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BsMaterial.cpp 26 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsMaterial.h"
  4. #include "Material/BsShader.h"
  5. #include "Material/BsTechnique.h"
  6. #include "Material/BsPass.h"
  7. #include "RenderAPI/BsRenderAPI.h"
  8. #include "RTTI/BsMaterialRTTI.h"
  9. #include "Material/BsMaterialManager.h"
  10. #include "Resources/BsResources.h"
  11. #include "Math/BsMatrixNxM.h"
  12. #include "Math/BsVector3I.h"
  13. #include "Math/BsVector4I.h"
  14. #include "Serialization/BsMemorySerializer.h"
  15. #include "Material/BsMaterialParams.h"
  16. #include "Material/BsGpuParamsSet.h"
  17. namespace bs
  18. {
  19. enum MaterialLoadFlags
  20. {
  21. Load_None = 0,
  22. Load_Shader = 1,
  23. Load_All = 2
  24. };
  25. template<class T>
  26. bool isShaderValid(const T& shader) { return false; }
  27. template<>
  28. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  29. template<>
  30. bool isShaderValid(const SPtr<ct::Shader>& shader) { return shader != nullptr; }
  31. template<bool Core> struct TMatType { };
  32. template<> struct TMatType<false> { typedef Material Type; };
  33. template<> struct TMatType<true> { typedef ct::Material Type; };
  34. template<bool Core>
  35. SPtr<typename TMatType<Core>::Type> getMaterialPtr(const TMaterial<Core>* material)
  36. {
  37. return std::static_pointer_cast<typename TMatType<Core>::Type>(static_cast<const typename TMatType<Core>::Type*>(material)->getThisPtr());
  38. }
  39. template<bool Core>
  40. SPtr<typename TMaterial<Core>::GpuParamsSetType> TMaterial<Core>::createParamsSet(UINT32 techniqueIdx)
  41. {
  42. if (techniqueIdx >= (UINT32)mTechniques.size())
  43. return nullptr;
  44. SPtr<TechniqueType> technique = mTechniques[techniqueIdx];
  45. return bs_shared_ptr_new<GpuParamsSetType>(technique, mShader, mParams);
  46. }
  47. template<bool Core>
  48. void TMaterial<Core>::updateParamsSet(const SPtr<GpuParamsSetType>& paramsSet, bool updateAll)
  49. {
  50. paramsSet->update(mParams, updateAll);
  51. }
  52. template<bool Core>
  53. UINT32 TMaterial<Core>::findTechnique(const StringID& tag) const
  54. {
  55. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  56. {
  57. if (mTechniques[i]->hasTag(tag))
  58. return i;
  59. }
  60. return (UINT32)-1;
  61. }
  62. template<bool Core>
  63. UINT32 TMaterial<Core>::findTechnique(const ShaderVariation& variation) const
  64. {
  65. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  66. {
  67. const ShaderVariation& curVariation = mTechniques[i]->getVariation();
  68. if(curVariation == variation)
  69. return i;
  70. }
  71. return (UINT32)-1;
  72. }
  73. template<bool Core>
  74. UINT32 TMaterial<Core>::getDefaultTechnique() const
  75. {
  76. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  77. {
  78. if (!mTechniques[i]->hasTags())
  79. return i;
  80. }
  81. return 0;
  82. }
  83. template<bool Core>
  84. UINT32 TMaterial<Core>::getNumPasses(UINT32 techniqueIdx) const
  85. {
  86. if (mShader == nullptr)
  87. return 0;
  88. if (techniqueIdx >= (UINT32)mTechniques.size())
  89. return 0;
  90. return mTechniques[techniqueIdx]->getNumPasses();
  91. }
  92. template<bool Core>
  93. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx, UINT32 techniqueIdx) const
  94. {
  95. if (mShader == nullptr)
  96. return nullptr;
  97. if (techniqueIdx >= (UINT32)mTechniques.size())
  98. return nullptr;
  99. if (passIdx < 0 || passIdx >= mTechniques[techniqueIdx]->getNumPasses())
  100. return nullptr;
  101. return mTechniques[techniqueIdx]->getPass(passIdx);
  102. }
  103. template<bool Core>
  104. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  105. {
  106. throwIfNotInitialized();
  107. return TMaterialParamStruct<Core>(name, getMaterialPtr(this));
  108. }
  109. template<bool Core>
  110. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  111. {
  112. throwIfNotInitialized();
  113. return TMaterialParamTexture<Core>(name, getMaterialPtr(this));
  114. }
  115. template<bool Core>
  116. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  117. {
  118. throwIfNotInitialized();
  119. return TMaterialParamLoadStoreTexture<Core>(name, getMaterialPtr(this));
  120. }
  121. template<bool Core>
  122. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  123. {
