BsMath.h 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsPrerequisitesUtil.h"
  5. #include "BsDegree.h"
  6. #include "BsRadian.h"
  7. #include "BsVector3.h"
  8. namespace BansheeEngine
  9. {
  10. /** @addtogroup Math
  11. * @{
  12. */
  13. /** Utility class providing common scalar math operations. */
  14. class BS_UTILITY_EXPORT Math
  15. {
  16. public:
  17. static Radian acos(float val);
  18. static Radian asin(float val);
  19. static Radian atan(float val) { return Radian(std::atan(val)); }
  20. static Radian atan2(float y, float x) { return Radian(std::atan2(y,x)); }
  21. static float cos(const Radian& val) { return (float)std::cos(val.valueRadians()); }
  22. static float cos(float val) { return (float)std::cos(val); }
  23. static float sin(const Radian& val) { return (float)std::sin(val.valueRadians()); }
  24. static float sin(float val) { return (float)std::sin(val); }
  25. static float tan(const Radian& val) { return (float)std::tan(val.valueRadians()); }
  26. static float tan(float val) { return (float)std::tan(val); }
  27. static float sqrt(float val) { return (float)std::sqrt(val); }
  28. static Radian sqrt(const Radian& val) { return Radian(std::sqrt(val.valueRadians())); }
  29. static Degree sqrt(const Degree& val) { return Degree(std::sqrt(val.valueDegrees())); }
  30. static float invSqrt(float val);
  31. static float sqr(float val) { return val*val; }
  32. static float pow(float base, float exponent) { return (float)std::pow(base, exponent); }
  33. static float exp(float val) { return (float)std::exp(val); }
  34. static float log(float val) { return (float)std::log(val); }
  35. static float log2(float val) { return (float)(std::log(val)/LOG2); }
  36. static float logN(float base, float val) { return (float)(std::log(val)/std::log(base)); }
  37. static float sign(float val);
  38. static Radian sign(const Radian& val) { return Radian(sign(val.valueRadians())); }
  39. static Degree sign(const Degree& val) { return Degree(sign(val.valueDegrees())); }
  40. static float abs(float val) { return float(std::fabs(val)); }
  41. static Degree abs(const Degree& val) { return Degree(std::fabs(val.valueDegrees())); }
  42. static Radian abs(const Radian& val) { return Radian(std::fabs(val.valueRadians())); }
  43. static float ceil(float val) { return (float)std::ceil(val); }
  44. static int ceilToInt(float val) { return (int)std::ceil(val); }
  45. static float round(float val) { return (float)std::floor(val + 0.5f); }
  46. static int roundToInt(float val) { return (int)std::floor(val + 0.5f); }
  47. static float floor(float val) { return (float)std::floor(val); }
  48. static int floorToInt(float val) { return (int)std::floor(val); }
  49. /** Clamp a value within an inclusive range. */
  50. template <typename T>
  51. static T clamp(T val, T minval, T maxval)
  52. {
  53. assert (minval <= maxval && "Invalid clamp range");
  54. return std::max(std::min(val, maxval), minval);
  55. }
  56. /** Clamp a value within an inclusive range [0..1]. */
  57. template <typename T>
  58. static T clamp01(T val)
  59. {
  60. return std::max(std::min(val, (T)1), (T)0);
  61. }
  62. /** Checks is the specified value a power of two. Only works on integer values. */
  63. template <typename T>
  64. static bool isPow2(T val)
  65. {
  66. return (val & (val - 1)) == 0;
  67. }
  68. static bool isNaN(float f)
  69. {
  70. return f != f;
  71. }
  72. /** Compare two floats, using tolerance for inaccuracies. */
  73. static bool approxEquals(float a, float b,
  74. float tolerance = std::numeric_limits<float>::epsilon())
  75. {
  76. return fabs(b - a) <= tolerance;
  77. }
  78. /** Compare two doubles, using tolerance for inaccuracies. */
  79. static bool approxEquals(double a, double b,
  80. double tolerance = std::numeric_limits<double>::epsilon())
  81. {
  82. return fabs(b - a) <= tolerance;
  83. }
  84. /** Compare two 2D vectors, using tolerance for inaccuracies. */
  85. static bool approxEquals(const Vector2& a, const Vector2& b,
  86. float tolerance = std::numeric_limits<float>::epsilon());
  87. /** Compare two 3D vectors, using tolerance for inaccuracies. */
  88. static bool approxEquals(const Vector3& a, const Vector3& b,
  89. float tolerance = std::numeric_limits<float>::epsilon());
  90. /** Compare two 4D vectors, using tolerance for inaccuracies. */
  91. static bool approxEquals(const Vector4& a, const Vector4& b,
  92. float tolerance = std::numeric_limits<float>::epsilon());
  93. /** Compare two quaternions, using tolerance for inaccuracies. */
  94. static bool approxEquals(const Quaternion& a, const Quaternion& b,
  95. float tolerance = std::numeric_limits<float>::epsilon());
  96. /** Calculates the tangent space vector for a given set of positions / texture coords. */
  97. static Vector3 calculateTriTangent(const Vector3& position1, const Vector3& position2,
  98. const Vector3& position3, float u1, float v1, float u2, float v2, float u3, float v3);
  99. /************************************************************************/
  100. /* TRIG APPROXIMATIONS */
  101. /************************************************************************/
  102. /**
  103. * Sine function approximation.
