram::isAttributeValid(VertexElementSemantic semantic, CamelotEngine::UINT32 index)
- {
- // default implementation
- switch(semantic)
- {
- case VES_POSITION:
- case VES_NORMAL:
- case VES_DIFFUSE:
- case VES_SPECULAR:
- case VES_TEXTURE_COORDINATES:
- return false;
- case VES_BLEND_WEIGHTS:
- case VES_BLEND_INDICES:
- case VES_BITANGENT:
- case VES_TANGENT:
- return true; // with default binding
- }
- return false;
- }
- }
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