BearishSun 58027f255c Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind) пре 9 година
..
Win32 95d84ddf01 Vulkan: Properly wait until back buffer is acquired before presenting пре 9 година
BsVulkanCommandBuffer.h 58027f255c Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind) пре 9 година
BsVulkanCommandBufferManager.h b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission пре 9 година
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanFramebuffer.h b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls пре 9 година
BsVulkanGLSLProgramFactory.h d083b0c77b Vulkan: Significant speedup to GLSL parsing пре 9 година
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound пре 9 година
BsVulkanGpuParams.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions пре 9 година
BsVulkanGpuPipelineParamInfo.h 63c3eeff6c Vulkan: Fixing mem. corrupting in VulkanGpuParams пре 9 година
BsVulkanGpuPipelineState.h b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls пре 9 година
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection пре 9 година
BsVulkanHardwareBuffer.h 8fb4b163d0 Vulkan buffer updates: пре 9 година
BsVulkanHardwareBufferManager.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues пре 9 година
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanPrerequisites.h b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls пре 9 година
BsVulkanQueryManager.h 442b8af92b Vulkan: Handle query resets when issued within render-pass пре 9 година
BsVulkanQueue.h 8356f1e8cf Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully пре 9 година
BsVulkanRenderAPI.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used пре 9 година
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation пре 9 година
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanResource.h 8fb4b163d0 Vulkan buffer updates: пре 9 година
BsVulkanSamplerState.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues пре 9 година
BsVulkanSwapChain.h d2cf185bb4 Vulkan: Don't attempt to present the back buffer if it was never even acquired пре 9 година
BsVulkanTexture.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions пре 9 година
BsVulkanTextureManager.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues пре 9 година
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanUtility.h 5dc78284b8 More Various Vulkan fixes пре 9 година
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVulkanVertexInputManager.h 903f96c9b7 Added a Group memory allocator пре 9 година