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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for PrefabUtility.
- */
- class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject <ScriptPrefabUtility>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "PrefabUtility")
- private:
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_breakPrefab(ScriptSceneObject* nativeInstance);
- static void internal_applyPrefab(ScriptSceneObject* nativeInstance);
- static void internal_revertPrefab(ScriptSceneObject* nativeInstance);
- static bool internal_hasPrefabLink(ScriptSceneObject* nativeInstance);
- ScriptPrefabUtility(MonoObject* instance);
- };
- }
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