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D6JointInspector.cs 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using BansheeEngine;
  5. namespace BansheeEditor
  6. {
  7. /** @addtogroup Inspectors
  8. * @{
  9. */
  10. /// <summary>
  11. /// Renders an inspector for the <see cref="D6Joint"/> component.
  12. /// </summary>
  13. [CustomInspector(typeof(D6Joint))]
  14. internal class D6JointInspector : JointInspector
  15. {
  16. private GUIEnumField[] motionFields = new GUIEnumField[(int) D6JointAxis.Count];
  17. private GUIToggle linearLimitFoldout = new GUIToggle(new LocEdString("Linear limit"), EditorStyles.Foldout);
  18. private LimitLinearGUI limitLinearGUI;
  19. private GUIToggle twistLimitFoldout = new GUIToggle(new LocEdString("Twist limit"), EditorStyles.Foldout);
  20. private LimitAngularRangeGUI limitTwistGUI;
  21. private GUIToggle swingLimitFoldout = new GUIToggle(new LocEdString("Swing limit"), EditorStyles.Foldout);
  22. private LimitConeRangeGUI limitSwingGUI;
  23. private GUIToggle driveFoldout = new GUIToggle(new LocEdString("Drive"), EditorStyles.Foldout);
  24. private D6JointDriveGUI[] drivesGUI = new D6JointDriveGUI[(int)D6JointDriveType.Count];
  25. private GUIVector3Field drivePositionField = new GUIVector3Field(new LocEdString("Drive position"));
  26. private GUIVector3Field driveRotationField = new GUIVector3Field(new LocEdString("Drive rotation"));
  27. private GUIVector3Field driveLinVelocityField = new GUIVector3Field(new LocEdString("Drive linear velocity"));
  28. private GUIVector3Field driveAngVelocityField = new GUIVector3Field(new LocEdString("Drive angular velocity"));
  29. private GUILayoutX linearLimitLayout;
  30. private GUILayoutX twistLimitLayout;
  31. private GUILayoutX swingLimitLayout;
  32. private GUILayoutX driveLayout;
  33. /// <inheritdoc/>
  34. protected internal override void Initialize()
  35. {
  36. D6Joint joint = InspectedObject as D6Joint;
  37. if (joint != null)
  38. BuildGUI(joint);
  39. }
  40. /// <inheritdoc/>
  41. protected internal override InspectableState Refresh()
  42. {
  43. D6Joint joint = InspectedObject as D6Joint;
  44. if (joint == null)
  45. return InspectableState.NotModified;
  46. Refresh(joint);
  47. InspectableState oldState = modifyState;
  48. if (modifyState.HasFlag(InspectableState.Modified))
  49. modifyState = InspectableState.NotModified;
  50. return oldState;
  51. }
  52. /// <summary>
  53. /// Creates GUI elements for fields specific to the spherical joint.
  54. /// </summary>
  55. protected void BuildGUI(D6Joint joint)
  56. {
  57. for (int i = 0; i < (int) D6JointAxis.Count; i++)
  58. {
  59. D6JointAxis axis = (D6JointAxis) i;
  60. string entryName = Enum.GetName(typeof (D6JointAxis), axis);
  61. motionFields[i] = new GUIEnumField(typeof (D6JointMotion), new LocEdString(entryName));
  62. motionFields[i].OnSelectionChanged += x =>
  63. {
  64. joint.SetMotion(axis, (D6JointMotion)x);
  65. MarkAsModified();
  66. ConfirmModify();
  67. };
  68. }
  69. linearLimitFoldout.OnToggled += x =>
  70. {
  71. linearLimitLayout.Active = x;
  72. Persistent.SetBool("linearLimit_Expanded", x);
  73. };
  74. twistLimitFoldout.OnToggled += x =>
  75. {
  76. twistLimitLayout.Active = x;
  77. Persistent.SetBool("twistLimit_Expanded", x);
  78. };
  79. swingLimitFoldout.OnToggled += x =>
  80. {
  81. swingLimitLayout.Active = x;
  82. Persistent.SetBool("swingLimit_Expanded", x);
  83. };
  84. driveFoldout.OnToggled += x =>
  85. {
  86. driveLayout.Active = x;
  87. Persistent.SetBool("drive_Expanded", x);
  88. };
  89. drivePositionField.OnChanged += x => { joint.SetDriveTransform(x, joint.DriveRotation); MarkAsModified(); };
