BsScriptEditorPrerequisites.h 988 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsEditorPrerequisites.h"
  6. #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
  7. # ifdef BS_SCR_BED_EXPORTS
  8. # define BS_SCR_BED_EXPORT __declspec(dllexport)
  9. # else
  10. # if defined( __MINGW32__ )
  11. # define BS_SCR_BED_EXPORT
  12. # else
  13. # define BS_SCR_BED_EXPORT __declspec(dllimport)
  14. # endif
  15. # endif
  16. #elif defined ( BS_GCC_VISIBILITY )
  17. # define BS_SCR_BED_EXPORT __attribute__ ((visibility("default")))
  18. #else
  19. # define BS_SCR_BED_EXPORT
  20. #endif
  21. namespace BansheeEngine
  22. {
  23. class ScriptEditorWindow;
  24. class GUIGameObjectField;
  25. class GUIResourceField;
  26. class GUITextureField;
  27. class ScriptHandleSliderBase;
  28. class ScriptPlatformInfo;
  29. }