  124. throwIfNotInitialized();
  125. return TMaterialParamBuffer<Core>(name, getMaterialPtr(this));
  126. }
  127. template<bool Core>
  128. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  129. {
  130. throwIfNotInitialized();
  131. return TMaterialParamSampState<Core>(name, getMaterialPtr(this));
  132. }
  133. template<bool Core>
  134. void TMaterial<Core>::initializeTechniques(bool allVariations, const ShaderVariation& variation)
  135. {
  136. mTechniques.clear();
  137. if (isShaderValid(mShader))
  138. {
  139. mParams = bs_shared_ptr_new<MaterialParamsType>(mShader);
  140. if(allVariations)
  141. mTechniques = mShader->getCompatibleTechniques();
  142. else
  143. mTechniques = mShader->getCompatibleTechniques(variation);
  144. if (mTechniques.size() == 0)
  145. return;
  146. initDefaultParameters();
  147. }
  148. else
  149. mParams = nullptr;
  150. _markDependenciesDirty();
  151. }
  152. template <bool Core>
  153. template <typename T>
  154. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  155. {
  156. TMaterialDataParam<T, Core> param;
  157. getParam(name, param);
  158. T* ptr = (T*)buffer;
  159. for (UINT32 i = 0; i < numElements; i++)
  160. param.set(ptr[i], i);
  161. }
  162. template <bool Core>
  163. void TMaterial<Core>::initDefaultParameters()
  164. {
  165. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  166. for (auto& paramData : dataParams)
  167. {
  168. if (paramData.second.defaultValueIdx == (UINT32)-1)
  169. continue;
  170. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  171. if (buffer == nullptr)
  172. continue;
  173. switch (paramData.second.type)
  174. {
  175. case GPDT_FLOAT1:
  176. setParamValue<float>(paramData.first, buffer, paramData.second.arraySize);
  177. break;
  178. case GPDT_FLOAT2:
  179. setParamValue<Vector2>(paramData.first, buffer, paramData.second.arraySize);
  180. break;
  181. case GPDT_FLOAT3:
  182. setParamValue<Vector3>(paramData.first, buffer, paramData.second.arraySize);
  183. break;
  184. case GPDT_FLOAT4:
  185. setParamValue<Vector4>(paramData.first, buffer, paramData.second.arraySize);
  186. break;
  187. case GPDT_MATRIX_2X2:
  188. setParamValue<Matrix2>(paramData.first, buffer, paramData.second.arraySize);
  189. break;
  190. case GPDT_MATRIX_2X3:
  191. setParamValue<Matrix2x3>(paramData.first, buffer, paramData.second.arraySize);
  192. break;
  193. case GPDT_MATRIX_2X4:
  194. setParamValue<Matrix2x4>(paramData.first, buffer, paramData.second.arraySize);
  195. break;
  196. case GPDT_MATRIX_3X2:
  197. setParamValue<Matrix3x2>(paramData.first, buffer, paramData.second.arraySize);
  198. break;
  199. case GPDT_MATRIX_3X3:
  200. setParamValue<Matrix3>(paramData.first, buffer, paramData.second.arraySize);
  201. break;
  202. case GPDT_MATRIX_3X4:
  203. setParamValue<Matrix3x4>(paramData.first, buffer, paramData.second.arraySize);
  204. break;
  205. case GPDT_MATRIX_4X2:
  206. setParamValue<Matrix4x2>(paramData.first, buffer, paramData.second.arraySize);
  207. break;
  208. case GPDT_MATRIX_4X3:
  209. setParamValue<Matrix4x3>(paramData.first, buffer, paramData.second.arraySize);
  210. break;
  211. case GPDT_MATRIX_4X4:
  212. setParamValue<Matrix4>(paramData.first, buffer, paramData.second.arraySize);
  213. break;
  214. case GPDT_INT1:
  215. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  216. break;
  217. case GPDT_INT2:
  218. setParamValue<Vector2I>(paramData.first, buffer, paramData.second.arraySize);
  219. break;
  220. case GPDT_INT3:
  221. setParamValue<Vector3I>(paramData.first, buffer, paramData.second.arraySize);
  222. break;
  223. case GPDT_INT4:
  224. setParamValue<Vector4I>(paramData.first, buffer, paramData.second.arraySize);
  225. break;
  226. case GPDT_BOOL:
  227. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  228. break;
  229. case GPDT_COLOR:
  230. setParamValue<Color>(paramData.first, buffer, paramData.second.arraySize);
  231. break;
  232. case GPDT_STRUCT:
  233. {
  234. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  235. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  236. UINT8* ptr = buffer;
  237. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  238. {
  239. param.set(ptr, elementSizeBytes, i);
  240. ptr += elementSizeBytes;
  241. }
  242. }
  243. break;
  244. default:
  245. break;
  246. }
  247. }
  248. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  249. for (auto& param : textureParams)
  250. {
  251. if (param.second.defaultValueIdx == (UINT32)-1)
  252. continue;
  253. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  254. getParamTexture(param.first).set(defaultTex);
  255. }
  256. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  257. for (auto& param : samplerParams)
  258. {
  259. if (param.second.defaultValueIdx == (UINT32)-1)
  260. continue;
  261. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  262. getParamSamplerState(param.first).set(defaultSampler);
  263. }
  264. }
  265. template <bool Core>
  266. template <typename T>
  267. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  268. {
  269. throwIfNotInitialized();
  270. output = TMaterialDataParam<T, Core>(name, getMaterialPtr(this));
  271. }
  272. template<bool Core>
  273. void TMaterial<Core>::throwIfNotInitialized() const
  274. {
  275. if (mShader == nullptr)
  276. {
  277. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  278. }
  279. if (mTechniques.size() == 0)
  280. {
  281. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  282. }
  283. }
  284. template class TMaterial < false > ;
  285. template class TMaterial < true > ;
  286. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  287. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  288. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  289. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  290. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  291. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  292. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  293. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  294. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  295. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  296. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  297. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  298. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  299. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  300. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  301. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  302. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  303. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  304. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  305. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  306. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  307. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  308. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  309. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  310. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  311. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  312. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  313. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  314. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  315. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  316. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  317. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  318. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  319. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  320. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  321. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  322. Material::Material()
  323. :mLoadFlags(Load_None)
  324. { }
  325. Material::Material(const HShader& shader)
  326. :mLoadFlags(Load_None)
  327. {
  328. mShader = shader;
  329. }
  330. void Material::initialize()
  331. {
  332. _markResourcesDirty();
  333. initializeIfLoaded();
  334. Resource::initialize();
  335. }
  336. void Material::setShader(const HShader& shader)
  337. {
  338. if (mShader == shader)
  339. return;
  340. mShader = shader;
  341. mTechniques.clear();
  342. mLoadFlags = Load_None;
  343. // Make sure to clear params, because the default behaviour is to re-apply them (which won't work due to changed
  344. // shader)
  345. mParams = nullptr;
  346. _markResourcesDirty();
  347. initializeIfLoaded();
  348. }
  349. void Material::_markCoreDirty(MaterialDirtyFlags flags)
  350. {
  351. markCoreDirty((UINT32)flags);
  352. }
  353. void Material::_markDependenciesDirty()
  354. {
  355. markDependenciesDirty();
  356. }
  357. void Material::_markResourcesDirty()
  358. {
  359. markListenerResourcesDirty();
  360. }
  361. SPtr<ct::Material> Material::getCore() const
  362. {
  363. return std::static_pointer_cast<ct::Material>(mCoreSpecific);
  364. }
  365. SPtr<ct::CoreObject> Material::createCore() const
  366. {
  367. ct::Material* material = nullptr;
  368. SPtr<ct::Shader> shader;
  369. if (mShader.isLoaded())
  370. {
  371. shader = mShader->getCore();
  372. Vector<SPtr<ct::Technique>> techniques(mTechniques.size());
  373. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  374. techniques[i] = mTechniques[i]->getCore();
  375. SPtr<ct::MaterialParams> materialParams = bs_shared_ptr_new<ct::MaterialParams>(shader, mParams);
  376. material = new (bs_alloc<ct::Material>()) ct::Material(shader, techniques, materialParams);
  377. }
  378. if (material == nullptr)
  379. material = new (bs_alloc<ct::Material>()) ct::Material(shader);
  380. SPtr<ct::Material> materialPtr = bs_shared_ptr<ct::Material>(material);
  381. materialPtr->_setThisPtr(materialPtr);
  382. return materialPtr;
  383. }
  384. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  385. {
  386. bool syncAllParams = (getCoreDirtyFlags() & (UINT32)MaterialDirtyFlags::ResourceChanged) != 0;
  387. UINT32 paramsSize = 0;
  388. if (mParams != nullptr)
  389. mParams->getSyncData(nullptr, paramsSize, syncAllParams);
  390. UINT32 numTechniques = (UINT32)mTechniques.size();
  391. UINT32 size = sizeof(bool) + sizeof(UINT32) * 2 + sizeof(SPtr<ct::Shader>) +
  392. sizeof(SPtr<ct::Technique>) * numTechniques + paramsSize;
  393. UINT8* buffer = allocator->alloc(size);
  394. char* dataPtr = (char*)buffer;
  395. dataPtr = rttiWriteElem(syncAllParams, dataPtr);
  396. SPtr<ct::Shader>* shader = new (dataPtr)SPtr<ct::Shader>();
  397. if (mShader.isLoaded(false))
  398. *shader = mShader->getCore();
  399. else
  400. *shader = nullptr;
  401. dataPtr += sizeof(SPtr<ct::Shader>);
  402. dataPtr = rttiWriteElem(numTechniques, dataPtr);
  403. for(UINT32 i = 0; i < numTechniques; i++)
  404. {
  405. SPtr<ct::Technique>* technique = new (dataPtr) SPtr<ct::Technique>();
  406. *technique = mTechniques[i]->getCore();
  407. dataPtr += sizeof(SPtr<ct::Technique>);
  408. }
  409. dataPtr = rttiWriteElem(paramsSize, dataPtr);
  410. if (mParams != nullptr)
  411. mParams->getSyncData((UINT8*)dataPtr, paramsSize, syncAllParams);
  412. dataPtr += paramsSize;
  413. return CoreSyncData(buffer, size);
  414. }
  415. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  416. {
  417. if (mShader.isLoaded())
  418. dependencies.push_back(mShader.get());
  419. if(mParams != nullptr)
  420. mParams->getCoreObjectDependencies(dependencies);
  421. }
  422. void Material::getListenerResources(Vector<HResource>& resources)
  423. {
  424. if (mShader != nullptr)
  425. resources.push_back(mShader);
  426. if (mParams != nullptr)
  427. mParams->getResourceDependencies(resources);
  428. }
  429. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  430. {
  431. if (mShader != nullptr)
  432. dependencies.push_back(mShader);
  433. }
  434. void Material::initializeIfLoaded()
  435. {
  436. if (areDependenciesLoaded())
  437. {
  438. if (mLoadFlags != Load_All)
  439. {
  440. mLoadFlags = Load_All;
  441. // Shader about to change, so save parameters, rebuild material and restore parameters
  442. SPtr<MaterialParams> oldParams = mParams;
  443. initializeTechniques();
  444. markCoreDirty();
  445. if (mTechniques.size() == 0) // Wasn't initialized
  446. return;
  447. if(oldParams)
  448. setParams(oldParams);
  449. }
  450. }
  451. else
  452. {
  453. if (mShader.isLoaded() && mLoadFlags == Load_None)
  454. {
  455. mLoadFlags = Load_Shader;
  456. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  457. }
  458. }
  459. }
  460. void Material::notifyResourceLoaded(const HResource& resource)
  461. {
  462. // Ready to initialize as soon as shader loads
  463. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  464. initializeIfLoaded();
  465. }
  466. void Material::notifyResourceChanged(const HResource& resource)
  467. {
  468. // Need full rebuild if shader changed
  469. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  470. {
  471. mLoadFlags = Load_None;
