BsScriptBuildManager.h 2.2 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsBuildManager.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Types of various folders used by the managed build manager.
  9. */
  10. enum class ScriptBuildFolder
  11. {
  12. SourceRoot, /**< Absolute path to the root folder where all the prebuilt binaries and data exist. */
  13. DestinationRoot, /**< Absolute path to the root folder for a build for a specific platform. */
  14. NativeBinaries, /**< Folder where native binaries are stored. Relative to root. */
  15. BansheeAssemblies, /**< Folder where Banshee specific assemblies are stored. Relative to root. */
  16. FrameworkAssemblies, /**< Folder where .NET framework assemblies are stored. Relative to root. */
  17. Mono, /**< Folder where miscelaneous Mono files are stored. Relative to root. */
  18. Data /**< Folder where builtin data is stored. Relative to root. */
  19. };
  20. /**
  21. * @brief Interop class between C++ & CLR for BuildManager.
  22. */
  23. class BS_SCR_BED_EXPORT ScriptBuildManager : public ScriptObject <ScriptBuildManager>
  24. {
  25. public:
  26. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "BuildManager")
  27. private:
  28. ScriptBuildManager(MonoObject* instance);
  29. /************************************************************************/
  30. /* CLR HOOKS */
  31. /************************************************************************/
  32. static MonoArray* internal_GetAvailablePlatforms();
  33. static PlatformType internal_GetActivePlatform();
  34. static void internal_SetActivePlatform(PlatformType value);
  35. static MonoObject* internal_GetActivePlatformInfo();
  36. static MonoObject* internal_GetPlatformInfo(PlatformType type);
  37. static MonoArray* internal_GetFrameworkAssemblies(PlatformType type);
  38. static MonoString* internal_GetMainExecutable(PlatformType type);
  39. static MonoString* internal_GetDefines(PlatformType type);
  40. static MonoArray* internal_GetNativeBinaries(PlatformType type);
  41. static MonoString* internal_GetBuildFolder(ScriptBuildFolder folder, PlatformType platform);
  42. static void internal_InjectIcons(MonoString* filePath, ScriptPlatformInfo* info);
  43. static void internal_PackageResources(MonoString* buildFolder, ScriptPlatformInfo* info);
  44. static void internal_CreateStartupSettings(MonoString* buildFolder, ScriptPlatformInfo* info);
  45. };
  46. }