BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
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BsLightRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BsObjectRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BsPostProcessing.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame il y a 9 ans
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRendererCamera.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BsRendererObject.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BsSamplerOverrides.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans