BsEditorScriptManager.cpp 4.2 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsMenuItemManager.h"
  14. #include "BsToolbarItemManager.h"
  15. #include "BsScriptFolderMonitor.h"
  16. #include "BsTime.h"
  17. #include "BsMath.h"
  18. #include "BsEditorApplication.h"
  19. #include "BsScriptSelection.h"
  20. #include "BsEditorResourceLoader.h"
  21. #include "BsScriptManager.h"
  22. #include "BsScriptEditorApplication.h"
  23. #include "BsScriptInspectorUtility.h"
  24. namespace BansheeEngine
  25. {
  26. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  27. EditorScriptManager::EditorScriptManager()
  28. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  29. {
  30. SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
  31. GameResourceManager::instance().setLoader(resourceLoader);
  32. loadMonoTypes();
  33. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  34. ScriptEditorApplication::startUp();
  35. ScriptHandleSliderManager::startUp();
  36. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  37. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  38. ScriptDragDropManager::startUp();
  39. ScriptProjectLibrary::startUp();
  40. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  41. ToolbarItemManager::startUp(ScriptAssemblyManager::instance());
  42. ScriptFolderMonitorManager::startUp();
  43. ScriptSelection::startUp();
  44. ScriptInspectorUtility::startUp();
  45. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  46. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  47. triggerOnInitialize();
  48. // Trigger OnEditorStartUp
  49. const String EDITOR_ON_STARTUP = "Program::OnEditorStartUp";
  50. mEditorAssembly->invoke(EDITOR_ON_STARTUP);
  51. // Initial update
  52. mLastUpdateTime = gTime().getTime();
  53. mUpdateMethod->invoke(nullptr, nullptr);
  54. }
  55. EditorScriptManager::~EditorScriptManager()
  56. {
  57. mOnDomainLoadConn.disconnect();
  58. mOnAssemblyRefreshDoneConn.disconnect();
  59. ScriptInspectorUtility::shutDown();
  60. ScriptSelection::shutDown();
  61. ScriptFolderMonitorManager::shutDown();
  62. ToolbarItemManager::shutDown();
  63. MenuItemManager::shutDown();
  64. ScriptProjectLibrary::shutDown();
  65. ScriptDragDropManager::shutDown();
  66. ScriptHandleSliderManager::shutDown();
  67. HandleManager::shutDown();
  68. ScriptGizmoManager::shutDown();
  69. ScriptEditorApplication::shutDown();
  70. }
  71. void EditorScriptManager::update()
  72. {
  73. float curTime = gTime().getTime();
  74. float diff = curTime - mLastUpdateTime;
  75. if (diff > EDITOR_UPDATE_RATE)
  76. {
  77. mUpdateMethod->invoke(nullptr, nullptr);
  78. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  79. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  80. }
  81. ScriptGizmoManager::instance().update();
  82. ScriptDragDropManager::instance().update();
  83. ScriptFolderMonitorManager::instance().update();
  84. ScriptEditorApplication::update();
  85. }
  86. void EditorScriptManager::quitRequested()
  87. {
  88. // Trigger OnEditorQuitRequested
  89. const String EDITOR_ON_QUITREQUESTED = "Program::OnEditorQuitRequested";
  90. mEditorAssembly->invoke(EDITOR_ON_QUITREQUESTED);
  91. }
  92. void EditorScriptManager::triggerOnInitialize()
  93. {
  94. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  95. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  96. }
  97. void EditorScriptManager::onAssemblyRefreshDone()
  98. {
  99. triggerOnInitialize();
  100. }
  101. void EditorScriptManager::loadMonoTypes()
  102. {
  103. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  104. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  105. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  106. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  107. ScriptEditorWindow::clearRegisteredEditorWindow();
  108. ScriptEditorWindow::registerManagedEditorWindows();
  109. }
  110. }