  104. *
  105. * @param[in] val Angle in range [0, pi/2].
  106. *
  107. * @note Evaluates trigonometric functions using polynomial approximations.
  108. */
  109. static float fastSin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
  110. /**
  111. * Sine function approximation.
  112. *
  113. * @param[in] val Angle in range [0, pi/2].
  114. *
  115. * @note Evaluates trigonometric functions using polynomial approximations.
  116. */
  117. static float fastSin0(float val);
  118. /**
  119. * Sine function approximation.
  120. *
  121. * @param[in] val Angle in range [0, pi/2].
  122. *
  123. * @note
  124. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastSin0.
  125. */
  126. static float fastSin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
  127. /**
  128. * Sine function approximation.
  129. *
  130. * @param[in] val Angle in range [0, pi/2].
  131. *
  132. * @note
  133. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastSin0.
  134. */
  135. static float fastSin1(float val);
  136. /**
  137. * Cosine function approximation.
  138. *
  139. * @param[in] val Angle in range [0, pi/2].
  140. *
  141. * @note Evaluates trigonometric functions using polynomial approximations.
  142. */
  143. static float fastCos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
  144. /**
  145. * Cosine function approximation.
  146. *
  147. * @param[in] val Angle in range [0, pi/2].
  148. *
  149. * @note Evaluates trigonometric functions using polynomial approximations.
  150. */
  151. static float fastCos0(float val);
  152. /**
  153. * Cosine function approximation.
  154. *
  155. * @param[in] val Angle in range [0, pi/2].
  156. *
  157. * @note
  158. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastCos0.
  159. */
  160. static float fastCos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
  161. /**
  162. * Cosine function approximation.
  163. *
  164. * @param[in] val Angle in range [0, pi/2].
  165. *
  166. * @note
  167. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastCos0.
  168. */
  169. static float fastCos1(float val);
  170. /**
  171. * Tangent function approximation.
  172. *
  173. * @param[in] val Angle in range [0, pi/4].
  174. *
  175. * @note Evaluates trigonometric functions using polynomial approximations.
  176. */
  177. static float fastTan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
  178. /**
  179. * Tangent function approximation.
  180. *
  181. * @param[in] val Angle in range [0, pi/4].
  182. *
  183. * @note Evaluates trigonometric functions using polynomial approximations.
  184. */
  185. static float fastTan0(float val);
  186. /**
  187. * Tangent function approximation.
  188. *
  189. * @param[in] val Angle in range [0, pi/4].
  190. *
  191. * @note
  192. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastTan0.
  193. */
  194. static float fastTan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
  195. /**
  196. * Tangent function approximation.
  197. *
  198. * @param[in] val Angle in range [0, pi/4].
  199. *
  200. * @note
  201. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastTan0.
  202. */
  203. static float fastTan1(float val);
  204. /**
  205. * Inverse sine function approximation.
  206. *
  207. * @param[in] val Angle in range [0, 1].
  208. *
  209. * @note Evaluates trigonometric functions using polynomial approximations.
  210. */
  211. static float fastASin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
  212. /**
  213. * Inverse sine function approximation.
  214. *
  215. * @param[in] val Angle in range [0, 1].
  216. *
  217. * @note Evaluates trigonometric functions using polynomial approximations.
  218. */
  219. static float fastASin0(float val);
  220. /**
  221. * Inverse sine function approximation.
  222. *
  223. * @param[in] val Angle in range [0, 1].
  224. *
  225. * @note
  226. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastASin0.
  227. */
  228. static float fastASin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
  229. /**
  230. * Inverse sine function approximation.
  231. *
  232. * @param[in] val Angle in range [0, 1].
  233. *
  234. * @note
  235. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastASin0.