  90. drivePositionField.OnFocusLost += ConfirmModify;
  91. drivePositionField.OnConfirmed += ConfirmModify;
  92. driveRotationField.OnChanged += x => { joint.SetDriveTransform(joint.DrivePosition, Quaternion.FromEuler(x)); MarkAsModified(); };
  93. driveRotationField.OnFocusLost += ConfirmModify;
  94. driveRotationField.OnConfirmed += ConfirmModify;
  95. driveLinVelocityField.OnChanged += x => { joint.SetDriveVelocity(x, joint.DriveAngularVelocity); MarkAsModified(); };
  96. driveLinVelocityField.OnFocusLost += ConfirmModify;
  97. driveLinVelocityField.OnConfirmed += ConfirmModify;
  98. driveAngVelocityField.OnChanged += x => { joint.SetDriveVelocity(joint.DriveLinearVelocity, x); MarkAsModified(); };
  99. driveAngVelocityField.OnFocusLost += ConfirmModify;
  100. driveAngVelocityField.OnConfirmed += ConfirmModify;
  101. for (int i = 0; i < (int) D6JointAxis.Count; i++)
  102. Layout.AddElement(motionFields[i]);
  103. Layout.AddElement(linearLimitFoldout);
  104. linearLimitLayout = Layout.AddLayoutX();
  105. {
  106. linearLimitLayout.AddSpace(10);
  107. GUILayoutY linearLimitContentsLayout = linearLimitLayout.AddLayoutY();
  108. limitLinearGUI = new LimitLinearGUI(joint.LimitLinear, linearLimitContentsLayout, Persistent);
  109. limitLinearGUI.OnChanged += (x, y) =>
  110. {
  111. joint.LimitLinear = x;
  112. joint.LimitLinear.SetBase(y);
  113. MarkAsModified();
  114. };
  115. limitLinearGUI.OnConfirmed += ConfirmModify;
  116. }
  117. Layout.AddElement(twistLimitFoldout);
  118. twistLimitLayout = Layout.AddLayoutX();
  119. {
  120. twistLimitLayout.AddSpace(10);
  121. GUILayoutY twistLimitContentsLayout = twistLimitLayout.AddLayoutY();
  122. limitTwistGUI = new LimitAngularRangeGUI(joint.LimitTwist, twistLimitContentsLayout, Persistent);
  123. limitTwistGUI.OnChanged += (x, y) =>
  124. {
  125. joint.LimitTwist = x;
  126. joint.LimitTwist.SetBase(y);
  127. MarkAsModified();
  128. };
  129. limitTwistGUI.OnConfirmed += ConfirmModify;
  130. }
  131. Layout.AddElement(swingLimitFoldout);
  132. swingLimitLayout = Layout.AddLayoutX();
  133. {
  134. swingLimitLayout.AddSpace(10);
  135. GUILayoutY swingLimitContentsLayout = swingLimitLayout.AddLayoutY();
  136. limitSwingGUI = new LimitConeRangeGUI(joint.LimitSwing, swingLimitContentsLayout, Persistent);
  137. limitSwingGUI.OnChanged += (x, y) =>
  138. {
  139. joint.LimitSwing = x;
  140. joint.LimitSwing.SetBase(y);
  141. MarkAsModified();
  142. };
  143. limitSwingGUI.OnConfirmed += ConfirmModify;
  144. }
  145. Layout.AddElement(driveFoldout);
  146. driveLayout = Layout.AddLayoutX();
  147. {
  148. driveLayout.AddSpace(10);
  149. GUILayoutY driveContentsLayout = driveLayout.AddLayoutY();
  150. for (int i = 0; i < (int) D6JointDriveType.Count; i++)
  151. {
  152. D6JointDriveType type = (D6JointDriveType)i;
  153. drivesGUI[i] = new D6JointDriveGUI(joint.GetDrive(type), driveContentsLayout);
  154. drivesGUI[i].OnChanged += x => { joint.SetDrive(type, x); MarkAsModified(); };
  155. drivesGUI[i].OnConfirmed += ConfirmModify;
  156. }
  157. driveContentsLayout.AddElement(drivePositionField);
  158. driveContentsLayout.AddElement(driveRotationField);
  159. driveContentsLayout.AddElement(driveLinVelocityField);
  160. driveContentsLayout.AddElement(driveAngVelocityField);
  161. }
  162. linearLimitLayout.Active = Persistent.GetBool("linearLimit_Expanded");
  163. twistLimitLayout.Active = Persistent.GetBool("twistLimit_Expanded");
  164. swingLimitLayout.Active = Persistent.GetBool("swingLimit_Expanded");
  165. driveLayout.Active = Persistent.GetBool("drive_Expanded");
  166. base.BuildGUI(joint, true);
  167. }
  168. /// <summary>
  169. /// Updates all GUI elements from current values in the joint.