  472. initializeIfLoaded();
  473. }
  474. else
  475. {
  476. // Otherwise just sync changes (most likely just a texture got reimported)
  477. _markCoreDirty(MaterialDirtyFlags::ResourceChanged);
  478. }
  479. }
  480. HMaterial Material::clone()
  481. {
  482. UINT32 bufferSize = 0;
  483. MemorySerializer serializer;
  484. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  485. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  486. bs_free(buffer);
  487. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  488. }
  489. template<class T>
  490. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name,
  491. const MaterialParams::ParamData& paramRef, UINT32 arraySize)
  492. {
  493. TMaterialDataParam<T, false> param;
  494. to->getParam(name, param);
  495. T paramData;
  496. for (UINT32 i = 0; i < arraySize; i++)
  497. {
  498. from->getDataParam(paramRef, i, paramData);
  499. param.set(paramData, i);
  500. }
  501. }
  502. void Material::setParams(const SPtr<MaterialParams>& params)
  503. {
  504. if (params == nullptr)
  505. return;
  506. std::function<
  507. void(const SPtr<MaterialParams>&, Material*, const String&, const MaterialParams::ParamData&, UINT32)>
  508. copyParamLookup[GPDT_COUNT];
  509. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  510. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  511. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  512. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  513. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  514. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  515. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  516. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  517. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  518. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  519. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  520. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  521. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  522. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  523. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  524. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  525. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  526. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  527. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  528. auto& dataParams = mShader->getDataParams();
  529. for (auto& param : dataParams)
  530. {
  531. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  532. const MaterialParams::ParamData* paramData = nullptr;
  533. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  534. if (result != MaterialParams::GetParamResult::Success)
  535. continue;
  536. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  537. auto& copyFunction = copyParamLookup[param.second.type];
  538. if (copyFunction != nullptr)
  539. copyFunction(params, this, param.first, *paramData, elemsToCopy);
  540. else
  541. {
  542. if(param.second.type == GPDT_STRUCT)
  543. {
  544. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  545. UINT32 structSize = params->getStructSize(*paramData);
  546. if (param.second.elementSize != structSize)
  547. continue;
  548. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  549. for (UINT32 i = 0; i < elemsToCopy; i++)
  550. {
  551. params->getStructData(*paramData, structData, structSize, i);
  552. curParam.set(structData, structSize, i);
  553. }
  554. bs_stack_free(structData);
  555. }
  556. }
  557. }
  558. auto& textureParams = mShader->getTextureParams();
  559. for (auto& param : textureParams)
  560. {
  561. const MaterialParams::ParamData* paramData = nullptr;
  562. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  563. if (result != MaterialParams::GetParamResult::Success)
  564. continue;
  565. bool isLoadStore = params->getIsTextureLoadStore(*paramData);
  566. if(!isLoadStore)
  567. {
  568. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  569. HTexture texture;
  570. TextureSurface surface;
  571. params->getTexture(*paramData, texture, surface);
  572. curParam.set(texture);
  573. }
  574. else
  575. {
  576. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  577. HTexture texture;
  578. TextureSurface surface;
  579. params->getLoadStoreTexture(*paramData, texture, surface);