  236. */
  237. static float fastASin1(float val);
  238. /**
  239. * Inverse cosine function approximation.
  240. *
  241. * @param[in] val Angle in range [0, 1].
  242. *
  243. * @note Evaluates trigonometric functions using polynomial approximations.
  244. */
  245. static float fastACos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
  246. /**
  247. * Inverse cosine function approximation.
  248. *
  249. * @param[in] val Angle in range [0, 1].
  250. *
  251. * @note Evaluates trigonometric functions using polynomial approximations.
  252. */
  253. static float fastACos0(float val);
  254. /**
  255. * Inverse cosine function approximation.
  256. *
  257. * @param[in] val Angle in range [0, 1].
  258. *
  259. * @note
  260. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastACos0.
  261. */
  262. static float fastACos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
  263. /**
  264. * Inverse cosine function approximation.
  265. *
  266. * @param[in] val Angle in range [0, 1].
  267. *
  268. * @note
  269. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastACos0.
  270. */
  271. static float fastACos1(float val);
  272. /**
  273. * Inverse tangent function approximation.
  274. *
  275. * @param[in] val Angle in range [-1, 1].
  276. *
  277. * @note Evaluates trigonometric functions using polynomial approximations.
  278. */
  279. static float fastATan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
  280. /**
  281. * Inverse tangent function approximation.
  282. *
  283. * @param[in] val Angle in range [-1, 1].
  284. *
  285. * @note Evaluates trigonometric functions using polynomial approximations.
  286. */
  287. static float fastATan0(float val);
  288. /**
  289. * Inverse tangent function approximation.
  290. *
  291. * @param[in] val Angle in range [-1, 1].
  292. *
  293. * @note
  294. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastATan0.
  295. */
  296. static float fastATan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
  297. /**
  298. * Inverse tangent function approximation.
  299. *
  300. * @param[in] val Angle in range [-1, 1].
  301. *
  302. * @note
  303. * Evaluates trigonometric functions using polynomial approximations. Slightly better (and slower) than fastATan0.
  304. */
  305. static float fastATan1(float val);
  306. /**
  307. * Interpolates between min and max. Returned value is in [0, 1] range where min = 0, max = 1 and 0.5 is
  308. * the average of min and max.
  309. */
  310. template <typename T>
  311. static float lerp01(T val, T min, T max)
  312. {
  313. return clamp01((val - min) / std::max(max - min, 0.0001F));
  314. }
  315. /**
  316. * Solves the linear equation with the parameters A, B. Returns number of roots found and the roots themselves will
  317. * be output in the @p roots array.
  318. *
  319. * @param[out] roots Must be at least size of 1.
  320. *
  321. * @note Only returns real roots.
  322. */
  323. template <typename T>
  324. static UINT32 solveLinear(T A, T B, T* roots)
  325. {
  326. if (!approxEquals(A, (T)0))
  327. {
  328. roots[0] = -B / A;
  329. return 1;
  330. }
  331. roots[0] = 0.0f;
  332. return 1;
  333. }
  334. /**
  335. * Solves the quadratic equation with the parameters A, B, C. Returns number of roots found and the roots themselves
  336. * will be output in the @p roots array.
  337. *
  338. * @param[out] roots Must be at least size of 2.
  339. *
  340. * @note Only returns real roots.
  341. */
  342. template <typename T>
  343. static UINT32 solveQuadratic(T A, T B, T C, T* roots)
  344. {
  345. if (!approxEquals(A, (T)0))
  346. {
  347. T p = B / (2 * A);
  348. T q = C / A;
  349. T D = p * p - q;
  350. if (!approxEquals(D, (T)0))
  351. {
  352. if (D < (T)0)
  353. return 0;
  354. T sqrtD = sqrt(D);
  355. roots[0] = sqrtD - p;
  356. roots[1] = -sqrtD - p;
  357. return 2;
  358. }
  359. else
  360. {
  361. roots[0] = -p;
  362. roots[1] = -p;
  363. return 1;
  364. }
  365. }
  366. else
  367. {
  368. return solveLinear(B, C, roots);
  369. }
  370. }
  371. /**
  372. * Solves the cubic equation with the parameters A, B, C, D. Returns number of roots found and the roots themselves
  373. * will be output in the @p roots array.
  374. *
  375. * @param[out] roots Must be at least size of 3.
  376. *
  377. * @note Only returns real roots.