  170. /// </summary>
  171. /// <param name="joint">Joint to update the GUI from.</param>
  172. protected void Refresh(D6Joint joint)
  173. {
  174. for (int i = 0; i < (int) D6JointAxis.Count; i++)
  175. motionFields[i].Value = (ulong)joint.GetMotion((D6JointAxis) i);
  176. limitLinearGUI.Limit = joint.LimitLinear;
  177. limitTwistGUI.Limit = joint.LimitTwist;
  178. limitSwingGUI.Limit = joint.LimitSwing;
  179. for (int i = 0; i < (int) D6JointDriveType.Count; i++)
  180. drivesGUI[i].Drive = joint.GetDrive((D6JointDriveType) i);
  181. drivePositionField.Value = joint.DrivePosition;
  182. driveRotationField.Value = joint.DriveRotation.ToEuler();
  183. driveLinVelocityField.Value = joint.DriveLinearVelocity;
  184. driveAngVelocityField.Value = joint.DriveAngularVelocity;
  185. base.Refresh(joint);
  186. }
  187. }
  188. /// <summary>
  189. /// Draws GUI elements for inspecting an <see cref="D6JointDrive"/> object.
  190. /// </summary>
  191. internal class D6JointDriveGUI
  192. {
  193. private D6JointDrive driveData;
  194. private GUIFloatField stiffnessField = new GUIFloatField(new LocEdString("Stiffness"));
  195. private GUIFloatField dampingField = new GUIFloatField(new LocEdString("Damping"));
  196. private GUIFloatField forceLimitField = new GUIFloatField(new LocEdString("Force limit"));
  197. private GUIToggleField accelerationField = new GUIToggleField(new LocEdString("Acceleration"));
  198. public Action<D6JointDrive> OnChanged;
  199. public Action OnConfirmed;
  200. /// <summary>
  201. /// Current drive properties.
  202. /// </summary>
  203. public D6JointDrive Drive
  204. {
  205. set
  206. {
  207. driveData = value;
  208. stiffnessField.Value = driveData.stiffness;
  209. dampingField.Value = driveData.damping;
  210. forceLimitField.Value = driveData.forceLimit;
  211. accelerationField.Value = driveData.acceleration;
  212. }
  213. }
  214. /// <summary>
  215. /// Constructs a new set of GUI elements for inspecting the drive object.
  216. /// </summary>
  217. /// <param name="drive">Initial values to assign to the GUI elements.</param>
  218. /// <param name="layout">Layout to append the GUI elements to.</param>
  219. public D6JointDriveGUI(D6JointDrive drive, GUILayout layout)
  220. {
  221. driveData = drive;
  222. stiffnessField.OnChanged += x => { driveData.stiffness = x; MarkAsModified(); };
  223. stiffnessField.OnFocusLost += ConfirmModify;
  224. stiffnessField.OnConfirmed += ConfirmModify;
  225. dampingField.OnChanged += x => { driveData.damping = x; MarkAsModified(); };
  226. dampingField.OnFocusLost += ConfirmModify;
  227. dampingField.OnConfirmed += ConfirmModify;
  228. forceLimitField.OnChanged += x => { driveData.forceLimit = x; MarkAsModified(); };
  229. forceLimitField.OnFocusLost += ConfirmModify;
  230. forceLimitField.OnConfirmed += ConfirmModify;
  231. accelerationField.OnChanged += x => { driveData.acceleration = x; MarkAsModified(); ConfirmModify(); };
  232. layout.AddElement(stiffnessField);
  233. layout.AddElement(dampingField);
  234. layout.AddElement(forceLimitField);
  235. layout.AddElement(accelerationField);
  236. }
  237. /// <summary>
  238. /// Marks the contents of the inspector as modified.
  239. /// </summary>
  240. private void MarkAsModified()
  241. {
  242. if (OnChanged != null)
  243. OnChanged(driveData);
  244. }
  245. /// <summary>
  246. /// Confirms any queued modifications.
  247. /// </summary>
  248. private void ConfirmModify()
  249. {
  250. if (OnConfirmed != null)
  251. OnConfirmed();
  252. }
  253. }
  254. /** @} */
  255. }