  580. curParam.set(texture, surface);
  581. }
  582. }
  583. auto& bufferParams = mShader->getBufferParams();
  584. for (auto& param : bufferParams)
  585. {
  586. const MaterialParams::ParamData* paramData = nullptr;
  587. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  588. if (result != MaterialParams::GetParamResult::Success)
  589. continue;
  590. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  591. SPtr<GpuBuffer> buffer;
  592. params->getBuffer(*paramData, buffer);
  593. curParam.set(buffer);
  594. }
  595. auto& samplerParams = mShader->getSamplerParams();
  596. for (auto& param : samplerParams)
  597. {
  598. const MaterialParams::ParamData* paramData = nullptr;
  599. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  600. if (result != MaterialParams::GetParamResult::Success)
  601. continue;
  602. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  603. SPtr<SamplerState> samplerState;
  604. params->getSamplerState(*paramData, samplerState);
  605. curParam.set(samplerState);
  606. }
  607. }
  608. HMaterial Material::create()
  609. {
  610. SPtr<Material> materialPtr = MaterialManager::instance().create();
  611. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  612. }
  613. HMaterial Material::create(const HShader& shader)
  614. {
  615. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  616. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  617. }
  618. RTTITypeBase* Material::getRTTIStatic()
  619. {
  620. return MaterialRTTI::instance();
  621. }
  622. RTTITypeBase* Material::getRTTI() const
  623. {
  624. return Material::getRTTIStatic();
  625. }
  626. namespace ct
  627. {
  628. Material::Material(const SPtr<Shader>& shader)
  629. {
  630. setShader(shader);
  631. }
  632. Material::Material(const SPtr<Shader>& shader, const ShaderVariation& variation)
  633. {
  634. setShader(shader, variation);
  635. }
  636. Material::Material(const SPtr<Shader>& shader, const Vector<SPtr<Technique>>& techniques,
  637. const SPtr<MaterialParams>& materialParams)
  638. {
  639. mShader = shader;
  640. mParams = materialParams;
  641. mTechniques = techniques;
  642. }
  643. void Material::setShader(const SPtr<Shader>& shader)
  644. {
  645. mShader = shader;
  646. initializeTechniques();
  647. _markCoreDirty();
  648. }
  649. void Material::setShader(const SPtr<Shader>& shader, const ShaderVariation& variation)
  650. {
  651. mShader = shader;
  652. initializeTechniques(false, variation);
  653. _markCoreDirty();
  654. }
  655. void Material::syncToCore(const CoreSyncData& data)
  656. {
  657. char* dataPtr = (char*)data.getBuffer();
  658. bool syncAllParams;
  659. dataPtr = rttiReadElem(syncAllParams, dataPtr);
  660. if(syncAllParams)
  661. mParams = nullptr;
  662. SPtr<Shader>* shader = (SPtr<Shader>*)dataPtr;
  663. mShader = *shader;
  664. shader->~SPtr<Shader>();
  665. dataPtr += sizeof(SPtr<Shader>);
  666. UINT32 numTechniques;
  667. dataPtr = rttiReadElem(numTechniques, dataPtr);
  668. mTechniques.resize(numTechniques);
  669. for(UINT32 i = 0; i < numTechniques; i++)
  670. {
  671. SPtr<Technique>* technique = (SPtr<Technique>*)dataPtr;
  672. mTechniques[i] = *technique;
  673. technique->~SPtr<Technique>();
  674. dataPtr += sizeof(SPtr<Technique>);
  675. }
  676. UINT32 paramsSize = 0;
  677. dataPtr = rttiReadElem(paramsSize, dataPtr);
  678. if (mParams == nullptr && mShader != nullptr)
  679. mParams = bs_shared_ptr_new<MaterialParams>(mShader);
  680. if(mParams != nullptr)
  681. mParams->setSyncData((UINT8*)dataPtr, paramsSize);
  682. dataPtr += paramsSize;
  683. }
  684. SPtr<Material> Material::create(const SPtr<Shader>& shader)
  685. {
  686. Material* material = new (bs_alloc<Material>()) Material(shader);
  687. SPtr<Material> materialPtr = bs_shared_ptr<Material>(material);
  688. materialPtr->_setThisPtr(materialPtr);
  689. materialPtr->initialize();
  690. return materialPtr;
  691. }
  692. SPtr<Material> Material::create(const SPtr<Shader>& shader, const ShaderVariation& variation)
  693. {
  694. Material* material = new (bs_alloc<Material>()) Material(shader, variation);
  695. SPtr<Material> materialPtr = bs_shared_ptr<Material>(material);
  696. materialPtr->_setThisPtr(materialPtr);
  697. materialPtr->initialize();
  698. return materialPtr;
  699. }
  700. }
  701. }