  378. */
  379. template <typename T>
  380. static UINT32 solveCubic(T A, T B, T C, T D, T* roots)
  381. {
  382. static const T THIRD = (1 / (T)3);
  383. T invA = 1 / A;
  384. A = B * invA;
  385. B = C * invA;
  386. C = D * invA;
  387. T sqA = A * A;
  388. T p = THIRD * (-THIRD * sqA + B);
  389. T q = ((T)0.5) * ((2 / (T)27) * A * sqA - THIRD * A * B + C);
  390. T cbp = p * p * p;
  391. D = q * q + cbp;
  392. UINT32 numRoots = 0;
  393. if (!approxEquals(D, (T)0))
  394. {
  395. if (D < 0.0)
  396. {
  397. T phi = THIRD * ::acos(-q / sqrt(-cbp));
  398. T t = 2 * sqrt(-p);
  399. roots[0] = t * cos(phi);
  400. roots[1] = -t * cos(phi + PI * THIRD);
  401. roots[2] = -t * cos(phi - PI * THIRD);
  402. numRoots = 3;
  403. }
  404. else
  405. {
  406. T sqrtD = sqrt(D);
  407. T u = cbrt(sqrtD + fabs(q));
  408. if (q > (T)0)
  409. roots[0] = -u + p / u;
  410. else
  411. roots[0] = u - p / u;
  412. numRoots = 1;
  413. }
  414. }
  415. else
  416. {
  417. if (!approxEquals(q, (T)0))
  418. {
  419. T u = cbrt(-q);
  420. roots[0] = 2 * u;
  421. roots[1] = -u;
  422. numRoots = 2;
  423. }
  424. else
  425. {
  426. roots[0] = 0.0f;
  427. numRoots = 1;
  428. }
  429. }
  430. T sub = THIRD * A;
  431. for (UINT32 i = 0; i < numRoots; i++)
  432. roots[i] -= sub;
  433. return numRoots;
  434. }
  435. /**
  436. * Solves the quartic equation with the parameters A, B, C, D, E. Returns number of roots found and the roots
  437. * themselves will be output in the @p roots array.
  438. *
  439. * @param[out] roots Must be at least size of 4.
  440. *
  441. * @note Only returns real roots.
  442. */
  443. template <typename T>
  444. static UINT32 solveQuartic(T A, T B, T C, T D, T E, T* roots)
  445. {
  446. T invA = 1 / A;
  447. A = B * invA;
  448. B = C * invA;
  449. C = D * invA;
  450. D = E * invA;
  451. T sqA = A*A;
  452. T p = -(3 / (T)8) * sqA + B;
  453. T q = (1 / (T)8) * sqA * A - (T)0.5 * A * B + C;
  454. T r = -(3 / (T)256) * sqA * sqA + (1 / (T)16) * sqA * B - (1 / (T)4) * A * C + D;
  455. UINT32 numRoots = 0;
  456. if (!approxEquals(r, (T)0))
  457. {
  458. T cubicA = 1;
  459. T cubicB = -(T)0.5 * p ;
  460. T cubicC = -r;
  461. T cubicD = (T)0.5 * r * p - (1 / (T)8) * q * q;
  462. solveCubic(cubicA, cubicB, cubicC, cubicD, roots);
  463. T z = roots[0];
  464. T u = z * z - r;
  465. T v = 2 * z - p;
  466. if (approxEquals(u, T(0)))
  467. u = 0;
  468. else if (u > 0)
  469. u = sqrt(u);
  470. else
  471. return 0;
  472. if (approxEquals(v, T(0)))
  473. v = 0;
  474. else if (v > 0)
  475. v = sqrt(v);
  476. else
  477. return 0;
  478. T quadraticA = 1;
  479. T quadraticB = q < 0 ? -v : v;
  480. T quadraticC = z - u;
  481. numRoots = solveQuadratic(quadraticA, quadraticB, quadraticC, roots);
  482. quadraticA = 1;
  483. quadraticB = q < 0 ? v : -v;
  484. quadraticC = z + u;
  485. numRoots += solveQuadratic(quadraticA, quadraticB, quadraticC, roots + numRoots);
  486. }
  487. else
  488. {
  489. numRoots = solveCubic(q, p, (T)0, (T)1, roots);
  490. roots[numRoots++] = 0;
  491. }
  492. T sub = (1/(T)4) * A;
  493. for (UINT32 i = 0; i < numRoots; i++)
  494. roots[i] -= sub;
  495. return numRoots;
  496. }
  497. static const float POS_INFINITY;
  498. static const float NEG_INFINITY;
  499. static const float PI;
  500. static const float TWO_PI;
  501. static const float HALF_PI;
  502. static const float DEG2RAD;
  503. static const float RAD2DEG;
  504. static const float LOG2;
  505. };
  506. /** @} */
  507. }